3DS’s polygon count is rather low so it hampers the visuals. By the far the most impressive game looks to be RE: Revelations, where do you game draw the line, around wii level or beyond? Visually speaking
The 3DS' exact polygon count is actually unknown due to the fact that the exact model of the GPU was never revealed. We know 3DS uses a Pica200 gpu, which isn't very helpful information when it's a SERIES of gpu's, not a single model. The weakest first generation pica200's could render around 15mil polygons per second @4k resolution. Assuming the worst model is used just for argument sake and a worst case scenario, that's considerably greater geometry than the PS2 could do at its peak. PS2 is realistically only capable of supporting around 5-6 million polygons per second in a real game scenario (Sony benchmarked it at ~60million, but this number was actually unattainable outside of texture-less flat shaded polygons without lighting). And back to the 15 million benchmark from the Pica200, that's also being rendered at around 4k resolution. Lower the resolution to the 3DS' physical 800x240 (yes i know it's only 400x240 effectively, 3D effect uses more) + 320x240 (lower screen being used for mostly 2D assets). With the lower resolution needed, the polygon performance (and overall gpu performance) actually increases substantially.
Now then you get to the fact that there are much stronger Pica200 models. There was a model showcased in a 2008 pamphlet capable of rendering more than twice the polygons per second than the oldest model (40 million instead of 15 million, and being able to render more at a far lower clock speed). This was on a newer chip that was built on superior architecture and was more energy efficient. Now we don't know WHICH Pica200 model is being used in the 3DS, but as there exists newer more efficient models, it's plausible Nintendo went with one of the more recent ones (or a customized one). At any rate, even given a worse case scenario with the weakest Pica chip, the 3DS is capable of rendering more polygons per second than the PS2 if properly pushed.
The issue here lies solely with developers unwilling to put in an effort. This happens often in the early life cycle of a system, but it's still laziness overall. The 3DS has been compared by many developers as closer to Wii in power. Not unsubstantiated either, High Voltage managed to port their Conduit engine to 3DS, with little effort according to them and no compromises either. As it stands, you'll likely slowly see more developers put more effort into pushing the system in the future. We're seeing glimpses of a few developers who already are trying.
QUOTE(Ssx9 @ Jul 10 2011, 01:27 PM) I just want some guys to remember that Kojima is not working on this game. All he did was assist the team for the Tech demo (2010).