>a simple one liner like the AR code vashgs posted
will simply execute 60 times per second... no matter where you are
how effective can that be to our cheat engine
I have to disregard the rest of your explanation based on that ridiculous statement. Regardless of the conditionals or not, the code handler is doing the same amount of work (if not more for when the condition is true). With your conditionals it's just comparing the values 60 times a second, rather than writing 60 times a second. Either way, it's the same amount of strain on the handler. Oh you silly GBAtempers...
this is why it is usually difficult to explain things to those people who doesn't know a thing and that proves as an admin how much knowledge you have!! you remind me of some chinese forum who knows only how to STEAL codes...
of course when i say AR will execute 60 times and the same will applies to the ASM code which is written/executed with AR code type + same engine!
you silly admin
if you understand what the poster was trying to say... you won't be reply or arguing with loop holes
what the poster was saying is our codes are longer and it is less effective...
i am trying to tell he/she that ASM codes can also be one liner
therefore, no matter is ASM or AR codes...it can be the same
infact, ASM codes can get the job done better than AR as per prof9 stated...
can your dear AR code make a multiplier? i guess maybe you don't even know thats an ASM code until prof9 pointed it out to you
so i guess someone here is one of those 99% GBAfail members
EDIT:
QUOTE
under circumstances these codes will be even more effective
because they are only executed when the condition is met