ROM Hack [control] mario 64 ds

Cortexfou

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Hi,
I think someone already ask that but it's old so I ask again if there are some update.
Is it possible to optimise the control in mario 64 DS with the 3DS (like ananog control) ?
Thanks
 

Ryccardo

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It is impossible for a DS or DSi commercial game to read the analog stick

However there is an "analog stick" patch for Mario 64: the game still only receives 4-arrow input but it's interpolated to be "better"
 
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Cortexfou

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I suspected that, it's sad. I thought of another thing : do the reverse that what does the game. you must maintain a key to run but can we do the opposite? In other words, maintain a key to walk ? It will help a little and it will be more pleasant I find because we run more than we walk in this game. Is it possible to do that mod on the rom ?
 

PabloMK7

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It should be doable. One could modify the twlfirm to write the analog stick axes to some ram address and then patch the game to use those values. The game already have touch controls, so maybe one could fake the analog stick as a bottom screen press.
 

Cortexfou

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I found, on the mario 64 ds star world project, a control test rom where the character always run and to walk, you need to press X (Y is the view, A is jum and B punch) so it's possible. How can I do that on a normal mario 64 ds (E) rom ?
 

TheBeefBai

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Not unless somehow someone changes how NTR mode reads the circle pad, which is as a d-pad. I would kill for a mod like that, though.

If you're talking about playing this on a 3DS (Which is what I'm assuming) the game has circle pad inputs, even to the point of different thresholds (How far the analog stick is being moved) for different walking speeds. Nintendo, at the time, didn't think about one of their handholds having both analog input as well as DS backwards compatability which is why there is no way of bypassing the need to use the run button.
 

Ryccardo

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I found, on the mario 64 ds star world project, a control test rom where the character always run and to walk, you need to press X (Y is the view, A is jum and B punch) so it's possible. How can I do that on a normal mario 64 ds (E) rom ?
In the download of that very hack there are 2 versions, the "vanilla" one just changes the controls, the other one has other mods (character hat cubes, all characters mostly play as Mario, etc)
 

Ryccardo

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Is there a way to mod the circle pad to emulate the touch screen to an extent? Hard to explain.
It's probably possible, but significant patching of twlfirm would need to be done

While the skills involved are rather different, consider the fact nobody released a "1:1 resolution by default" patch which would just be a matter of reversing a condtion... while faking drag and drop would mean actually writing original code
 
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Kioku

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It's probably possible, but significant patching of twlfirm would need to be done

While the skills involved are rather different, consider the fact nobody released a "1:1 resolution by default" patch which would just be a matter of reversing a condtion... while faking drag and drop would mean actually writing original code

It would make a lot more sense than trying to force (and fail) a game, that had no analog support, to read the circle pad. Hm. Dunno.
 

Skelux

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PC only, from what I've seen the analog data doesn't carry on into DS mode, it would need some firmware hacking.
 

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