ROM Hack How to extract MH4U models?

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ssdk

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In theory yes, but it's not worth the effort. Other players won't see the model and probably not even the stats of the gear since it's been properly dummied out this time.

In other news yes, using the model and texture script you can get them to show up, which is pretty neat :) Great work!
UV Maps need some manual treatment and I'm not too confident with this kind of stuff so here's a simple weapon render lol
http://i.imgur.com/zwBff98.png


Looking good, at least some progress is made. Did you render these on 3ds max with certain plugins? 7680x4320 is really big for 3DS assets. This isn't the WiiU version right? :P

I have pretty much no experience with 3ds max haha, I have no idea how to get a simple render with textures working, mind sharing the steps?
 

Adrian-E-C

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You can render at any resolution you want, the texture asset itself is a measly 128x256 unfortunately :c
I'd suggest waiting for the blender script, it certainly will be more convenient :)

Is it possible to do this type of model and arc extract and repack on Resident Evil Revelations? I have a wonderful skin mod I made for Jill and would love to stick it in the 3DS game.
Additionally ( assuming arc extracting is possible) would it further be possible to replace one arc with another effectively changing the model? For instance changing Wetsuit Jill with BSAA Jill? If this is at all possible I will be the happiest man alive!

Here is my mods for Revelations BTW, currently just for PC, but if I can get this working on my 3DS backup version....welll...man the excitement!

http://z6.invisionfree.com/Resident_Evil_4_PC/index.php?showtopic=25274
Mod download link
https://www.sendspace.com/file/vdi7z6
 

_eyCaRambA_

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Is it possible to do this type of model and arc extract and repack on Resident Evil Revelations? I have a wonderful skin mod I made for Jill and would love to stick it in the 3DS game.
Additionally ( assuming arc extracting is possible) would it further be possible to replace one arc with another effectively changing the model? For instance changing Wetsuit Jill with BSAA Jill? If this is at all possible I will be the happiest man alive
I happened to have a few Mercenaries 3D files around and the current version of the tex script doesn't really work with them, I suppose the format has slightly changed. Also, as of now, it's a one way script only (tex->png). But in the future, eventually everything will work out :)
As for model swapping, it should work fine, did a few experiments here and there.
 

Adrian-E-C

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I happened to have a few Mercenaries 3D files around and the current version of the tex script doesn't really work with them, I suppose the format has slightly changed. Also, as of now, it's a one way script only (tex->png). But in the future, eventually everything will work out :)
As for model swapping, it should work fine, did a few experiments here and there.

So model swapping yes, but texture editing no...currently?

Is it possible to get a version of Revelations up and running with a simple model swap like Jill BSAA swapped with wetsuit jill and have the game repacked and working again?

If so...can you tell me how?

Also...long shot, but would it be possible to transfer say, RE3 Jill from Mercenaries into Revelations?
 

BuRnTF4c3M4n

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Hello gentlemen,

I was wondering what the status was on extracting the models from MH4U.
I'm looking for Armor/Weapon model to build plans for a future cosplay :P

Cheers!
 

moghedien

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Sorry for the delay, I've been out of the country on vacation :)

I've uploaded an initial Blender import script to my github: https://github.com/svanheulen/mhff/blob/master/io_import_scene_mod.py
And I've also added some info about the model format: https://github.com/svanheulen/mhff/wiki/Monster-Hunter-4-Ultimate-Models

Currently it only imports the vertices and faces. My next step is to merge the texture conversion code into this. After that I'll start working on things like material properties, bones, etc.

Blender is free and open source, available for any OS here: http://www.blender.org/download/
And for info on how to install the Blender add-on refer to this page: http://www.blender.org/manual/extensions/python/add_ons.html

EDIT: Also, if you're using ARCTool, the model files will have a "*.58A15856" file extension.
 

moghedien

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It still doesn't do the texture conversion but the Blender script now adds the UV maps to the meshes. So you can use the tex.py to convert the texture, then import the model into Blender and manually add the texture to the mesh and it should show up correctly :)

Here's an example (kind of dark though, didn't mess with the lighting):
WvhYWDY.png
 

moghedien

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I added initial texture support to the Blender addon. It will import the texture to an image but you'll still have to apply it to the relevant meshes.
 

Okeado

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Awesome work dude! ;D
I'm pretty sure this enough for me to get started on stuff now. I really do appreciate it!
 

Gravitz

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Hey moghedien,

"I've been looking for someone who could do this for months!!!"

... I made an account so that I could attempt contact with you.

I'm looking to make some Monster Hunter 4U armor and equipment that is as, "realistic", as humanly possible.
I'll be working mainly with AutoCAD (can import 3ds); looking to play with Z-Brush too.

Is there any way you could rip me some stuff?

Thanks for Your Time!
 

DarkSynopsis

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Sorry for the delay, I've been out of the country on vacation :)

I've uploaded an initial Blender import script to my github: https://github.com/svanheulen/mhff/blob/master/io_import_scene_mod.py
And I've also added some info about the model format: https://github.com/svanheulen/mhff/wiki/Monster-Hunter-4-Ultimate-Models

Currently it only imports the vertices and faces. My next step is to merge the texture conversion code into this. After that I'll start working on things like material properties, bones, etc.

Blender is free and open source, available for any OS here: http://www.blender.org/download/
And for info on how to install the Blender add-on refer to this page: http://www.blender.org/manual/extensions/python/add_ons.html

EDIT: Also, if you're using ARCTool, the model files will have a "*.58A15856" file extension.

Nice, no idea what I plan to do with the models but thought I would mess with getting them out, took awhile to work out unpacking the rom and such but got it all imported into Blender, stuck on the whole texture part though!

I'm guessing "*.241F5DEB" is a texture and I tried using the MH3U plugin for Noesis but no luck, feel like I'm missing something simple.

Edit: Soon after I got Python installed to run the "tex.py" after running into an error and installing the Pillow Module its all working :)
 

Februarysn0w

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Recently I used the plugin on blender..but can not install the plugin.

its always said "the error has occured"

how can i fix this error?
My computer installed windows7 x32 is this a reason for the error?
 

moghedien

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Recently I used the plugin on blender..but can not install the plugin.

its always said "the error has occured"

how can i fix this error?
My computer installed windows7 x32 is this a reason for the error?
Sorry for the late reply, I haven't had a chance to work on this at all recently.

Blender should display a Python stack trace if there is an error in my code, can you post that please?
 

Jerric

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Hi guys,

Would you mind telling me how to use that tex.py script?

I've tried to install python, pillow module and drag and drop my .tex file into tex.py it just doesn't work.

I also tried to install the script into the addon for blender, but fail.

I'm a complete newbie on .py can you show me step by step please.

Thank you
 

Okeado

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I'm gonna sliiiiiiide a bump in here. I kinda abandoned this plan when busy work picked up. Anyway, I've gotten down to "decrypted" 3DS files and I really don't know what do with them. They're all ".arc", but any time I try to open using programs, it doesn't really work any. I'm guessing I'm stuck on decompression? Anyone know what I can do here? :D
 

Iguanoraptor123

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Woah, you guys have reached so far. Could someone upload these models in model-resource? Ill try to upload a couple of en if I have enough time
 

MrAnnonymous

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Necrobump
I'm gonna sliiiiiiide a bump in here. I kinda abandoned this plan when busy work picked up. Anyway, I've gotten down to "decrypted" 3DS files and I really don't know what do with them. They're all ".arc", but any time I try to open using programs, it doesn't really work any. I'm guessing I'm stuck on decompression? Anyone know what I can do here? :D
I'm in the same boat and this thread Seams to be my last
 

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