If you and a buddy both decide that you can carry a soccer ball with your hands when you decide to play a game, than its okay, no harm no foul, everyone is happy, but if you never agreed to that and were playing someone else in a game and they picked up the ball and threw it in the goal, you'd be quite upset. (Or at least you'd say it didn't count.)
Which is no contradiction to my words. Modding the rules of a game is okay if you and your friend see some fun in doing so. Not the first time we played some games in a group and decided to change the rules a bit to make things more interesting. Again no cheating involved but modding of the rules for uping the fun.
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Also, it's a remarkably weak argument to say people who want to grind all those hours are somehow deluded, that they should in fact cheat, and they are merely making the game worse for themselves by not cheating. The very fact that people are upset with it should be enough to establish that there are people who do find a certain degree of satisfaction of going out and building their team, instead of merely creating it.
Objection! I never said people are deluded grinding like hell. I simply stated that grinding 20h has not nearly as much depth ( or gameplay experience ) than playing for example Deus-Ex. The game is ( from a developers point of view ) very "shallow" in gameplay experience ( which means after some time you have seen all there is to be seen except some more pokemons on the list which do though play the same in terms of gameplay as the rest ). If you like spending 20h for grinding then this is your problem but it is not much of depth. This is by the way one of the major problems of mmo games. Sooner or later the player is hit by the boredom factor as there is nothing new to do anymore. For some players this is enough to keep playing ( no need to master new situations as there comes always the same stuff over and over again you already know ) but others seeking to challenge their skills ( physical or mental ) get turned off quickly. Good games have a high depth to avoid this problem as much as possible. As mentioned before "unlockables" are used often in the hope to raise the depth of the game but this is a bit of an illusion so the real good and depth games use other techniques to increase depth. I hope you see where I am coming from and that I never did an attack on those who stay to the more shallow games.
QUOTEAlso you're definition of cheating is skewed: "Cheating is if you want to win at all cost although you suck at online gaming." Cheating can fall short of outright blatant god-mode like cheating. If we had the same exact pokemon for example, and all mine had stats that were ten higher than yours (in a way that was not intended) that would not necessarily make me a win at all costs "cheater" my pokemon would still be beatable, but I've stacked the deck in my favor by giving my team an advantage that a player who is not cheating could not achieve.
Like in crimes it is not important if you did an action but that you wanted to do it. If I try to murder you but fail I am still guilty of attempted murder although I have not carried out this act properly. The same is with cheating. It does not count if you win by cheating but that you attempted to cheat your opponent. This is also why you can get banned on mmo games for attempting a cheat or talking about how you can cheat although you never really tried out said cheat. This also holds true here. If I temper with the game in a way to get myself an advantage over the other player in the sole wish to beat him at higher chance than without said modification then it is cheating. Thus what counts is for what purpose you want to modify the game. Hence this simple "editing = cheating" equation is he screwed up definition in this place as it does not hold true.
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