Nope, there isn't. It's because of the card's format; when the capacity is =<2GB, it's formatted to FAT16. When the card is =>4GB (SDHC), it's formatted to FAT32. When the card is =>64GB(SDXC), it's formatted to exFAT.Is there any Non SDHC 4gb for like $5?
That's not true. If it supports FAT32 formatted 4GB cards, then it can support up to 2TB volumes formatted to FAT32. It can have some issues, like you said, but it'll still be supported.So if it can handle 4 gb's it can handle up to 32 gb's, if it can handle 64 gb, it can handle up to 2tb.
except for one thing, slow cards can still get you to get errors because of sync.
Requirements
- SD or SDHC formatted as FAT16 or FAT32.
- System Menu 4.3 (anything lower will not work).
- Your Wii’s WiFi MAC Address (available from your Wii's system settings). This is needed because the Wii will only accept messages addressed to its specific MAC address.
- A way to copy the files from your PC to the SD card (card reader, printer, etc.)
- Some homebrew software to load. Although this isn't necessary, it's highly recommended. The exploit will attempt to load "boot.elf" (or "boot.dol" if it can't be found) from the SD card root directory.
Once again, that's not true... For example, the 3DS only supports up to 32GB officially, but 64GB, 128GB, and even 256GB cards work if formatted to FAT32. However, if those card are formatted as exFAT, they won't be recognised by the console.no cause if the hardware can't handle sdxc it can't handle above the 32gb, that's hw related limit, software however doesn't see a difference as long as it's fat16/fat32. the filesystem isn't the proble, when it's about what hw is compitable, it's the standards it can read. wich for the wii is with the right ios/exploit writeup up to 32 gb's and for wiiu 2tb if i'm correct... but like i said speed of the card can still cause problems.
old fw wii's could read up to 2 gb sd, 4.1 and up fw could read up to 32 gb, so part of it is driver/firmware... some old cardreaders could get upgraded by software updates to read 32 gb's that doesn't mean all can... some of them were limited to the standard limited by design. the reader fabric made a promice to nintendo... thier quality seemed better then expected... no reason to fight... 2gb thoesn't proof much, still if a system can read 4 gb it's able to read at least 32 gb, if it can also read 64 gb it can even get to 2 tb... i wasn't talking about nintendo's story, about the misunderstanding that there were 4gb non sdhc sd cards. it's not possible.Once again, that's not true... For example, the 3DS only supports up to 32GB officially, but 64GB, 128GB, and even 256GB cards work if formatted to FAT32. However, if those card are formatted as exFAT, they won't be recognised by the console.