Ave-hdmi and Usb Port1 not working

kingyadd

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My Wii has stopped recognising any device in port 1 coinciding with having ot modded with the electron Shep's ave-hdmi kit.

It's soft modded and using gxloader on port 0 and that's working ok. I noticed the issue when trying to use microphone plugged into port 1 running a game from the hdd.
I am not ruling out a cios issue here except that it was working fine prior to the mod.
I have tested port 0 with a microphone by running a game direct from optical disc drive and that worked ok but it did not work in port 1 using this method.
So my question is could the mod have affected port 1 or could this be a cios issue? Is my test to bypass gxloader and run the game from optical disk valid or would that be affected by cios as well?
 

Sypherone

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If the game require a mic e.g. guitar hero or sing star, it needs a specific IOS to run and need to be set in the individual settings of the game. The needed cIOS has a base IOS 56.

Info: If using USB Loader GX v1280+ with its recommended cIOS setting, it uses cIOS 249(base56) automatically.
 
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kingyadd

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If the game require a mic e.g. guitar hero or sing star, it needs a specific IOS to run and need to be set in the individual settings of the game. The needed cIOS has a base IOS 56.

Info: If using USB Loader GX v1280+ with its recommended cIOS setting, it uses cIOS 249(base56) automatically.
Thanks. Yes I am using 249 base56 and tried other combinations. This was working fine before the mod and to my knowledge the loader gx was not changed.
Is running the game directly from the original retail disk and not using usb loader gx a valid test? I.e in this way microphones in port 0 work but not port 1. So can I draw the conclusion it was either the mod work that damaged the Wii or the ave-hdmi mod itself is in some way affecting port 1??

Syscheck:


Region: PAL
System Menu 4.3E (v514)

Drive date: 02.13.2007
Homebrew Channel 1.1.2 running on IOS58

Console ID: 115530870
Console Type: Wii
Shop Channel Country: United Kingdom (110)
Boot2 v4
Found 143 titles.
Found 50 IOS on this console. 14 of them are stubs.

IOS4 (rev 65280): Stub
IOS9 (rev 1034): No Patches
IOS10 (rev 768): Stub
IOS11 (rev 256): Stub
IOS12 (rev 526): No Patches
IOS13 (rev 1032): No Patches
IOS14 (rev 1032): No Patches
IOS15 (rev 1032): No Patches
IOS16 (rev 512): Stub
IOS17 (rev 1032): No Patches
IOS20 (rev 256): Stub
IOS21 (rev 1039): No Patches
IOS22 (rev 1294): No Patches
IOS28 (rev 1807): No Patches
IOS30 (rev 2816): Stub
IOS31 (rev 3608): No Patches
IOS33 (rev 3608): No Patches
IOS34 (rev 3608): No Patches
IOS35 (rev 3608): No Patches
IOS36 (rev 3608): No Patches
IOS37 (rev 5663): No Patches
IOS38 (rev 4124): No Patches
IOS40 (rev 3072): Stub
IOS41 (rev 3607): No Patches
IOS43 (rev 3607): No Patches
IOS45 (rev 3607): No Patches
IOS46 (rev 3607): No Patches
IOS48 (rev 4124): No Patches
IOS50 (rev 5120): Stub
IOS51 (rev 4864): Stub
IOS52 (rev 5888): Stub
IOS53 (rev 5663): No Patches
IOS55 (rev 5663): No Patches
IOS56 (rev 5662): No Patches
IOS57 (rev 5919): No Patches
IOS58 (rev 6176): USB 2.0
IOS60 (rev 6400): Stub
IOS61 (rev 5662): No Patches
IOS70 (rev 6912): Stub
IOS80 (rev 6944): No Patches
IOS222 (rev 65280): Stub
IOS223 (rev 65280): Stub
IOS247[56] (rev 21010, Info: d2x-v10beta53-alt): Trucha Bug, NAND Access, USB 2.0
IOS248[38] (rev 65535, Info: d2x-v11beta1): Trucha Bug, ES Identify, NAND Access
IOS249[56] (rev 65535, Info: d2x-v11beta1): Trucha Bug, NAND Access, USB 2.0
IOS250[57] (rev 65535, Info: d2x-v11beta1): Trucha Bug, NAND Access, USB 2.0
IOS251[58] (rev 65535, Info: d2x-v11beta1): Trucha Bug, NAND Access, USB 2.0
IOS252[57] (rev 21010, Info: d2x-v10beta53-alt): Trucha Bug, NAND Access, USB 2.0
IOS253[57] (rev 21009, Info: d2x-v9beta(r49)): Trucha Bug, NAND Access, USB 2.0
IOS254 (rev 65281): BootMii
BC v6
MIOS v10
Report generated on 11/21/2008
 
Last edited by kingyadd,

Sypherone

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For the syscheck, the spoiler symbol with the crossed out eye under the second two dots. Not the inline spoiler.^_^

Each game disc has a information saved wich IOS to load for the game (only one per application or game). The original IOS (like a firmware or driver) by Nintendo are installed up to slot 59. The cIOS (custom) are installed at the end of the 256 available slots, so doesnt interferier with them.

The d2x patch in the cIOS only support port 0 to access a drive with games. As workaround to test, you can plug the drive in port 1 and try to run a GC game directly by Nintendont. As Nintendont only uses the official IOS 58 with USB 2.0 support for both ports. Or set the Loader IOS inside USB Loader GX to 58 (or 251(base58)) and/or the boot IOS in the meta.xml (apps/usbloader_gx/) to 58 and also try if the drive is found, initialisizes and displayes the games. The game IOS need to set to 251 to be able to play Wii games.

For specific questions for the mic someone who playes games like guitar hero or sing star may give answer.
 
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kingyadd

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For the syscheck, the spoiler symbol with the crossed out eye under the second two dots. Not the inline spoiler.^_^

Each game disc has a information saved wich IOS to load for the game (only one per application or game). The original IOS (like a firmware or driver) by Nintendo are installed up to slot 59. The cIOS (custom) are installed at the end of the 256 available slots, so doesnt interferier with them.

The d2x patch in the cIOS only support port 0 to access a drive with games. As workaround to test, you can plug the drive in port 1 and try to run a GC game directly by Nintendont. As Nintendont only uses the official IOS 58 with USB 2.0 support for both ports. Or set the Loader IOS inside USB Loader GX to 58 (or 251(base58)) and/or the boot IOS in the meta.xml (apps/usbloader_gx/) to 58 and also try if the drive is found, initialisizes and displayes the games. The game IOS need to set to 251 to be able to play Wii games.

For specific questions for the mic someone who playes games like guitar hero or sing star may give answer.
Thanks, appreciate the response and the inline spoiler heads up :)

I guess what I am really asking is, is there a way to test port 1 without using usb loader gx, nintendont etc or configuring cios' so I get a true picture as to whether there is an electrical fault on port 1? (other than opening it up and getting a multi meter etc) btw there is power on the port but what appears to be no data signal.
 

Sypherone

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Sorry, I dont know about a Wii USB-port testing utility, only possible workaround to check the ports functionality by using homebrew apps that access the ports.
 

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