Could WINE be ported?

Deleted member 42501

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Source code is here:

https://wiki.winehq.org/Source_Code

and its not an emulator but an interpretation layer very similar to the concept used by Flow and Rinne on the GTA ports using hooks to access the Vitas hardware. In a nutshell this would turn the Vita into a Windows mid 00s spec gaming PC. That library would be awesome to have on the go and would really give the Steam Deck a run for its money :wink:

This port wouldn't have been possible previously as Wine needs low level Open GL compatible GPU drivers to work and we now have them thanks to Graphene:

https://github.com/GrapheneCt/PVR_PSP2/releases


If this were possible to port and handled the Vita would truly become immortal with access to such an immense range of classic PC titles. Its already been ported to Android so its possible:




Any devs reading that could offer an opinion as this does seem like a feasible port to me.
 

nl255

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First, you would need X11 though there is some experimental support for Wayland. Perhaps a bigger limitation is that since wine is not an emulator you would be limited to games that run natively on the ARM version of Windows and there aren't very many of them. There are a few games that have been converted to ARM but depend on wine/winelib, mostly notaz's Pandora ports such as Starcraft.

There is the hangover project which aims to not only incorporate an emulator but make it run faster than the standard wine+qemu by having all windows API calls run as native code and only emulating CPU instructions (similar to how SoftWindows used recompiled native windows components) but very little work is being done on it.
 

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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!