pplucky said:Hey masters.
Are there any plans to include loading games containing the new protection which seems to have appeared recently?
Currently with Cfg USB Loader, it doesn't load regardless of the cIOS used (Hermes, Wanin or d2x), but it seems it is possible to load it with Mighty Loader created by marc (same guy who started Mighty Channels).
As this loader seems to have some limitations (WBFS only, for instance) and most probably will not be updated in the future (according to some comments in the site), would it make sense to somehow debug it (or check its included source) and consider including this functionality also in the great Cfg USB Loader?
Thanks in advance.
IceIceBird said:pplucky said:Hey masters.
Are there any plans to include loading games containing the new protection which seems to have appeared recently?
Currently with Cfg USB Loader, it doesn't load regardless of the cIOS used (Hermes, Wanin or d2x), but it seems it is possible to load it with Mighty Loader created by marc (same guy who started Mighty Channels).
As this loader seems to have some limitations (WBFS only, for instance) and most probably will not be updated in the future (according to some comments in the site), would it make sense to somehow debug it (or check its included source) and consider including this functionality also in the great Cfg USB Loader?
Thanks in advance.
What new protection ? and what games are you refering to?
havn't heard anything about a new protection...
Eeew. Does anyone really WANT to pirate that?TheRealVisitor said:He refers to "We Dare".
Probably you're right, but that may mean that others will come with the same protection, no?9th_Sage said:Eeew. Does anyone really WANT to pirate that?TheRealVisitor said:He refers to "We Dare".
What is it? Tell us more about it! Is it GameCube backup support? Banner animation? If so did you use Wii Banner Player that I linked here before.Dr. Clipper said:We've mentioned several times that it's a big no for any support of VC/Wiiware WADs. There is no tangible benefit to playing them off the SD except for piracy, and none of the current devs of Cfg support piracy.
I don't really agree with this, I'm a Platinium Ambassador for connecting 20 Wii, I had 10 000 Free Wii Points to buy Wiiware (+those that I bought myself), and I can download every NES, Super Nintendo & Nintendo 64 game for free. Those games can't fit on my SD card! That's why I rather use Mighty Channels for this, even if I'm still dreaming of using CFG also for this.
QUOTE(Dr. Clipper @ Mar 2 2011, 05:55 AM) There's a very significant change being made right now, so it might be a little bit longer yet. One that people have wanted for a VERY long time.
We won't be telling you what it is until it's done. It's not Wii Banner animations, though. The code from that player you linked hasn't been ported to the Wii (as far as I know) and it would probably be very difficult to get it running there. As for the IOS choices, there are several problems. Firstly, we have no way of detecting which games need alternate features, so that would need some sort of database managed by a trusted source (which simply doesn't exist right now and we don't have the will or time to maintain one ourselves). Secondly, it would require an IOS check each time you start a game to see what you have installed (because you could have changed it since the last time, unbeknownst to Cfg). That check takes time and we wouldn't want to needlessly add it to the start-up time of those that know what they are doing. Thirdly, everything often changes each time we get a new IOS revision from Waninkoko. We get new bases, some games stop working on bases they worked on before and so on. Trying to keep things up t date with so many variables is too ambitious.Jabe said:What is it? Tell us more about it! Is it GameCube backup support? Banner animation? If so did you use Wii Banner Player that I linked here before.
Anyway… I was writing you to talk about something else.
I had some idea, as now CFG is able to know what cIOS are installed, isn't there any way (based on gamelist) to launch certain games automatically with proper IOS.
Let me explain: most game would use default IOS, but games with peripheral USB hardware would use IOS with base 56 or 37.
Example:
-Musical games and Monster Hunter Tri would use base IOS37.
-WiiSpeak would use base IOS38 (+IOS55-v5662 Wii Speak channel)
-Beatles Rock Band 2 & Super Mario Galaxy would use base IOS56
-WiiFit Plus would use base IOS53
-COD BO would use base IOS57
Note: my list of example might be a little bit wrong, it's based on what I know, but it probably improved since.
And the user won't have to set it up himself, CFG would do the job automatically. And if the cIOS isn't installed it will boot with default one but before booting it would display some message "you should install IOS 57" (or so).
(Or better it would automatically download and install missing cIOS, but there are other homebrew for that.)
I know that your to-do list already is huge, but let me know what you think of this.
panmusic said:Dr.Clipper how possible is it for USB Loaders to improve their compatibility for games such as CoD 3 or Splinter Cell DA?Is there any way for a solution or noone cares for these old games?
Edit: just tried v21d2x1 with base 56 and it works, later i'll try with the other bases, thanks!oggzee said:And also can someone prepare ios hashes for d2x v2 and v3?
Here it goes (all installed via ModMii):
CODEcIOS249[37]-v21d2x2.wad
# CFG 66a Fri Mar 11 16:59:51 2011
IOS249, {0x00475dce, 0x81a744dd, 0xf24157e4, 0x870fa3d8, 0xfc39fa8a}, r21 Base: ??
cIOS249[38]-v21d2x2.wad
# CFG 66a Fri Mar 11 17:02:02 2011
IOS249, {0x00711af6, 0x017c48d4, 0xea0267d3, 0x1666600b, 0x38a8fe16}, r21 Base: ??
cIOS249[56]-v21d2x2.wad
# CFG 66a Fri Mar 11 17:05:00 2011
IOS249, {0x00815782, 0x8604fe34, 0x474653b5, 0xbdbc5651, 0xf43b427a}, r21 Base: ??
cIOS249[57]-v21d2x2.wad
# CFG 66a Fri Mar 11 17:07:50 2011
IOS249, {0x00d8e857, 0x8c96eb52, 0x4d006568, 0x95cf5415, 0xdb7712e8}, r21 Base: ??
cIOS249[37]-v21d2x3.wad
# CFG 66a Fri Mar 11 17:14:50 2011
IOS249, {0x0054e91c, 0xe022e307, 0x26d72e03, 0x53b6e157, 0x42adbe49}, r21 Base: ??
cIOS249[38]-v21d2x3.wad
# CFG 66a Fri Mar 11 17:16:10 2011
IOS249, {0x000bd035, 0xe649cc22, 0x8bf647c5, 0xe0710e6a, 0xd79a5355}, r21 Base: ??
cIOS249[56]-v21d2x3.wad
# CFG 66a Fri Mar 11 17:17:41 2011
IOS249, {0x00b8ca9c, 0x9b4053a3, 0x8de94a72, 0x1192fce5, 0x098e7404}, r21 Base: ??
cIOS249[57]-v21d2x3.wad
# CFG 66a Fri Mar 11 17:19:04 2011
IOS249, {0x00e8e05f, 0x2aa4cd1e, 0x8c8f5529, 0x498f259b, 0xfa41258e}, r21 Base: ??
cIOS249[58]-v21d2x3.wad
# CFG 66a Fri Mar 11 17:20:25 2011
IOS249, {0x0028dbf1, 0x3827be46, 0x28c82eb2, 0x122325c3, 0xc72dbd46}, r21 Base: ??
Isn't it an option to include these hashes in some configuration file, so that you don't have to release new versions everytime a new cIOS is launched? That would also allow people to put Cfg USB Loader to recognize older cIOS versions which are also not recognized...oggzee said:cfg v66b (beta)
cfg66b.dol
cfg66b-222.dol
(or online update)
Changes:
cfg v66b (beta)
* Added detection of cios d2x v2,v3 (thanks kamiro04)
pplucky said:Isn't it an option to include these hashes in some configuration file, so that you don't have to release new versions everytime a new cIOS is launched? That would also allow people to put Cfg USB Loader to recognize older cIOS versions which are also not recognized...oggzee said:cfg v66b (beta)
cfg66b.dol
cfg66b-222.dol
(or online update)
Changes:
cfg v66b (beta)
* Added detection of cios d2x v2,v3 (thanks kamiro04)
oggzee said:cfg v66a (alpha)
cfg66a.dol
cfg66a-222.dol
lang66a.zip
(or online update)
Changes:
cfg v66a (alpha)
* new option: gui_pointer_scroll = 0, [1]
disable/enable pointer scrolling of the game list
Dr. Clipper said:We won't be telling you what it is until it's done. It's not Wii Banner animations, though. The code from that player you linked hasn't been ported to the Wii (as far as I know) and it would probably be very difficult to get it running there. As for the IOS choices, there are several problems. Firstly, we have no way of detecting which games need alternate features, so that would need some sort of database managed by a trusted source (which simply doesn't exist right now and we don't have the will or time to maintain one ourselves). Secondly, it would require an IOS check each time you start a game to see what you have installed (because you could have changed it since the last time, unbeknownst to Cfg). That check takes time and we wouldn't want to needlessly add it to the start-up time of those that know what they are doing. Thirdly, everything often changes each time we get a new IOS revision from Waninkoko. We get new bases, some games stop working on bases they worked on before and so on. Trying to keep things up t date with so many variables is too ambitious.Jabe said:What is it? Tell us more about it! Is it GameCube backup support? Banner animation? If so did you use Wii Banner Player that I linked here before.
Anyway… I was writing you to talk about something else.
I had some idea, as now CFG is able to know what cIOS are installed, isn't there any way (based on gamelist) to launch certain games automatically with proper IOS.
Let me explain: most game would use default IOS, but games with peripheral USB hardware would use IOS with base 56 or 37.
Example:
-Musical games and Monster Hunter Tri would use base IOS37.
-WiiSpeak would use base IOS38 (+IOS55-v5662 Wii Speak channel)
-Beatles Rock Band 2 & Super Mario Galaxy would use base IOS56
-WiiFit Plus would use base IOS53
-COD BO would use base IOS57
Note: my list of example might be a little bit wrong, it's based on what I know, but it probably improved since.
And the user won't have to set it up himself, CFG would do the job automatically. And if the cIOS isn't installed it will boot with default one but before booting it would display some message "you should install IOS 57" (or so).
(Or better it would automatically download and install missing cIOS, but there are other homebrew for that.)
I know that your to-do list already is huge, but let me know what you think of this.