So, the Title dumper is not reading the argstr value?
it's not in memory and need rpx to be decompiled?
Nah, we have direct access to it but it's just not added to the file yet.
So, the Title dumper is not reading the argstr value?
it's not in memory and need rpx to be decompiled?
Padcon is currently still trigerred by pressing the right button stick. Custom button combinations are up next!PadconMode=1
Sorry to ask, but what does Padcon do exactly?Hey guys,
as Cyan already said, padcon is now officially integrated into Loadiine!
It is disabled by default, to activate it just add the following line to your loadiine_gx2.cfg or change the value to 1 if it already contains a PadconMode setting:
Padcon is currently still trigerred by pressing the right button stick. Custom button combinations are up next!
Thanks for all the feedback again and have fun!
-dibas
None of these sites is hosting the exploit for 4.1.0Hi guys, I'm trying to run HB and Loadliine; I'm on version 4.1.0
following the guide, I'm stuck at the part of the webhost exploits; I can't host locally, so I'm visiting the 4 linked example websites. 2 of them show me that the server can't be found (/payload410), other 2 go to the respective websites but once I press on something like HB or Loadliine it shows that it can't be found either. Does this has to do with my Wii U being on 4.1.0 or did I miss a crucial pre-step? Thank you.
www.wiiubru.com hosts kexploit in the shape of dimoks modified HBL , it hosts the included files from dimok , dont know if anyones tested them...None of these sites is hosting the exploit for 4.1.0
Can someone compile the lastest commit?
I meant the one from yesterday that includes Padcon.Read people back just a few posts please. Already did it. Thy.
I meant the one from yesterday that includes Padcon.
So it seems the kernel exploit changes actually do improve the success rates on 5.4.0 as well. I guess it is safe to say it is improved on 5.3.2 and 5.4.0 then right? It would be nice if some guys from the other firmwares (< 5.3.2) would also test it as well to make sure it doesnt break stuff for them before i commit the changes.
You can read what padcon is all about here!Sorry to ask, but what does Padcon do exactly?
Quick question... Does this turn off the display, including input, or does it just turn off the backlight? I thought I had read somewhere that even though the display was off, touch input was still being detected/accepted.You can read what padcon is all about here!
Regarding button remapping, it's already been requested, but I won't have the time (nor the motivation, to be honest) to implement that in the foreseeable future, so I'll leave that to someone else. It shouldn't be too difficult, most of the work (VPADRead()-hook and whatnot) is already done in the current Loadiine build.
After pressing the home button click on close the application it will take you to the WiiU menu and from there click on the Miimaker icon instead of clicking the Internet browser. It will take you to the GX2 Menu. From there click the home button again and it will take you to the HBL Menu. That's what I do to prevent what happened to you.100 pages to search through, so I am just going to ask it even though it prolly has been answered already.
After running the exploit and gx2 and in game, I exit the game by pressing the home button. However upon trying to run gx2 again from wiiubru, it tries to run the kernel exploit again and then hangs on the white wiiu screen.
Anyway to run gx2 again without the kernel exploit once you have already ran the exploit and have exited a game?