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<blockquote data-quote="Anjiera" data-source="post: 8057593" data-attributes="member: 366123"><p>I haven't finished the PS3 game so I can't be 100% sure, but the ancient mage king (Shadaar on DS) does not appear anywhere in the PS3 guidebook creatures appendix (where all optional bosses, and the white witch and all versions of PS3 Shadaar/Jabou appear) so i'm going to assume that he's nowhere in the PS3 game. Here's a Let's Play video showing the final post-game Shadaar battle if you're curious:</p><p>[MEDIA=youtube]3Adbmk_1rJI[/MEDIA]</p><p></p><p>Also, the PS3 game shows the White Witch at the start of the game with some sort of group of people wearing animal masks - those are nowhere in the DS game. The PS3 has the fairy land, but the DS has Del Mokahl the Casino town, and so on... Even the map locations aren't the same for things that are similar - Mount Dekarock / Old Smoky are in both games, but in the DS game it is to the far West of the main continent along with the Temple of Trials, whereas on the PS3 the Temple of Trials is Northeast of Al Mamoon / Babanacia and separate from the smoky mountain. </p><p></p><p>So, yeah. There are a number of differences beyond just the battle system and the plot. Think of it as the PS3 story is a bigger, grander retelling of the DS story. Like the way that folk tales change over time when they are told repeatedly by different people to different audiences.</p><p></p><p>Why were there so many significant changes to the plot and the map even though the PS3 game came out so soon after the DS one? I have no idea.</p><p></p><p>Can you enjoy both as separate stories for their own, unique, endearing values? Yes, definitely (says the girl who hasn't finished the PS3 one but has played the DS one more than 5 times start to finish. ha ha). Are they the best games ever made? No. Do I have criticisms about some of the design choices in the series? Yes! But, the games all have so much heart, and the art and sound direction just feels like you are playing a Ghibli film, which to me is enough to warrant hundreds of hours playing the games (the DS game is ~45 hours for me with some cheats on and ignoring most sidequests) and working on the project. Hopefully that's enough to convince you to give it a whirl once we release the patch.</p></blockquote><p></p>
[QUOTE="Anjiera, post: 8057593, member: 366123"] I haven't finished the PS3 game so I can't be 100% sure, but the ancient mage king (Shadaar on DS) does not appear anywhere in the PS3 guidebook creatures appendix (where all optional bosses, and the white witch and all versions of PS3 Shadaar/Jabou appear) so i'm going to assume that he's nowhere in the PS3 game. Here's a Let's Play video showing the final post-game Shadaar battle if you're curious: [MEDIA=youtube]3Adbmk_1rJI[/MEDIA] Also, the PS3 game shows the White Witch at the start of the game with some sort of group of people wearing animal masks - those are nowhere in the DS game. The PS3 has the fairy land, but the DS has Del Mokahl the Casino town, and so on... Even the map locations aren't the same for things that are similar - Mount Dekarock / Old Smoky are in both games, but in the DS game it is to the far West of the main continent along with the Temple of Trials, whereas on the PS3 the Temple of Trials is Northeast of Al Mamoon / Babanacia and separate from the smoky mountain. So, yeah. There are a number of differences beyond just the battle system and the plot. Think of it as the PS3 story is a bigger, grander retelling of the DS story. Like the way that folk tales change over time when they are told repeatedly by different people to different audiences. Why were there so many significant changes to the plot and the map even though the PS3 game came out so soon after the DS one? I have no idea. Can you enjoy both as separate stories for their own, unique, endearing values? Yes, definitely (says the girl who hasn't finished the PS3 one but has played the DS one more than 5 times start to finish. ha ha). Are they the best games ever made? No. Do I have criticisms about some of the design choices in the series? Yes! But, the games all have so much heart, and the art and sound direction just feels like you are playing a Ghibli film, which to me is enough to warrant hundreds of hours playing the games (the DS game is ~45 hours for me with some cheats on and ignoring most sidequests) and working on the project. Hopefully that's enough to convince you to give it a whirl once we release the patch. [/QUOTE]
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