Hacking [Confirmed Untrue] Upcoming 8.0 fw bricking systems with auto rcm

V-Temp

Well-Known Member
Member
Joined
Jul 20, 2017
Messages
1,227
Trophies
0
Age
34
XP
1,342
Country
United States
I'd sooner bet this is just cover for the fact that by all indication, the next update will screw with their update plans due to the need to once again figure out how to get the keys or brute force them out of Sept (assuming N/Scires change some things to fix up possible key-leaks to brute forcing).
 
  • Like
Reactions: PHiLiPZ

Essasetic

General Spectator
Member
Joined
Jun 16, 2018
Messages
1,573
Trophies
1
XP
3,304
Country
United Kingdom
It's from a VIP user, not officially announced by TX. But drama is fun, back on after 2 weeks.
Well it's certainly a great start from them after only being online for a few hours :^)

--------------------- MERGED ---------------------------

I'd sooner bet this is just cover for the fact that by all indication, the next update will screw with their update plans due to the need to once again figure out how to get the keys or brute force them out of Sept (assuming N/Scires change some things to fix up possible key-leaks to brute forcing).
The community have identified a bug that TX (likely) used to glitch Sept. It'll be a lot harder for them now if that is true.
 

blahblah

Well-Known Member
Member
Joined
May 16, 2018
Messages
1,132
Trophies
0
Age
35
XP
1,472
Country
United States
TX 'vip members' aren't even staff, let alone have unreleased dev firmware. TX itself is not competent enough to analyze said firrmware. AutoRCM is removable and RCM itself is a hardware mode. The worst case scenario is having to use a jig to boot unmodified 8.X. The real world worse case scenario is modifying the firmware to restore AutoRCM functionality.
 
Last edited by blahblah,
  • Like
Reactions: Deleted User

linuxares

The inadequate, autocratic beast!
Global Moderator
Joined
Aug 5, 2007
Messages
13,384
Trophies
2
XP
18,310
Country
Sweden
Nah. Devkits and testkits get updates super early. Even if it did leak it’d be impossible to run on retail
Atleast analyze it would be intresting. I wonder how the anti-cfw implementation will be. Since they need to try to counter Sept some how.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
  • K3Nv2 @ K3Nv2:
    Lol McDonald's has a grandma mcflurry
  • Xdqwerty @ Xdqwerty:
    @K3Nv2, furry grandma?
  • BigOnYa @ BigOnYa:
    It sounds good actually, I like butterscotch
  • K3Nv2 @ K3Nv2:
    It sucked don't know wtf these little bits and pieces are they use now
    +1
  • BigOnYa @ BigOnYa:
    I live maybe 3 minutes from a Dairy Queen, so I would just go there for ice cream anything anyways. I usually get the Oreo Blizzard, or a Peanut Buster Parfait.
    BigOnYa @ BigOnYa: I live maybe 3 minutes from a Dairy Queen, so I would just go there for ice cream anything...