This. Just to illustrate your point, here's a method that would work without requiring a working drive, native GC support, or an undamaged disc. Suppose Devolution asks for an e-mail address and a registration key. To get the key, you'd need to send tueidj some kind of proof that you have an actual collection of legit GC games (like people have been offering to do already). That might prove to be too much of a drain on his time, but it would be possible and wouldn't devalue the stated purposes of the software. The "anti-piracy measures" could also be as simple as making users agree to a EULA that says they won't pirate games, or bringing back the "I need to enable an extra option if you want to pirate games" prompt that disables the software if you answer "yes."Alas, if you would listen when people say this, repeatedly:
We do not know if what you say will be the case. All tueidj has said is it will not support piracy. He has not said how this will be implemented, in fact I get the impression not even he himself knows.
In other words, you don't know if it will be "useless" to any group of people because you do not know what "limitations"/protections will be in place.
Would people be able to get around this and pirate games anyway? Sure. But even if Devolution required making encrypted backups from original discs through the loader as people are suggesting, nothing is stopping people from borrowing and backing up a friend's games, or backing up their entire collection and then selling it. All AP measures are imperfect and can only discourage piracy. What makes us think Devolution will be senselessly draconian about it?