Nintendo talks about Breath of The Wild WiiU and Switch version differences

breath1-1484349894491_large.jpg

The house of Mario has spoken; the Switch will run the upcoming Zelda installment at 900p while the WiiU will be stuck at 720p, both running the game at 30fps.

In a statement provided to IGN, Nintendo explained the following “key facts” about each version:
  • Both launch on the same day, March 3.
  • Both have a frame rate of 30fps.
  • Both versions of the game offer the same content.
  • On a TV, the Nintendo Switch version of the game renders in 900p while the Wii U version renders in 720p.
  • The Nintendo Switch version has higher-quality environmental sounds. As a result, the sound of steps, water, grass, etc. are more realistic and enhance the game’s Open-Air feel.
  • The physical copy of the Wii U version will require 3GB of available memory on the Wii U system or an external drive.
  • Some icons, such as onscreen buttons, differ between the two versions.
  • A Special Edition and Master Edition of the Wii U version are not available.

This might come to a disappointment to many who would expect the upcoming (their preordered?) console to run one of the most anticipated game of the year at a glorious 1080p/60fps. Nevertheless, it should be noted that this decision has probably been made to ensure the gamer's best experience and shouldn't foretell the gameplay.

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Tom Bombadildo

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I was totally just reading about this and was gonna make a thread, damn you Prans :hateit:

But yeah, that's a little disappointing. Seems like the Switch isn't going to be nearly as powerful as the fanboys are wanking about if even Nintendo has to gimp their games to 900p/30fps.
 

smileyhead

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It's still weird how their next-gen console is only capable of adding a couple hundred pixels.
I mean, really? Not even a slight FPS increase? I'd be happy to play it in even 720p if it was 60 fps.
 
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cyb0rg

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Looks like they might have left out things like draw distance and load times.
But it is guesswork since it is not known what is in the final versions.

Switch vs Wii U - Loading Times Comparison (Zelda Breath of The Wild)

Code:
https://www.youtube.com/watch?v=6sg0JkSIyq8

Wii U & Switch comparison - Identical scenes from Zelda Breath of the Wild (res, textures..)

Code:
https://www.youtube.com/watch?v=W8WjK7iA5IA
 
Last edited by cyb0rg,

Ev1l0rd

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come on guys, 30 fps, 60 fps, your eyes see no difference, dont complain please
Uh... yes we do. This is a common misconception, but technically the human eye can perceive up to 255fps. Most humans however only consistently see 45fps.

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player594

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I won't even argue with you. Just use google

--------------------- MERGED ---------------------------

Joycons are 70, the console itself is like 130 bucks
Your a math wiz. Oops I guess not quite. $130+$70=$300. Uea sounds about right.

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I don't know why the switch plays at 900p, the human eye can only see around 240p.
Thats just lame.

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nolimits59

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human eyes can only see between 24-25 fps, its a fact
Just play competitive games like counter strike @ 25fps, and play it a 150, just, do it... lol the eye CAN perceive a distinct difference till like 100fps, after that it's hard, but still doable... You must have never played a game on low-end PCs to say such BS dude... :/
 

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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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