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Sony PlayStation 4
Final Fantasy VII Battles Are Action-Based, Confirms Director Tetsuya Nomura
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<blockquote data-quote="Pedeadstrian" data-source="post: 7160142" data-attributes="member: 316081"><p>You can't just say "Oh, the art and animation are already done, so it'd be a breeze to add in a totally different gameplay style." It being an action game now means that things like obstacles (the cover mentioned in the quote), distance, and that sort of thing would all have to be calculated into the turns. I can't see them making an action game that ends up also being turn-based without it then turning into a tactical RPG, which is another huge change. "Okay, Cloud is 10 units away from the enemy, but his super long sword has a range of 3 units. That means he can either run up to the enemy without being able to attack or move forward slightly to cover." I can't imagine that sort of system would be simple to make. Then again, they announced this years ago and said "the game's closer to release than you think" so maybe if they end up releasing it years from now it'll be possible.</p><p></p><p>Also... why do people insist on saying that HD graphics are not conducive to turn-based games? Maybe not in the overworld, but FF7 had one of the best-looking (if not <em>the</em> best-looking) graphics during battles at the time. Why would the graphics being that much better affect your ability to enjoy the game if it were turn-based? I've preordered Persona 5 for the PS4, and I'm pretty sure I'm not going to "<strong>be appalled and throw up" </strong>when I can make out the character's details during combat.</p></blockquote><p></p>
[QUOTE="Pedeadstrian, post: 7160142, member: 316081"] You can't just say "Oh, the art and animation are already done, so it'd be a breeze to add in a totally different gameplay style." It being an action game now means that things like obstacles (the cover mentioned in the quote), distance, and that sort of thing would all have to be calculated into the turns. I can't see them making an action game that ends up also being turn-based without it then turning into a tactical RPG, which is another huge change. "Okay, Cloud is 10 units away from the enemy, but his super long sword has a range of 3 units. That means he can either run up to the enemy without being able to attack or move forward slightly to cover." I can't imagine that sort of system would be simple to make. Then again, they announced this years ago and said "the game's closer to release than you think" so maybe if they end up releasing it years from now it'll be possible. Also... why do people insist on saying that HD graphics are not conducive to turn-based games? Maybe not in the overworld, but FF7 had one of the best-looking (if not [I]the[/I] best-looking) graphics during battles at the time. Why would the graphics being that much better affect your ability to enjoy the game if it were turn-based? I've preordered Persona 5 for the PS4, and I'm pretty sure I'm not going to "[B]be appalled and throw up" [/B]when I can make out the character's details during combat. [/QUOTE]
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