Yes they are 32 768 bytes, and I'm sure my songs are fine, as you can replace a song with another one if there were at the same adress and if the two saves share the same ID when you downloaded them.twIstErOId_AmbAssAdOr said:Um, I didn't try it myself, but a lot of people say it works. Are you sure you cropped exactly 32768 bytes?Krazplay said:twIstErOId_AmbAssAdOr said:By the way, you can extract downloaded songs in save files with hex editors. Simply crop out a whole 32768 byte section (from 00180000 to 00188000, for example) and save it as a .bdx file. Then you can import it using bdxtool made by yasu. It will take up a custom song slot, but is shown as a downloaded song when you play it. You can even edit it or delete it as a custom song.![]()
Did you really try that ?
Because It just freeze the game when I try to play or edit an imported downloaded song with bdxtool...
If it really work, it would be very easy to make a program that let you manage your custom songs...
That's even why I first thought the songs were not protected
![dry.gif](https://gbatemp.net/vanilla/emoticons/dry.gif)
So no luck for me, once it didn't freeze the game, but when I tried to edit the song there was a data error...