Emulation CEMU Questions

PokeNev

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What games run fastest and easiest on CEMU that require less processing power that are NOT virtual console games.
Also is Breath Of The Wild the slowest?
 

Killmid

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what can i do?, in my cemu emulator happens this :(
this is a image of super mario maker
the program don´t loading the tiles correctly
 

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Laf111

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What games run fastest and easiest on CEMU that require less processing power that are NOT virtual console games.
Also is Breath Of The Wild the slowest?

I'd say (most demanding descending sorted list) :

- Breath of the wild
- Xenoblade chronicles X
- 3D games : ZombiU, Ninja Gaiden 3 Razor's Edge, Batmans, SpiderMan, transformers and other multiplatform games
- Nintendo 3D games : Wind walker, Twilight princess, Monster hunt ultimate 3..
- 2D/3D games without open world : Mario Kart 8, Smash bros...
... all other games supported by CEMU will run at full speed on low end PC.
 
Last edited by Laf111,

Mama Looigi

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What games run fastest and easiest on CEMU that require less processing power that are NOT virtual console games.
Also is Breath Of The Wild the slowest?
Some of the fastest games by far would be:
Super Mario 3D World
Smash Bros. Wii U (8-player smash is quite demanding however)
Mario Kart 8
New Super Mario Bros. U
Captain Toad: Treasure Tracker
And Paper Mario: Color Splash runs pretty well on low-medium end systems
 

Spads

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Hello! Can someone help me? Cemu won't load my Mario kart 8 rom.
when i click on the game icon, Cemu just Shut Down.
 

Spads

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[21:34:17] ------- Init Cemu 1.19.0d -------
[21:34:17] Init Wii U memory space (base: 0x1ff97eb0000)
[21:34:17] mlc01 path: C:\Users\Spads Alpads\Documents\Wiiu\mlc01\
[21:34:17] CPU: AMD A6-7480 Radeon R5, 8 Compute Cores 2C+6G
[21:34:17] RAM: 7105MB
[21:34:17] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
[21:34:21] Loading Turbo.rpx
[21:34:21] Creating OpenGL canvas
[21:34:22] ------- Loaded title -------
[21:34:22] TitleId: 00050000-1010ec00
[21:34:22] TitleVersion: v1
[21:34:22] Update path: <mlc01>\usr\title\0005000E\1010EC00\
[21:34:22] AOC path: <mlc01>\usr\title\0005000C\1010EC00\
[21:34:22] Save path: <mlc01>\usr\save\00050000\1010EC00\user\
[21:34:22] Shader cache file: shaderCache\transferable\000500001010ec00.bin
[21:34:22] gameprofile path: gameProfiles\default\000500001010ec00.ini
[21:34:22] RPX hash (updated): 9708a1d3
[21:34:22] RPX hash (base): 9708a1d3
[21:34:22] Loaded module 'turbo' with checksum 0x2a2dc82c
[21:34:22] Loaded module 'mvplayer' with checksum 0x35ced641
[21:34:22] RPL link time: 78ms
[21:34:22] HLE scan time: 47ms
[21:34:22] ------- Active settings -------
[21:34:22] CPU-Mode: Single-core recompiler (gameprofile)
[21:34:22] Load shared libraries: true
[21:34:22] GPUBufferCacheAccuracy: low (gameprofile)
[21:34:22] Use precompiled shaders: auto (gameprofile)
[21:34:22] Full sync at GX2DrawDone: true
[21:34:22] Console region: Auto
[21:34:22] Console language: English
[21:34:22] ------- Init OpenGL graphics backend -------
[21:34:22] GL_VENDOR: ATI Technologies Inc.
[21:34:22] GL_RENDERER: AMD Radeon R5 Graphics
[21:34:22] GL_VERSION: 4.6.13559 Compatibility Profile Context 26.20.12028.2
[21:34:22] OpenGL extensions:
[21:34:22] ARB_clip_control: available
[21:34:22] ARB_get_program_binary: available
[21:34:22] ARB_clear_texture: available
[21:34:22] ARB_copy_image: available
[21:34:22] NV_depth_buffer_float: available
[21:34:22] ------- Init Audio backend -------
[21:34:22] DirectSound: available
[21:34:22] XAudio 2.8: available
[21:34:22] ------- Run title -------
[21:34:22] Using precompiled shaders: true
[21:34:22] Shader cache loaded with 0 shaders. Commited mem 22MB. Took 71ms
[21:34:22] can't initialize tv audio: can't create directsound device

--------------------- MERGED ---------------------------

the rom format is RPX
 

Laf111

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[21:34:22] can't initialize tv audio: can't create directsound device
Try "Xaudio2" in General Settings/Audio tab/TV section or even disabled
If the error persists, try to set it also for "General section"

Also (but secondary), your GPU is supposed to work much better using Vulkan API instead of OpenGl one (General Settings/Graphic Tab)
 
Last edited by Laf111,

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