How does a real Sony PlayStation 4 console really work?

GAMEBOYADVANCETEMPORARY

Well-Known Member
OP
Newcomer
Joined
Sep 23, 2022
Messages
51
Trophies
0
Age
29
Location
Bat Yam
XP
230
Country
Israel
I want to develop a Sony PlayStation 4 emulator from scratch by using Visual Studio 2022 Preview Enterprise Edition but I don't know how or where to start.

I already know how to program and develop Visual C++ applications with Visual Studio.

But I must know how a real Sony PlayStation 4 console really work, how does a real Sony PlayStation 4 console reads a Sony PlayStation 4 disc and how a real Sony PlayStation 4 console plays a Sony PlayStation 4 rom/game from a Sony PlayStation 4 disc.

Is Sony PlayStation 4 documented somewhere?
 
Last edited by GAMEBOYADVANCETEMPORARY,

godreborn

Welcome to the Machine
Member
Joined
Oct 10, 2009
Messages
38,471
Trophies
3
XP
29,138
Country
United States
The other consoles are not as secured and protected as Sony PlayStation 4 & 5 from what I read here, like Nintendo Switch and Xbox One.

This surprises me to hear that the Sony PlayStation 5 is almost identical to Sony PlayStation 4, because most Sony PlayStation 5 games are ray traced and unlike PS4 games and a PS5 emulator, unlike PS4 emulator, has to emulate the ray tracing efficiently and this is not an easy task.

Also Sony PlayStation 5, unlike Sony PlayStation 4, is SSD based and not HDD based and this means that a PS5 emulator, unlike a PS4 emulator, will also have to emulate the SSD part efficiently as well.

But if PS5 is really almost identical to PS4 then this is excellent because when there is a working PS4 emulator that can emulate most commercial PS4 games very well then nobody will have to wait many years for a PS5 emulator that can emulate most commercial PS5 games.

But of course that to play a ray traced PS5 game on PC always on 60 FPS, the PC must have a RTX GPU with at least 32 GB RAM and at least 8 cores CPU and a SSD drive storage, an expensive gaming PC, because no matter how much good a PS5 emulator will emulate all PS5 games, a strong, powerful and fast PC is still required to play ray traced PS5 games always on 60 FPS.

I changed my mind. I will view the source codes of existing PS4 emulators and I will try to improve them to make the existing PS4 emulators work better on PS4 emulation.
That's not what I meant.
 

phonemonkey

Well-Known Member
Member
Joined
Apr 27, 2020
Messages
194
Trophies
0
XP
1,204
Country
New Zealand
I want to develop a Sony PlayStation 4 emulator from scratch by using Visual Studio 2022 Preview Enterprise Edition but I don't know how or where to start.



I already know how to program and develop Visual C++ applications with Visual Studio.



But I must know how a real Sony PlayStation 4 console really work, how does a real Sony PlayStation 4 console reads a Sony PlayStation 4 disc and how a real Sony PlayStation 4 console plays a Sony PlayStation 4 rom/game from a Sony PlayStation 4 disc.



Is Sony PlayStation 4 documented somewhere?
A good starting point would be to help the guy out from a recent story in regards to PS4 emulation on wololo.

Become part of a group and build and learn from there.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • K3Nv2 @ K3Nv2:
    It must be the 1st already
  • BakerMan @ BakerMan:
    1st of what?
  • BakerMan @ BakerMan:
    may?
  • K3Nv2 @ K3Nv2:
    Oh yeah it's in September
  • Xdqwerty @ Xdqwerty:
    @BakerMan, yea i think its different
  • BakerMan @ BakerMan:
    ok, because here it's in september, right before the fuckin school year starts
  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!