There seems to be a problem with acceleration in many racing games, namely Outrun and Turbo Outrun. The cars will only move very, very slowly making the games unplayable. It seems to not be registering accelerate/break peddle inputs properly.
It works fine in Retroarch’s FB Neo core, where accelerate and break are mapped to ZL and ZR.
It works fine in Retroarch’s FB Neo core, where accelerate and break are mapped to ZL and ZR.