Is it possible to make games always start with cheats disabled in sx os?
In SXOS, the CHEATS are always disabled at the beginning.
Is it possible to make games always start with cheats disabled in sx os?
Its not recommended to have then enabled on boot.Is it possible to make games always start with cheats disabled in sx os?
So You didnt use the option of Atmosphere that finds an Emunand and export it ? You created an emutendo folder and an .ini file and that should work for use the same emunand without beign erased everytime that a diffrent boot between Sxos and Atmosphere is done right ?The sector line is the line that needs to be changed but I don't know what need
For hidden I'm talking about the emunand not the emutendo folder, the emutendo folder is always a file folder and not hidden. But from my experience trying to run both atmos and sx the emutendo folder needs to be recreated and then both sx and atmos can access the same folder. But as I stated I had to use the newly created emutendo folder, I couldn't use my previous as it would keep getting erased/replaced.
In SXOS, the CHEATS are always disabled at the beginning.
Its not recommended to have then enabled on boot.
But you can change [cheat name] to {cheat name} itll act like a master code and be enabled by default.
yes, I created a new emunand and when I signed into sx os it creates the emutendo folder. I then copied the atmos files to the sd, created the emuMMC directory and the emumms.ini file and pointed it to the emutendo folder. Now I can switch back and forth between the cfw with no issues.So You didnt use the option of Atmosphere that finds an Emunand and export it ? You created an emutendo folder and an .ini file and that should work for use the same emunand without beign erased everytime that a diffrent boot between Sxos and Atmosphere is done right ?
that makes no sense at all.no, my codes shows they are activate if they was activated last time i played. I want them to be disabled when i start the game.
i think you dont understand me.. I am testing codes i am making, and i reboot the game i play many times. The issue is that if i dont disable the codes before closing the game, they stay activated when i start the game again. maybe that makes me lazy idk.that makes no sense at all.
your that lazy you want someone to make a pointless feature to remind you what codes you had active, so you can then activate them.
the only way it will know what you have activated (as it simply reads a txt file not a db file) is to only add the codes you want to use, or move them to the top.
codes in most cases need to be off on game boot and only activated in game, because some games will crash
in the odd chance you mean if it remembers but not active, simply hit - button and itll disable all codes..
Yeah this happens in sx, you need to go into the cheats and hit "-" to disable all codes or they will be enabled next time you start the game.i think you dont understand me.. I am testing codes i am making, and i reboot the game i play many times. The issue is that if i dont disable the codes before closing the game, they stay activated when i start the game again. maybe that makes me lazy idk.
they dont stay active, it may say theyre enabled if you boot the same game straight after closing it.i think you dont understand me.. I am testing codes i am making, and i reboot the game i play many times. The issue is that if i dont disable the codes before closing the game, they stay activated when i start the game again. maybe that makes me lazy idk.
In my case the Emunand is already created for Sxos , so ill just have to install Atmosphere and create the emuMMC folder with the .ini file right ?yes, I created a new emunand and when I signed into sx os it creates the emutendo folder. I then copied the atmos files to the sd, created the emuMMC directory and the emumms.ini file and pointed it to the emutendo folder. Now I can switch back and forth between the cfw with no issues.
Theoretically yes, but as I said when I copied my old emutendo folder to use with both atmos/sx it would delete it and create a new one. So i just used the new one. Also I can't confirm but I've read that games installed from xci in sx won't work in atmos.In my case the Emunand is already created for Sxos , so ill just have to install Atmosphere and create the emuMMC folder with the .ini file right ?
Sorry that i ask so many times , i just want to be sure .
In my case the Emunand is already created for Sxos , so ill just have to install Atmosphere and create the emuMMC folder with the .ini file right ?
Sorry that i ask so many times , i just want to be sure .
Yes.In my case the Emunand is already created for Sxos , so ill just have to install Atmosphere and create the emuMMC folder with the .ini file right ?
Sorry that i ask so many times , i just want to be sure .
[emummc]
enabled=1
sector=0x2
path=Emutendo
id=0x0000
nintendo_path=Emutendo
is there any cheats for XC2 Torna DLC for Addam like stats and such i could find for Lora and the editors cant edit that its reset whe you load the save
here u go, this 1 is for the standalone DLC game v1.0.2.
Dont remember anymore but i placed all the cheats that worked into the map for v1 and v1.0.2.thanks where did you find it can you please dm link