but my point still stands. If you figure out a way that you can, unless you keep it secret from everyone, then they will find out and all they have to do is put a server side check that you have authenticated.
Which is why I changed the example game to Jackbox party pack.
It's a party game, they have no reason to ban people because it's not something highly competitive tht cheaters will harm the ecosystem of, afaik.
It would be a lot of work
Would it really? I was thinking all that had to be done was to patch the "phone home to Nintendo" function to "return true" or something. Admittedly, I have no technical knowledge how it all works under the hood.
& you would only be playing against other people using the same hack and server.
Um you seem to misunderstand what I am saying.
I am saying if it is possible to patch out the "phoning home to Nintendo", in order to play online games that don't actually use Nintendos servers.
And I'm using Jackbox party pack as an example, a party game that should have no interest in banning people afaik.
Yes I know all about the phoning home thing, as well as 90DNS things, I assumed this was already implied in my earlier posts when I explained about the idea of cutting out the "phone home" process via CFW.
And I have no interest in workarounds such as adhoc LAN networks (ala Hamachi), which i assumed was obvious when I stated it was an "academic interest".
i.e. to be precise, I'm not looking for responses like "it always phones home" or "it can't work because they patch this and that", no offense to you guys.
What I'm EXACTLY looking for is a TECHNICAL response from a scene dev that know how it works, telling me EXACTLY how it can or cannot work in TECHNICAL terms e.g.
- "it can't work because all non-Nintendo servers use your TLS cert as your account identifier, verified with Nintendo's public signature"
- or "it can work, the non-Nintendo servers require no signed data, it just connects straight to their servers after a successful phone home, no data is passed over"
- or "it can be spoofed, the Nintendo phoning home process only needs a 200ok return status from N's server to be successful"
Basically I want to know the TECHNICAL DETAILS why it can or can't work.