so i always get this slew of errors and i need em resolved.
I use the 2017 version wich is the only one that shows me the 3DS build option, its also the only version I can use my unity pro license code on.
if i try to add my license to the 5.x version it always says: "License is already assigned. If you think this is incorrect, please contact support"
I have a 3dsBanner folder added to the project.
Note: most times i resolved it by putting my pc's date and time 3 months into the future but it doesnt always work. maybe this has messed up something.
any help would be much appreciated!
Error list:
Error 1:
Failed running C:\Program Files (x86)\ARMCC_Nintendo_5\bin\../bin64\armcc.exe -c -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\bdwgc\include" -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\libil2cpp\include" -I "Temp/StagingArea\il2cppOutput" -I "C:\Nintendo\3DS\SDK\ctr_sdk\include" --gnu --cpu "MPCore" --split_sections --apcs=/interwork --littleend --arm --vfe --signed_chars --no_rtti --wchar --wchar16 --multibyte_chars --dollar --exceptions --remove_unneeded_entities --diag_style=ide --data_reorder --fpmode=fast -O2 "-Otime" --no_debug --no_debug_macros --diag_suppress=1,68,186,368,177,550 -D "NN_COMPILER_RVCT" -D "NN_COMPILER_RVCT_VERSION_MAJOR=4" -D "NN_COMPILER_RVCT_VERSION_MINOR=1" -D "NN_PROCESSOR_ARM" -D "NN_PROCESSOR_ARM11MPCORE" -D "NN_PROCESSOR_ARM_V6" -D "NN_PROCESSOR_ARM_VFP_V2" -D "NN_HARDWARE_CTR" -D "NN_PLATFORM_CTR" -D "NN_HARDWARE_CTR_TS" -D "NN_SYSTEM_PROCESS" -D "NN_DEBUGGER_KMC_PARTNER" -D "NN_COMPILER_OPTION_ARM" -D "NN_EFFORT_FAST" -D "__STDC_LIMIT_MACROS" -DDEBUGMODE=0 -DUNITY_RELEASE=1 -DMASTER_BUILD=1 Temp\StagingArea\il2cppOutput\Bulk_Generics_3.cpp -o Temp\Il2CppCache\Bulk_Generics_3.o
Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -88
System clock has been set back.
Feature: bsp_compiler5
License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-88,309. System Error: 2 ""
For further information, refer to the FlexNet Licensing documentation,
available at "
www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:201)
<CompileDynamicLibrary>c__AnonStorey0:<>m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101)
<ParallelFor>c__AnonStorey1`1:<>m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86)
Error 2:
Failed running C:\Program Files (x86)\ARMCC_Nintendo_5\bin\../bin64\armcc.exe -c -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\bdwgc\include" -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\libil2cpp\include" -I "Temp/StagingArea\il2cppOutput" -I "C:\Nintendo\3DS\SDK\ctr_sdk\include" --gnu --cpu "MPCore" --split_sections --apcs=/interwork --littleend --arm --vfe --signed_chars --no_rtti --wchar --wchar16 --multibyte_chars --dollar --exceptions --remove_unneeded_entities --diag_style=ide --data_reorder --fpmode=fast -O2 "-Otime" --no_debug --no_debug_macros --diag_suppress=1,68,186,368,177,550 -D "NN_COMPILER_RVCT" -D "NN_COMPILER_RVCT_VERSION_MAJOR=4" -D "NN_COMPILER_RVCT_VERSION_MINOR=1" -D "NN_PROCESSOR_ARM" -D "NN_PROCESSOR_ARM11MPCORE" -D "NN_PROCESSOR_ARM_V6" -D "NN_PROCESSOR_ARM_VFP_V2" -D "NN_HARDWARE_CTR" -D "NN_PLATFORM_CTR" -D "NN_HARDWARE_CTR_TS" -D "NN_SYSTEM_PROCESS" -D "NN_DEBUGGER_KMC_PARTNER" -D "NN_COMPILER_OPTION_ARM" -D "NN_EFFORT_FAST" -D "__STDC_LIMIT_MACROS" -DDEBUGMODE=0 -DUNITY_RELEASE=1 -DMASTER_BUILD=1 Temp\StagingArea\il2cppOutput\Bulk_Generics_4.cpp -o Temp\Il2CppCache\Bulk_Generics_4.o
Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -88
System clock has been set back.
Feature: bsp_compiler5
License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-88,309. System Error: 2 ""
For further information, refer to the FlexNet Licensing documentation,
available at "
www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:201)
<CompileDynamicLibrary>c__AnonStorey0:<>m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101)
<ParallelFor>c__AnonStorey1`1:<>m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86)
Error 3:
Failed running C:\Program Files (x86)\ARMCC_Nintendo_5\bin\../bin64\armcc.exe -c -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\bdwgc\include" -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\libil2cpp\include" -I "Temp/StagingArea\il2cppOutput" -I "C:\Nintendo\3DS\SDK\ctr_sdk\include" --gnu --cpu "MPCore" --split_sections --apcs=/interwork --littleend --arm --vfe --signed_chars --no_rtti --wchar --wchar16 --multibyte_chars --dollar --exceptions --remove_unneeded_entities --diag_style=ide --data_reorder --fpmode=fast -O2 "-Otime" --no_debug --no_debug_macros --diag_suppress=1,68,186,368,177,550 -D "NN_COMPILER_RVCT" -D "NN_COMPILER_RVCT_VERSION_MAJOR=4" -D "NN_COMPILER_RVCT_VERSION_MINOR=1" -D "NN_PROCESSOR_ARM" -D "NN_PROCESSOR_ARM11MPCORE" -D "NN_PROCESSOR_ARM_V6" -D "NN_PROCESSOR_ARM_VFP_V2" -D "NN_HARDWARE_CTR" -D "NN_PLATFORM_CTR" -D "NN_HARDWARE_CTR_TS" -D "NN_SYSTEM_PROCESS" -D "NN_DEBUGGER_KMC_PARTNER" -D "NN_COMPILER_OPTION_ARM" -D "NN_EFFORT_FAST" -D "__STDC_LIMIT_MACROS" -DDEBUGMODE=0 -DUNITY_RELEASE=1 -DMASTER_BUILD=1 Temp\StagingArea\il2cppOutput\Bulk_Generics_6.cpp -o Temp\Il2CppCache\Bulk_Generics_6.o
Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -88
System clock has been set back.
Feature: bsp_compiler5
License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-88,309. System Error: 2 ""
For further information, refer to the FlexNet Licensing documentation,
available at "
www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:201)
<CompileDynamicLibrary>c__AnonStorey0:<>m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101)
<ParallelFor>c__AnonStorey1`1:<>m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86)
Error 4:
PLEFailed running C:\Program Files (x86)\ARMCC_Nintendo_5\bin\../bin64\armcc.exe -c -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\bdwgc\include" -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\libil2cpp\include" -I "Temp/StagingArea\il2cppOutput" -I "C:\Nintendo\3DS\SDK\ctr_sdk\include" --gnu --cpu "MPCore" --split_sections --apcs=/interwork --littleend --arm --vfe --signed_chars --no_rtti --wchar --wchar16 --multibyte_chars --dollar --exceptions --remove_unneeded_entities --diag_style=ide --data_reorder --fpmode=fast -O2 "-Otime" --no_debug --no_debug_macros --diag_suppress=1,68,186,368,177,550 -D "NN_COMPILER_RVCT" -D "NN_COMPILER_RVCT_VERSION_MAJOR=4" -D "NN_COMPILER_RVCT_VERSION_MINOR=1" -D "NN_PROCESSOR_ARM" -D "NN_PROCESSOR_ARM11MPCORE" -D "NN_PROCESSOR_ARM_V6" -D "NN_PROCESSOR_ARM_VFP_V2" -D "NN_HARDWARE_CTR" -D "NN_PLATFORM_CTR" -D "NN_HARDWARE_CTR_TS" -D "NN_SYSTEM_PROCESS" -D "NN_DEBUGGER_KMC_PARTNER" -D "NN_COMPILER_OPTION_ARM" -D "NN_EFFORT_FAST" -D "__STDC_LIMIT_MACROS" -DDEBUGMODE=0 -DUNITY_RELEASE=1 -DMASTER_BUILD=1 Temp\StagingArea\il2cppOutput\Bulk_Generics_2.cpp -o Temp\Il2CppCache\Bulk_Generics_2.o
Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -88
System clock has been set back.
Feature: bsp_compiler5
License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-88,309. System Error: 2 ""
For further information, refer to the FlexNet Licensing documentation,
available at "
www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:201)
<CompileDynamicLibrary>c__AnonStorey0:<>m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101)
<ParallelFor>c__AnonStorey1`1:<>m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86)
Error 5:
Failed running C:\Program Files (x86)\ARMCC_Nintendo_5\bin\../bin64\armcc.exe -c -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\bdwgc\include" -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\libil2cpp\include" -I "Temp/StagingArea\il2cppOutput" -I "C:\Nintendo\3DS\SDK\ctr_sdk\include" --gnu --cpu "MPCore" --split_sections --apcs=/interwork --littleend --arm --vfe --signed_chars --no_rtti --wchar --wchar16 --multibyte_chars --dollar --exceptions --remove_unneeded_entities --diag_style=ide --data_reorder --fpmode=fast -O2 "-Otime" --no_debug --no_debug_macros --diag_suppress=1,68,186,368,177,550 -D "NN_COMPILER_RVCT" -D "NN_COMPILER_RVCT_VERSION_MAJOR=4" -D "NN_COMPILER_RVCT_VERSION_MINOR=1" -D "NN_PROCESSOR_ARM" -D "NN_PROCESSOR_ARM11MPCORE" -D "NN_PROCESSOR_ARM_V6" -D "NN_PROCESSOR_ARM_VFP_V2" -D "NN_HARDWARE_CTR" -D "NN_PLATFORM_CTR" -D "NN_HARDWARE_CTR_TS" -D "NN_SYSTEM_PROCESS" -D "NN_DEBUGGER_KMC_PARTNER" -D "NN_COMPILER_OPTION_ARM" -D "NN_EFFORT_FAST" -D "__STDC_LIMIT_MACROS" -DDEBUGMODE=0 -DUNITY_RELEASE=1 -DMASTER_BUILD=1 Temp\StagingArea\il2cppOutput\Bulk_Assembly-CSharp_0.cpp -o Temp\Il2CppCache\Bulk_Assembly-CSharp_0.o
Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -88
System clock has been set back.
Feature: bsp_compiler5
License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-88,309. System Error: 2 ""
For further information, refer to the FlexNet Licensing documentation,
available at "
www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:201)
<CompileDynamicLibrary>c__AnonStorey0:<>m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101)
<ParallelFor>c__AnonStorey1`1:<>m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86)
Error 6:
Failed running C:\Program Files (x86)\ARMCC_Nintendo_5\bin\../bin64\armcc.exe -c -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\bdwgc\include" -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\libil2cpp\include" -I "Temp/StagingArea\il2cppOutput" -I "C:\Nintendo\3DS\SDK\ctr_sdk\include" --gnu --cpu "MPCore" --split_sections --apcs=/interwork --littleend --arm --vfe --signed_chars --no_rtti --wchar --wchar16 --multibyte_chars --dollar --exceptions --remove_unneeded_entities --diag_style=ide --data_reorder --fpmode=fast -O2 "-Otime" --no_debug --no_debug_macros --diag_suppress=1,68,186,368,177,550 -D "NN_COMPILER_RVCT" -D "NN_COMPILER_RVCT_VERSION_MAJOR=4" -D "NN_COMPILER_RVCT_VERSION_MINOR=1" -D "NN_PROCESSOR_ARM" -D "NN_PROCESSOR_ARM11MPCORE" -D "NN_PROCESSOR_ARM_V6" -D "NN_PROCESSOR_ARM_VFP_V2" -D "NN_HARDWARE_CTR" -D "NN_PLATFORM_CTR" -D "NN_HARDWARE_CTR_TS" -D "NN_SYSTEM_PROCESS" -D "NN_DEBUGGER_KMC_PARTNER" -D "NN_COMPILER_OPTION_ARM" -D "NN_EFFORT_FAST" -D "__STDC_LIMIT_MACROS" -DDEBUGMODE=0 -DUNITY_RELEASE=1 -DMASTER_BUILD=1 Temp\StagingArea\il2cppOutput\Bulk_Generics_0.cpp -o Temp\Il2CppCache\Bulk_Generics_0.o
Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -88
System clock has been set back.
Feature: bsp_compiler5
License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-88,309. System Error: 2 ""
For further information, refer to the FlexNet Licensing documentation,
available at "
www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:201)
<CompileDynamicLibrary>c__AnonStorey0:<>m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101)
<ParallelFor>c__AnonStorey1`1:<>m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86)
Error 7:
Failed running C:\Program Files (x86)\ARMCC_Nintendo_5\bin\../bin64\armcc.exe -c -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\bdwgc\include" -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\libil2cpp\include" -I "Temp/StagingArea\il2cppOutput" -I "C:\Nintendo\3DS\SDK\ctr_sdk\include" --gnu --cpu "MPCore" --split_sections --apcs=/interwork --littleend --arm --vfe --signed_chars --no_rtti --wchar --wchar16 --multibyte_chars --dollar --exceptions --remove_unneeded_entities --diag_style=ide --data_reorder --fpmode=fast -O2 "-Otime" --no_debug --no_debug_macros --diag_suppress=1,68,186,368,177,550 -D "NN_COMPILER_RVCT" -D "NN_COMPILER_RVCT_VERSION_MAJOR=4" -D "NN_COMPILER_RVCT_VERSION_MINOR=1" -D "NN_PROCESSOR_ARM" -D "NN_PROCESSOR_ARM11MPCORE" -D "NN_PROCESSOR_ARM_V6" -D "NN_PROCESSOR_ARM_VFP_V2" -D "NN_HARDWARE_CTR" -D "NN_PLATFORM_CTR" -D "NN_HARDWARE_CTR_TS" -D "NN_SYSTEM_PROCESS" -D "NN_DEBUGGER_KMC_PARTNER" -D "NN_COMPILER_OPTION_ARM" -D "NN_EFFORT_FAST" -D "__STDC_LIMIT_MACROS" -DDEBUGMODE=0 -DUNITY_RELEASE=1 -DMASTER_BUILD=1 Temp\StagingArea\il2cppOutput\Bulk_Generics_5.cpp -o Temp\Il2CppCache\Bulk_Generics_5.o
Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -88
System clock has been set back.
Feature: bsp_compiler5
License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-88,309. System Error: 2 ""
For further information, refer to the FlexNet Licensing documentation,
available at "
www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:201)
<CompileDynamicLibrary>c__AnonStorey0:<>m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101)
<ParallelFor>c__AnonStorey1`1:<>m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86)
Error 8:
Failed running C:\Program Files (x86)\ARMCC_Nintendo_5\bin\../bin64\armcc.exe -c -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\bdwgc\include" -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\libil2cpp\include" -I "Temp/StagingArea\il2cppOutput" -I "C:\Nintendo\3DS\SDK\ctr_sdk\include" --gnu --cpu "MPCore" --split_sections --apcs=/interwork --littleend --arm --vfe --signed_chars --no_rtti --wchar --wchar16 --multibyte_chars --dollar --exceptions --remove_unneeded_entities --diag_style=ide --data_reorder --fpmode=fast -O2 "-Otime" --no_debug --no_debug_macros --diag_suppress=1,68,186,368,177,550 -D "NN_COMPILER_RVCT" -D "NN_COMPILER_RVCT_VERSION_MAJOR=4" -D "NN_COMPILER_RVCT_VERSION_MINOR=1" -D "NN_PROCESSOR_ARM" -D "NN_PROCESSOR_ARM11MPCORE" -D "NN_PROCESSOR_ARM_V6" -D "NN_PROCESSOR_ARM_VFP_V2" -D "NN_HARDWARE_CTR" -D "NN_PLATFORM_CTR" -D "NN_HARDWARE_CTR_TS" -D "NN_SYSTEM_PROCESS" -D "NN_DEBUGGER_KMC_PARTNER" -D "NN_COMPILER_OPTION_ARM" -D "NN_EFFORT_FAST" -D "__STDC_LIMIT_MACROS" -DDEBUGMODE=0 -DUNITY_RELEASE=1 -DMASTER_BUILD=1 Temp\Il2CppCache\__N3DS_AssemblyLinkInfo.cpp -o Temp\Il2CppCache\__N3DS_AssemblyLinkInfo.o
Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -88
System clock has been set back.
Feature: bsp_compiler5
License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-88,309. System Error: 2 ""
For further information, refer to the FlexNet Licensing documentation,
available at "
www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:201)
ArmccCompiler:CreateLinkInfo(String[], String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:313)
ArmccCompiler:CompileDynamicLibrary(String, IEnumerable`1, IEnumerable`1, IEnumerable`1, IEnumerable`1) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:103)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:161)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
UnityEngine.GUIUtility
rocessEvent(Int32, IntPtr)
Error 9:
IL2CPP compile failed.
at NativeCompiler.RunProgram (System.Diagnostics.ProcessStartInfo startInfo) [0x000e6] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:59
at NativeCompiler.Execute (System.String arguments, System.String compilerPath) [0x00012] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:24
at ArmccCompiler.Compile (System.String file, System.String includePaths, Boolean force) [0x00183] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\ArmccCompiler.cs:201
at ArmccCompiler.CreateLinkInfo (System.String[] sources, System.String includePaths) [0x00230] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\ArmccCompiler.cs:313
at ArmccCompiler.CompileDynamicLibrary (System.String outputFile, IEnumerable`1 sources, IEnumerable`1 includePaths, IEnumerable`1 libraries, IEnumerable`1 libraryPaths) [0x001af] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\ArmccCompiler.cs:103
at UnityEditorInternal.IL2CPPBuilder.Run () [0x00105] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:161
at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) [0x0000f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:41
at UnityEditor.PostProcessN3DS.PostProcess (BuildTarget target, BuildOptions options, System.String installPath, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String stagingAreaDataManaged, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00146] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\PostProcessN3DS.cs:198
UnityEngine.GUIUtility
rocessEvent(Int32, IntPtr)
PLEASE HELP ME GODS OF GBATEMP!