Nice work on the GPu render relase !
Just tried Valentins 188 build.
Dunno whats going on with the GPU render and how it utilizes the GPU, but it never seems to max mine out (780classifed oc'ed to 780ti), at most 87%, and its unable to run Mh4U in village at 100% at anything over 2x res using Accurate jit (accurate hardware shader off).
That being said, using Accurate jit i can run 5x (I pref 7x on 60fps games and 10x on 30 fps games) and maintain 89-92% in village, 100% outside, havn't gone into any major encounters yet. I also noted that FMVs are full speed in mh4u now with Accurate jit, which is nice.
While this speed was mostly capable (around 80%-100%) in the older CPU renderer (FMV were super slow), depending on build, it did requir around 5000 added ticks which added some annoying stutter and ofc dropped the actual FPS.
There are also some graphical glitches/artifacts, effects cause by the ChargeBlade morphing for example, that have been added by the GPU renderer that were not present on the CPU render.
I'd say, for Mh4U atleast, its VERY close to be perfectly playable from a speed perspective.
Looking forward to the tweeks various people make to GPU render builds