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FE Fates USA: Custom Playable Characters DLC
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<blockquote data-quote="geddanof" data-source="post: 6569182" data-attributes="member: 395124"><p><span style="font-size: 18px">Experiment Report</span></p><p><span style="font-size: 18px"></span></p><p>I've done it! I've got the Custom Units DLC to work in the Japanese version of the game! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite55" alt=":D" title="big grin :D" loading="lazy" data-shortname=":D" /></p><p>The solution is actually much simpler than I thought, no ExtData swapping / fe14units files required, but will r<span style="font-family: 'Arial'">equire a </span>Japanese DLC cia file. Keep in mind this guide is written for a DLC cia with all 62 DLCs available.</p><p></p><p>1. Extract [USER=374022]@DeathChaos25[/USER] 's supplied DLC's <strong>content </strong>using <em>ctrtool</em> on the chosen version.</p><p></p><p>2. Copy the Custom Units DLC content (i.e. 0020.0000bb00 ) to a folder with your Japanese DLC cia.</p><p></p><p>3. <strong>Extract </strong>your Japanese DLC cia, <strong>replace </strong>the original 0020.00000043 content file with 020.0000bb00, and then <strong>reconstruct </strong>the Japanese DLC ( <span style="font-size: 15px"><strong><em>guide <a href="https://gbatemp.net/threads/possible-to-extract-from-dlc-cia-files.380020/#post-6562219" target="_blank">here</a> </em></strong></span>).</p><p><span style="font-family: 'Arial'"><em>{> not sure if this even need to be done? >}</em></span> When reconstructing, change the build CIA <em>makerom </em>command so that the change in FileID is accounted for<span style="font-family: 'Arial'"><em>.</em></span></p><p> [CODE] .... -i x.0020.00000043:0x0020:0x00000043 ... [/CODE]</p><p>_________________to___________________</p><p> [CODE] .... -i x.0020.0000bb00:0x0020:0x0000bb00 ... [/CODE]</p><p>4. Copy the newly made CIA file into your SD card and then install it onto your 3DS (I used <em>FIB</em>, not sure if that makes a difference or not).</p><p></p><p>5. Go to Dragon's Gate, and the scroll down to the 32th DLC entry [actually <u>25th</u> from Dragon Gate's menu, due to first 7 DLC entries being skipped in that menu] (it has the default "if" DLC icon, so it's indistinguishable from the other "Reserved" entries). A easy way to find this entry is that it is just <u>1 slot after Minerva Cipher</u> entry.</p><p></p><p>6. Enter the DLC, it will automatically install. It takes quite a while to install (1-2 minutes?). Earlier on when I was trying to get this to work, it took so long I thought the game have froze, so I just turned off my 3DS. Little did I know I actually succeeded right from the beginning!</p><p></p><p></p><p>I also noticed once the Custom Units DLC is installed, start up of the game takes a little bit longer, though it's only about 5-10 seconds more; still noticeable though.</p><p></p><p></p><p><span style="font-family: 'Arial'"><span style="font-size: 15px">* You might notice that the Awakening characters + Cipher characters have their name as "Unknown". To fix this, you will need to modify the Fire Emblem IF game cia itself:</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 15px">- Extract 0020.0000bb00 's <strong>romfs </strong>using <em>ctrtool</em>.</span></span></p><p><span style="font-size: 15px"><span style="font-family: 'Arial'">- </span></span><span style="font-family: 'Arial'"><span style="font-size: 15px">Inside 0020.0000bb00 's extracted folder, navigate to" global->m->@E ". You will need to transfer all the files there to <strong>inside </strong>your Fire Emblem IF cia's romFS, specifically " romFS/rom->m " . A easy way to do that is to use Team IF's <a href="http://serenesforest.net/forums/index.php?showtopic=56220" target="_blank">Fire Emblem If Patcher</a> - transfer those files to <em>Fire Emblem If Patcher</em>'s "patch" folder & then run the patcher; </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 15px">Or you can simply use <em>Hans </em>to run the modified romFS file.</span></span></p><p></p><p><span style="font-family: 'Arial'"><span style="font-size: 15px">* If your Japanese DLC only contains Nintendo's released DLCs, then you should be able to replace another existing DLC slot instead. Adding additional DLC slot is pretty complicated.</span></span></p><p></p><p></p><p>Anyway, thanks for making the Custom Units, OP, really appreciate it! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite48" alt=":)" title="smile :)" loading="lazy" data-shortname=":)" /> Though I would still say you should consider making a Japanese DLC version of this mod, the process I went through is certainly not the most noob-friendly.</p></blockquote><p></p>
[QUOTE="geddanof, post: 6569182, member: 395124"] [SIZE=5]Experiment Report [/SIZE] I've done it! I've got the Custom Units DLC to work in the Japanese version of the game! :D The solution is actually much simpler than I thought, no ExtData swapping / fe14units files required, but will r[FONT=Arial]equire a [/FONT]Japanese DLC cia file. Keep in mind this guide is written for a DLC cia with all 62 DLCs available. 1. Extract [USER=374022]@DeathChaos25[/USER] 's supplied DLC's [B]content [/B]using [I]ctrtool[/I] on the chosen version. 2. Copy the Custom Units DLC content (i.e. 0020.0000bb00 ) to a folder with your Japanese DLC cia. 3. [B]Extract [/B]your Japanese DLC cia, [B]replace [/B]the original 0020.00000043 content file with 020.0000bb00, and then [B]reconstruct [/B]the Japanese DLC ( [SIZE=4][B][I]guide [URL='https://gbatemp.net/threads/possible-to-extract-from-dlc-cia-files.380020/#post-6562219']here[/URL] [/I][/B][/SIZE]). [FONT=Arial][I]{> not sure if this even need to be done? >}[/I][/FONT] When reconstructing, change the build CIA [I]makerom [/I]command so that the change in FileID is accounted for[FONT=Arial][I].[/I][/FONT] [CODE] .... -i x.0020.00000043:0x0020:0x00000043 ... [/CODE] _________________to___________________ [CODE] .... -i x.0020.0000bb00:0x0020:0x0000bb00 ... [/CODE] 4. Copy the newly made CIA file into your SD card and then install it onto your 3DS (I used [I]FIB[/I], not sure if that makes a difference or not). 5. Go to Dragon's Gate, and the scroll down to the 32th DLC entry [actually [U]25th[/U] from Dragon Gate's menu, due to first 7 DLC entries being skipped in that menu] (it has the default "if" DLC icon, so it's indistinguishable from the other "Reserved" entries). A easy way to find this entry is that it is just [U]1 slot after Minerva Cipher[/U] entry. 6. Enter the DLC, it will automatically install. It takes quite a while to install (1-2 minutes?). Earlier on when I was trying to get this to work, it took so long I thought the game have froze, so I just turned off my 3DS. Little did I know I actually succeeded right from the beginning! I also noticed once the Custom Units DLC is installed, start up of the game takes a little bit longer, though it's only about 5-10 seconds more; still noticeable though. [FONT=Arial][SIZE=4]* You might notice that the Awakening characters + Cipher characters have their name as "Unknown". To fix this, you will need to modify the Fire Emblem IF game cia itself: - Extract 0020.0000bb00 's [B]romfs [/B]using [I]ctrtool[/I].[/SIZE][/FONT] [SIZE=4][FONT=Arial]- [/FONT][/SIZE][FONT=Arial][SIZE=4]Inside 0020.0000bb00 's extracted folder, navigate to" global->m->@E ". You will need to transfer all the files there to [B]inside [/B]your Fire Emblem IF cia's romFS, specifically " romFS/rom->m " . A easy way to do that is to use Team IF's [URL='http://serenesforest.net/forums/index.php?showtopic=56220']Fire Emblem If Patcher[/URL] - transfer those files to [I]Fire Emblem If Patcher[/I]'s "patch" folder & then run the patcher; Or you can simply use [I]Hans [/I]to run the modified romFS file.[/SIZE][/FONT] [FONT=Arial][SIZE=4]* If your Japanese DLC only contains Nintendo's released DLCs, then you should be able to replace another existing DLC slot instead. Adding additional DLC slot is pretty complicated.[/SIZE][/FONT] Anyway, thanks for making the Custom Units, OP, really appreciate it! :) Though I would still say you should consider making a Japanese DLC version of this mod, the process I went through is certainly not the most noob-friendly. [/QUOTE]
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