Dingoo Native SDL

Another World

Emulate the Planet!
OP
Former Staff
Joined
Jan 3, 2008
Messages
10,579
Trophies
2
Age
48
Location
From Where???
Website
wiki.gbatemp.net
XP
5,574
Country
Colombia
review.gif
Dingoo Native SDL
Dingoo Development News
00-dingoo_header_b.PNG

The Dingoo SDL has been ported to the Native Firmware thanks to Harteex. This development could mean more ports (games, applications, emulators) to the Native Firmware for those who do not wish to install Dingux (Dingoo Linux). Please see below for what has currently been ported and check the project post for more information.



Currently Ported said:
* SDL
* SDL_ttf
- freetype
* SDL_image
- libpng
* SDL_mixer
- tremor (ogg)
- libmikmod (xm, mod, it, ...)

Right now the video device only supports 320x240 16bit, but I plan on adding scaling for 640x480 and possibly other resolutions as well.

icon11.gif
 Project Post
 

Frogman

This could be you!
Member
Joined
Sep 20, 2009
Messages
765
Trophies
0
Age
28
Location
Aus
Website
www.frogmanreviews.com
XP
473
Country
thats cool.
what type of emulators will we be able to get now???
and also did it end up that the a330 wasnt really by Dingoo? i dont understand how that took so long to figure out it wasnt even on their website??
 

Another World

Emulate the Planet!
OP
Former Staff
Joined
Jan 3, 2008
Messages
10,579
Trophies
2
Age
48
Location
From Where???
Website
wiki.gbatemp.net
XP
5,574
Country
Colombia
Coreyfrog7 said:
and also did it end up that the a330 wasnt really by Dingoo? i dont understand how that took so long to figure out it wasnt even on their website??

the dingoo a330 was made by dingoo technologies not dingoo digital. dingoo technologies is made up of team members from the original team. most of the team split after an internal issue. dingoo digital is no longer a company. all they do is make posts claiming to be the "official" team and they never release anything! both sets of people are located in the same building, also in this building is the team who designed the hardware. its a bit confusing, but i can assure you that the a330 is real and an official dingoo product by a currently active team. however, with that said, the a330 is an inferior product. take a moment to read both of the reviews i posted for gbatemp.

check these links:
http://gbatemp.net/t230291-dingoo-a330-review#a1
http://gbatemp.net/t227305-dingoo-a320-review#a1

-another world
 

fvig2001

Well-Known Member
Member
Joined
Aug 21, 2006
Messages
945
Trophies
1
XP
2,984
Country
Philippines
Wow this is great, too bad I still can't find my dingoo in my room and my pandora is being sent back for warranty purposes. Oh well.

I hope the good emulators can be ported so I can play them on tv out.
 

OArikadoO

Well-Known Member
Member
Joined
Dec 30, 2009
Messages
214
Trophies
0
Location
USA
Website
arikadosblog.blogspot.com
XP
-5
Country
United States
This is great; I've been trying to break into DINGUX development but I've been hindered by not having a machine on hand that can install DINGUX for me xD

For those of you wondering: Ports made with this flavor of SDL instead of the DINGUX SDL may actually run better/faster. This is becasue this port of SDL should be more optimized for the dingoo. I could be totally wrong though: Maybe this is a really nasty port (but I highly doubt that).

Lastly, if nothing else, we'll be able to take advantage of the Dingoo's video-out features with programs written with this port.

It's a very exciting time to own a Dingoo
smile.gif
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
  • Xdqwerty @ Xdqwerty:
    nvm i think i fixed it
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, I fixed it
    +1
  • S @ salazarcosplay:
    how are you\
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, we just talked like 2 hours ago
    Xdqwerty @ Xdqwerty: