Well it’s bound to be less exciting now. We used to have pretty major technological advancements driving new generations. 8bit > 16bit > 32 Bit > 64bit. Most of those came with customised hardware, unique processor and GPU designs and so on.
We could visibly see the leap from generation to generation, it was amazing. Now, well now we just have PCs in a box. Not that there’s anything wrong with that, but they have to build to a price point - a relatively low price point. So we don’t get quite so dramatic visual changes. Small, but noticeable improvements are where we’re at now.
These can be very welcome, higher frame rates, actual 4K (well, in some cases) instead of upscaled, better visual fidelity in reflections and shadows, significantly faster loading times. These are all welcome, but compared to completely new, custom, significantly more powerful hardware, it’s less of a jump.
We are limited by the technological state of the building blocks of the hardware we use - he said, not wanting to write ten paragraphs on the limitations of modern hardware.
Until there is a fundamental breakthrough in everything from the mediums used to create the microchips, even to the architecture they use, and so on and so on. We won’t see huge generational jumps in visual fidelity. We will see constant, gradual improvements.
A few years from now, you’ll see the real benefits of the hardware that’s just been released. Developers need time to adjust to the new hardware and begin to push it. Although, that’s arguably easier now that it’s just essentially the same as the last generation, just more power to throw around.