(This is my first time posting here, please be gentle)
I have some questions about using Unity 5 for 3DS, mainly the C# scripting framework.
1. Can System.IO be used? If so, how would I use it? I.e are there any special device names I need to use like sdmc://?
2. What's the limits of this? I plan to just build for new 3ds, but I'm not sure how far it can be pushed. I'm about to reimplement a certain 3D PC game from 2004 (no, not half life 2. no, not doom 3) in Unity while decompiling its Mac version (it has symbols) and using that decompilation for C# scripts, and I'm not sure if the 3DS can handle it, but I'm morbidly curious to try doing it anyway.
3. Are there any examples of Unity projects for 3DS? Especially the use of System.IO.
4. What does Application.persistentDataPath resolve to on the 3DS?
I have some questions about using Unity 5 for 3DS, mainly the C# scripting framework.
1. Can System.IO be used? If so, how would I use it? I.e are there any special device names I need to use like sdmc://?
2. What's the limits of this? I plan to just build for new 3ds, but I'm not sure how far it can be pushed. I'm about to reimplement a certain 3D PC game from 2004 (no, not half life 2. no, not doom 3) in Unity while decompiling its Mac version (it has symbols) and using that decompilation for C# scripts, and I'm not sure if the 3DS can handle it, but I'm morbidly curious to try doing it anyway.
3. Are there any examples of Unity projects for 3DS? Especially the use of System.IO.
4. What does Application.persistentDataPath resolve to on the 3DS?
Last edited by ChrisNonyminus,