GBAtemp Recommends #76: Viewtiful Joe

Hadrian

Literally as TIGHT as a gnats chuff.
OP
Former Staff
Joined
Oct 12, 2004
Messages
16,991
Trophies
3
Age
42
XP
5,012
Country
United States
gbatemp_recommends_revivla_logo2_build-1.png



Welcome to the 76th issue of the GBAtemp Recommends Revival Project! This is a weekly feature where we share some our favourite games. Some may be well known, others I feel have been ignored but all are fantastic and deserve at least a play.

no9hk7.jpg




Once upon a time Capcom had a fantastic studio under it's belt which created all new IPs rather than rely on older established franchises, this studio was called Clover who later in 2007 disbanded and many key members went on to form the mighty Platnium Games. This studio was headed by Hideki Kamiya (Resident Evil & Devil May Cry,) and they went on to make such fantastic games as God Hand and the Twilight Princess beater, Okami. However, perhaps their most successful franchises (in terms of sales) was actually their first game which then went to spawn three follow up titles and was one of Capcom's "Gamecube 5" which was 5 new games for the Gamecube (there is a common misconception that these were meant to be exclusive to the Cube but infact only RE4 was meant to be...and it wasn't). Along with Resident Evil 4, P.N.03, Killer 7 and the now cancelled Dead Phoenix, Clover debuted Viewtiful Joe.[prebreak]Continue reading[/prebreak]

The story goes like this: Joe is a massive movie fanboy and while watching a movie starring Joe's favourite superhero Captain Blue, his girlfriend Silvia who is with him, gets kidnapped by a gang called Jadow and Joe is then taken to Movieland. He meets Captain Blue and he gets gives Joe the "V Watch", which in turn, turns Joe into Viewtiful Joe and from there he sets off on his adventure to rescue Silvia.

Viewtiful Joe was a beautiful cell shaded side-scrolling platformer beat-em-up, and as Joe you can jump around and kick the crap out of multiple enemies but what made it different to others in the genre was that it employed a system called "VFX Powers" which was essentially allowing the player to "Speed Up" or "Slow Down" to solve many puzzle and combat situations there is also a "Zoom In" power which increases Joe's attacks and gives him more moves. These powers are limited to a VFX gauge meter, this meter is normally full meaning Joe gets to stay in his "Viewtiful Joe" superhero persona but the more you use his abilities the more the meter empties and once it depletes you become regular Joe where he become weaker, less powerful and unable to use his powers. The meter does refill gradually but you can quicken the process by collection "VFX Juice". The "VFX Powers" help add some variety and some strategy into the game and really helps in what normally could be a repetetive beat-em-up. It's also fairly lengthy for a game like this, offering around 9 hours most gamers

Graphically it is a dream to look at. Clover/PG know how to make beautiful, stylised games as their first title is no exception. The cel shaded models are well design, animated and damn right gorgeous and borderline on works of art as does the backgrounds too. The artwork really shows the comic book theme so damn well with rich detail. On the Gamecube this does not feature a single bit of slowdown or stutter throughout and was really a showcase to what Nintendo's purple box could do. The sound is very crisp and fitting for the game and it's sound with sharp punches, grunts, chimes and voices and the VFX Powers give a good audio assult on your ears. Musically the soundtrack is a bit of a trancey, funky ravey beats that keep up with the action on screen.

Overall this is a fantastic and at times different game and one of the best of that generation. The series has seemingly been forgotten nowadays but it did spawn the very good Viewtiful Joe 2 also for GC/PS2, the "bleh" VJ: Red Hot Rumble for GC & PSP and the excellent DS title VJ:Double Trouble all of which were developed by Clover. The character style of VJ however has been bought over somewhat for PlatinumGames next game The Wonderful 101 which is exclusive to Wii U and is released later this month. While Clover are now over, it's great that the key people are still making great stylised games under PlatinumGames and I bloody hope that after Bayonetta 2, Hideki gets his wish and gets to make a new StarFox game...or Zelda...whatever.

If you enjoyed this week's edition of GBAtemp Recommends! please leave a comment in the thread. This helps us monitor feedback and ensures we keep posting these articles in the future.

Platform Nintendo Gamecube / Sony PlayStation 2
Released 2003 (Gamecube) / 2004 (PlayStation 2)
Developer Production Studio 4 aka Clover
Publisher Capcom
Director Hideki Kamiya
Genre Scrolling Beat-Em-Up
 

GHANMI

Well-Known Member
Member
Joined
Jun 10, 2012
Messages
969
Trophies
0
XP
914
Country
Didn't like "Red Hot Rumble", in fact hated it with a passion and made me not want to do impulse purchases anymore. Aside from that the rest were fairly good platformers.
I hope ex-Clover employees, after having the chance to make their spiritual successor to Viewtiful Joe (TW101), will have the chance to do something like Okami (Zelda collaboration?)
 

DS1

Tired
Member
Joined
Feb 18, 2009
Messages
1,597
Trophies
1
Location
In the here and now, baby
XP
2,549
Country
United States
I only played the sequel (which was cheaper than the original, for some reason?), and found it to be pretty fun. Old-school puzzles, crazy art design, and a great combat system made the game that Comix Zone should have been.
 

grossaffe

Well-Known Member
Member
Joined
May 5, 2013
Messages
3,007
Trophies
0
XP
2,799
Country
United States
I picked up 1 & 2 from a gamestop a couple years back. As much as I hold my nose buying something from Gamestop, at $3 each, I can't imagine they made much of a profit on the transaction.
 

Gahars

Bakayaro Banzai
Member
Joined
Aug 5, 2011
Messages
10,255
Trophies
0
XP
14,723
Country
United States
Between the two versions, the PS2 port wins hand down for the Dante campaign. They actually put in a lot of effort, too, creating new cutscenes and everything for the story.

Screw Megaman, I want my Viewtiful Joe 3, damn it.
 

calmwaters

Cat's best friend
Member
Joined
May 27, 2013
Messages
1,718
Trophies
0
Location
happy land
XP
461
Country
United States
I remember seeing an episode of this once; it was goofy. And I just got a copy of this game too, so I could be playing it right now instead of commenting on this thread. :D (but I need Ayla to learn Charm first... :( )
 

sethirion

Well-Known Member
Newcomer
Joined
Nov 16, 2008
Messages
97
Trophies
0
Location
CA
XP
224
Country
United States
I remember that the ports of PS2 were criticized badly mostly of the Dante character.
I loved these games the instant I got to play VJ 2, I am still looking for the first game as I already have the Red Hot Rumble.
VJ: RHR was not that bad but you really need to play it with friends.

Great Selection! Keep 'em coming!
 

LockeCole_101629

Well-Known Member
Member
Joined
Jul 6, 2012
Messages
276
Trophies
0
Age
111
XP
233
Country
New Zealand
I love this game (PS2 version though)

tbh this is the only game (for action/platformer genre) I've complete in a long time since donkey kong country

it's too bad the NDS version is really hard to play (random slow FPS, and few scene require too much fingertip movements)
 

StupidGamer1

Well-Known Member
Member
Joined
Jun 30, 2010
Messages
230
Trophies
1
XP
440
Country
United States
I hate this game. I tried HARD to like it as I enjoy games of this type but the way capcom put cryptic ways to figure certain parts of the games out. I hate when devvers do that. They ruin what could be a great game that way.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Xdqwerty @ Xdqwerty: