https://github.com/tomvita/EdiZon-SE/blob/master/README.md#trouble-shooting
For people who have trouble with edizon se
For people who have trouble with edizon se
Almost impossible.Request: A Hat In Time
Pons, Yarn and Tokens.
If these codes don't already exist
Thanks!
I did not know that you can put these numbers, in fact I do not know if there is a mechanic looking for pointers.max depth 9, offsetnum 6, offset range 2c51
The pink bar for LMH is 14 below Hp.Alright. I'll look at it and see if it pulls up anything close to what you're looking for. Figured we would know if you are doing whatever the special bar thing is. Possible they may pull up the same pointers or relatively close to each other.
First I tried default. Didn't work. I put high. Find pointers. Check the highest value. For the HP I got as high as 2C50 so I shortened my range to 2C51.I did not know that you can put these numbers, in fact I do not know if there is a mechanic looking for pointers.
Are you looking for such by which 2c51?
I don't understand the reference? .its no different than any other pointer. You have made many such as your moonjumps. Exact same thing!
--------------------- MERGED ---------------------------
.
Pink bar always moves too. Not always 14 below HPI did not know that you can put these numbers, in fact I do not know if there is a mechanic looking for pointers.
Are you looking for such by which 2c51?
--------------------- MERGED ---------------------------
The pink bar for LMH is 14 below Hp.
I don't know if you mean that.
What do you use?First I tried default. Didn't work. I put high. Find pointers. Check the highest value. For the HP I got as high as 2C50 so I shortened my range to 2C51.
I don't think there is a mechanic. I just play with it.
You just needed more dumps. Nothing special. There are 4 modes for that game. Story, Something, Rumble and Versus. Find the hp 4 seperate times. one for each version. I did 5 dumps in total. using narrow down I got these pointers. I picked the first one.I don't understand the reference? .
But I know 3 or 4 ways to look for the moonjump.
Thanks to @ZiT, @TomSwitch and @patjenova
I still don't understand.why both of your pointers ends in 30 or 70 when it should be end in 0
I use both but I'm more comfortable with jnoexs.What do you use?
I am currently using Edizon SE and its pointer search tool.
I am not using Noexs like @ZiT.
If it is double, will it end in 00 or 04?04 because you think it's float value? it should be double value
00! i didn't search double i just searched 40690000. Thats why my pointers are +04 but for the actual code I changed it to 00. Thanks to dsrules for pointing that out.If it is double, will it end in 00 or 04?
@Smoker1Hello i search some cheat for doom eternal
Cheat Game version 1.3
Build 03CCD1FEA6D113C3
Tilte id 0100b1a00d8ce000
thanks a lot
Doom Eternal
TID: 0100B1A00D8CE000
BID: 03CCD1FEA6D113C3
original credits to Patjenova, Zit and Eiffel2018
DO NOT POST ANYWHERE ELSE FOR GBATEMP ONLY! Not For updated titles.rar in 1st post of this thread either thanks.
[Moon Jump B]
80000002
580F0000 05CD1870
580F1000 00000000
580F1000 00000010
580F1000 000001C8
580F1000 00003870
780F0000 000006D4
640F0000 00000000 40A00000
20000000
[Speed Up]
580F0000 05CD1870
580F1000 00000000
580F1000 00000010
580F1000 000001C8
580F1000 00003870
780F0000 00000A0C
640F0000 00000000 40000000
[Inf HP]
580F0000 05CD1870
580F1000 00000000
580F1000 00000018
780F0000 0000006C
640F0000 00000000 43480000
[View Change (Hold L3)]
580F0000 05CD1870
580F1000 00000000
580F1000 00000018
780F0000 00000150
640F0000 00000000 00010000
80000010
640F0000 00000000 00010001
20000000
[Inf Shield]
580F0000 05CD1870
580F1000 00000000
580F1000 00000018
780F0000 000000C4
640F0000 00000000 43160000
[Inf Ammo]
04000000 05D01BA0 00000001
[Inf Ammo Off]
04000000 05D01BA0 00000000
[God Mode]
04000000 05CDD390 00000001
[God Mode Off]
04000000 05CDD390 00000000
[Inf Double Jumps]
04000000 05C137E0 00000001
[Inf Double Jumps Off]
04000000 05C137E0 00000000
[Untested Below]
20000000
[Inf Clips]
04000000 05D01C18 00000001
[inf Clips Off]
04000000 05D01C18 00000000
[Inf ThrowItems]
04000000 05D01C90 00000001
[Inf ThrowItems Off]
04000000 05D01C90 00000000
[Ignore ChargeTimeout]
04000000 05D01B28 00000001
[Ignore ChargeTimeout Off]
04000000 05D01B28 00000000
[Inf ThrowItems]
04000000 05D01C90 00000001
[Inf ThrowItems Off]
04000000 05D01C90 00000000
[No Weapon Overheat]
04000000 05D01DF8 00000001
[No Weapon Overheat Off]
04000000 05D01DF8 00000000
What does 2c51 mean? Maybe I'm confused?First I tried default. Didn't work. I put high. Find pointers. Check the highest value. For the HP I got as high as 2C50 so I shortened my range to 2C51.
I don't think there is a mechanic. I just play with it.
Well whenever I found the HP it was at 14 even if the cheat changed characterPink bar always moves too. Not always 14 below HP
You just needed more dumps. Nothing special. There are 4 modes for that game. Story, Something, Rumble and Versus. Find the hp 4 seperate times. one for each version. I did 5 dumps in total. using narrow down I got these pointers. I picked the first one.
[[[[[[[[main+20D7140]+08]+98]+50]+10]+58]+10]+2C50]+04
[[[[[[[[main+20D7130]+128]+98]+50]+10]+58]+10]+2C50]+04
[[[[[[[[main+20B2F88]+38]+250]+230]+10]+58]+10]+2C50]+04
[[[[[[[[main+20B2F88]+70]+450]+230]+10]+58]+10]+2C50]+04
[[[[[[[[main+20B2F88]+68]+650]+230]+10]+58]+10]+2C50]+04
[[[[[[[[main+20B2F88]+60]+850]+230]+10]+58]+10]+2C50]+04
[[[[[[[[main+20D7140]+08]+98]+68]+10]+58]+10]+2C50]+04
[[[[[[[[main+20D7130]+128]+98]+68]+10]+58]+10]+2C50]+04
[[[[[[[[main+20B2F88]+38]+250]+248]+10]+58]+10]+2C50]+04
[[[[[[[[main+20B2F88]+70]+450]+248]+10]+58]+10]+2C50]+04
[[[[[[[[main+20B2F88]+68]+650]+248]+10]+58]+10]+2C50]+04
[[[[[[[[main+20B2F88]+60]+850]+248]+10]+58]+10]+2C50]+04
you are @ZIt rules (only try to know one program his words)I use both but I'm more comfortable with jnoexs.
I'LL SEE TODAY
@dsrules yes, I saw some expressions in 00. but since it is double it advances to the next block which would be 04. ok ok ok.00! i didn't search double i just searched 40690000. Thats why my pointers are +04 but for the actual code I changed it to 00. Thanks to dsrules for pointing that out.