Excuse me,
for Overcooked! all you can eat, It is developed by Unity, same
I've checked vSyncCount and PresentInterval, changed to 1, but it was locked to be 30 fps in some scenes
Is there any other function calls affect the frame rate? please help
Edited:
Just saw the message from Hazerou at discord,
for this game, if nintendo switch cannot handle the 60 fps, it drop straight to 30
I don't know how to break this rule, where is the relative codes...
Anyway, thanks everyone