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Nintendo 3DS
FE Fates USA: Custom Playable Characters DLC
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<blockquote data-quote="DeathChaos" data-source="post: 6570886" data-attributes="member: 374022"><p>None of the characters have any quotes included, Death quotes, level ups, etc.</p><p></p><p>None of that is included yet, since I'm working on other stuff atm, so the dialogue is really low priority.</p><p></p><p></p><p>Well, if you were to replace a bond unit, this would mean you're doing a GameData romhack, there's literally no reason to replace characters with DLC since we can make new entries, so as long as the modified GameData is loaded, nothing should change, and even if the modified GameData is not loaded, and you save the game with an unedited GameData, nothing should happen to the character, and next time you load up the hack again everything should be as you left it, I know this because the very first iteration of Lissa, she was placed over bond Unit Luka (which I believe was character ID EE), and many times I would load with and without the modified GameData.</p></blockquote><p></p>
[QUOTE="DeathChaos, post: 6570886, member: 374022"] None of the characters have any quotes included, Death quotes, level ups, etc. None of that is included yet, since I'm working on other stuff atm, so the dialogue is really low priority. Well, if you were to replace a bond unit, this would mean you're doing a GameData romhack, there's literally no reason to replace characters with DLC since we can make new entries, so as long as the modified GameData is loaded, nothing should change, and even if the modified GameData is not loaded, and you save the game with an unedited GameData, nothing should happen to the character, and next time you load up the hack again everything should be as you left it, I know this because the very first iteration of Lissa, she was placed over bond Unit Luka (which I believe was character ID EE), and many times I would load with and without the modified GameData. [/QUOTE]
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