Gaming Did ARMS Fail?

Did ARMS Fail?

  • Yes

    Votes: 33 73.3%
  • No

    Votes: 12 26.7%

  • Total voters
    45

MCNX

Member
OP
Newcomer
Joined
Sep 20, 2017
Messages
8
Trophies
0
XP
111
Country
Canada
Now yes I am aware that arms sold over 1.6 million meaning financially it was a success but did it fail to maintain a large playerbase 2 months after launch?
 

MCNX

Member
OP
Newcomer
Joined
Sep 20, 2017
Messages
8
Trophies
0
XP
111
Country
Canada
Personally I think it did

Around the time after Splatoon 2 came out it felt like people had just forgotten about the game and I can see why. In my opinion the game was only fun for the first 3 hours then I found myself bored with it as it sits as my least played first party switch game at only 3 hours. I felt the game didn't have any content to it and instead of fixing that problem like Splatoon 1 did they added some characters didn't notice improvement and gave up saying that 5.0 will be the last major update.
 

LogicIsHansom

Well-Known Member
Member
Joined
Oct 23, 2016
Messages
227
Trophies
0
Age
34
XP
500
Country
United States
I believe so. I feel it just didn't catch on like Nintendo had hoped and I feel their support kinda waned and afterwards just died off mostly. I believe if they had worked on the game play a bit more, worked on fleshing out the world some more, gave it more support like maybe even adding some other Nintendo characters as surprise DLCs, it'd be a bit more successful. Overall I personally enjoyed the game and thought it was pretty fun though.
 
Last edited by LogicIsHansom,

Wolfy

Person That Never Was
Member
Joined
Aug 18, 2015
Messages
1,135
Trophies
0
Age
25
Location
Somewhere In The Aether...
XP
3,013
Country
United States
I don't believe it was a bad idea, but with other multiplayer games like Mario Kart 8 Deluxe and Splatoon 2; Nintendo just couldn't keep enough people around for it to have it's own following of dedicated players.
 

jt_1258

Ella
Member
Joined
Aug 21, 2016
Messages
3,053
Trophies
2
Age
24
XP
4,881
Country
United States
Well, with new ip's it boils down to throwing what ya have at the wall and hopeing it sticks. Sadly not everthings works out.
 

osaka35

Instructional Designer
Global Moderator
Joined
Nov 20, 2009
Messages
3,744
Trophies
2
Location
Silent Hill
XP
5,978
Country
United States
I'd imagine the fan-base for fighting games, particularly boxing games, is a bit smaller than some others. I know things like Injustice were huge, but I'd imagine even great success in the fighting genre results in less numbers than decent successes in others, like first-person shooters (or am I just biased?). Well, except for smash. But is smash the exception?

My experiences with Arms and company are "Oh neat! let's play this game for 5 minutes, get bored, then play an hour of mario kart". Also the fact it's only two people at a time makes it less party-friendly.
 
Last edited by osaka35,

Leozairus

Well-Known Member
Newcomer
Joined
Jun 15, 2018
Messages
71
Trophies
0
Age
33
XP
290
Country
Brazil
Nintendo Gave ZERO support to Arms in EU and NA, for some time the top ranking players changed their names to "SupportEU / SupportNA", hard to keep a competitive game interesting without competition ... If you look for Arms JP, they still have solid ranked player base and problably casual too ...
 
Last edited by Leozairus,

FAST6191

Techromancer
Editorial Team
Joined
Nov 21, 2005
Messages
36,798
Trophies
3
XP
28,348
Country
United Kingdom
Fail or fail to live up to the hype?

I remember playing it at the Nintendo pre release event for the Switch and being generally underwhelmed. The reviews hit and some discussions in such things got a bit heated. I don't know if it was people looking for stuff to play and going with "something, anything" or mistaking "innovation" (which I maintain it was not but different discussion) for good.

Anyway I would be surprised if it had -- for something to maintain a playerbase it has to have... tight, fair, balanced predictable are possibly the wrong words (see any number of things that have to house rule their way to a workable game, or find people playing with the same few options where the game theoretically affords far far more). The controls (they are motion controls so were always going to be laggy, floaty or similar) then made it unpredictable and unfair.
 
D

Deleted User

Guest
the fact it's only two people at a time makes it less party-friendly.
The rest of your points are valid, but I'd just like to point out that you can have four people playing at the same time on one screen. It's a complete mess but it's there.
 

pedro702

Well-Known Member
Member
Joined
Mar 3, 2014
Messages
12,722
Trophies
2
Age
33
XP
8,706
Country
Portugal
well it sold well so it didnt fail, but its had to keep an 1on1 game very popular, its much easier to keep team based or lots of players online games like mario kart 8 and splatoon.
 

FAST6191

Techromancer
Editorial Team
Joined
Nov 21, 2005
Messages
36,798
Trophies
3
XP
28,348
Country
United Kingdom
well it sold well so it didnt fail, but its had to keep an 1on1 game very popular, its much easier to keep team based or lots of players online games like mario kart 8 and splatoon.
Are sales the only thing one looks at to determine success or failure?

Anyway are more than two player games that much easier to sort? From a design perspective and a player perspective it can be a radically different sort of effort* but I have never noted one as being easier than another to sustain a population. Something like Tetris on the DS was more or less active until it died and there are any number of other games that have been just fine.

Game lengths, the nature of drop in/drop out and amount of randomness tolerated might vary but I never would have said it is easier to sustain one way or the other.


*though even then multiplayer games can be radically different from each other depending upon the nature of interaction -- games with none being called a race, then you have varying amounts and types of interaction or scoring beyond that. On the game player side of things then two player vs three player is a very different concept (anybody sensible in a three player game where you can interact with each other will join with one of the other players to force them out of the game and in turn increase their chances of winning).
 

RitchieRitchie

Well-Known Member
Member
Joined
Nov 15, 2013
Messages
787
Trophies
0
Age
50
XP
772
Country
I hated ARMS to begin with, then loved it and played it non-stop but when I got to around Rank 13 and realised I'd never get any better as I'm not good enough the game just became frustrating. Sold it for roughly the same amount I paid for it as i wouldn't go back to it but for a while I thought it was great - and I am someone who would never normally play fighting games.
 
  • Like
Reactions: ZoneBlaze

The Real Jdbye

*is birb*
Member
Joined
Mar 17, 2010
Messages
23,316
Trophies
4
Location
Space
XP
13,893
Country
Norway
Are sales the only thing one looks at to determine success or failure?

Anyway are more than two player games that much easier to sort? From a design perspective and a player perspective it can be a radically different sort of effort* but I have never noted one as being easier than another to sustain a population. Something like Tetris on the DS was more or less active until it died and there are any number of other games that have been just fine.

Game lengths, the nature of drop in/drop out and amount of randomness tolerated might vary but I never would have said it is easier to sustain one way or the other.


*though even then multiplayer games can be radically different from each other depending upon the nature of interaction -- games with none being called a race, then you have varying amounts and types of interaction or scoring beyond that. On the game player side of things then two player vs three player is a very different concept (anybody sensible in a three player game where you can interact with each other will join with one of the other players to force them out of the game and in turn increase their chances of winning).
Depends on the context. If we're talking about financial success, then yes - and that's all that matters to the company's bottom line.
 

SomeGamer

Well-Known Member
Member
Joined
Dec 19, 2014
Messages
6,827
Trophies
1
XP
4,912
Country
Hungary
Rank 18? Well done, you must have kicked my ass a few times on the way up :-)
IDK haha Still looking for people to play with but yeah, not much success. And I began the game like I'm never going to even get past GP lvl 4.

EDIT: For the record I'm pretty bad at Smash so I'm perfectly balanced. This being pretty much the only fighting game I'm half-decent at.
 
Last edited by SomeGamer,
  • Like
Reactions: RitchieRitchie

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
    Karma177 @ Karma177: @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really...