Can you link me to my generator after it's made a cheat that is not working, and one that _is_ working?Yes I am using the DIY ID located on the right-most column. I enter the DIY ID in the Quality/Custom box and the ITEM ID is 16A2.
Can you link me to my generator after it's made a cheat that is not working, and one that _is_ working?Yes I am using the DIY ID located on the right-most column. I enter the DIY ID in the Quality/Custom box and the ITEM ID is 16A2.
Can you link me to my generator after it's made a cheat that is not working, and one that _is_ working?
Above the Quantity/Custom text box, are you changing the selection from Decimal to Hexadecimal? It only worked for me when I changed it to hexadecimal.
This is right on the money:Generated Code Link -- This cheat is for the "Garden Bench" DIY Recipe for Slot 1, that does not work and comes up blank.
I do not have a DIY Generated code that_is_working. All the DIY recipe cheats I've generated using the tool all came up blank in-game. There were some recipes that came up but it wasn't the correct recipe, I do not recall the DIY ID that was used and came up as a different recipe in game.
Check out this part of the URL: item-quantity-format=decAbove the Quantity/Custom text box, are you changing the selection from Decimal to Hexadecimal? It only worked for me when I changed it to hexadecimal.
This is right on the money:
Check out this part of the URL: item-quantity-format=dec
And if you look on the page, Decimal is selected, but you're putting in a hex code. You can't do that. You are inputting a hexadecimal customization value, so you need to change the data type to hex. Otherwise, the C gets lopped off, and the 7 becomes 6 (because AC counts 0 as 1). Here's the actual link you want to be using.
thanks for the update!!!
I did notice one of my DIY's not working when it was changing to DEC (read: it was the incorrect one) changed it to HEX and I got the correct one I wanted. What is the intended purpose of the DEC? Is it just for quantity for singular items so you don't need to go 1 under?
also probably answered but i cannot figure it out... how do I know which order or what color is generated and in what order if I choose a modifier?
How do combine the quantity and the customization?
You're welcome!thanks for the update!!!
I did notice one of my DIY's not working when it was changing to DEC (read: it was the incorrect one) changed it to HEX and I got the correct one I wanted. What is the intended purpose of the DEC? Is it just for quantity for singular items so you don't need to go 1 under?
also probably answered but i cannot figure it out... how do I know which order or what color is generated and in what order if I choose a modifier?
How do combine the quantity and the customization?
Yes, but I wouldn't recommend doing that, and I'm not going to publish how to do it. Changing money tree contents can drop unpick-up-able items, and is ripe for mistakes, griefing, etc. Just spawn bell bags if you want 'em, there isn't a real difference.about the money tree. I notice this item 114A in the list but how much bells does it create? I know that I usually plant 10k bells but the normal is 1k that comes out of the hole. is there a way to specify how many bells come out?
I don't even know what an NHI is, is that a save editor thing? Even so, out of of scope, not doing. I made add bulk generation one way or another in the future, but it won't require/utilize another tool.I have a suggestion @Mopquill. Maybe add a "import via NHI" option to bulk-create cheats?
There is a cheat code for copying a given slot to X other slots. RyDog made it, search through his posts. Considering that functionality exists, there's little reason for me to waste effort duplicating it.Would it be possible to add another field in the Item Slot area, to do perhaps, 1-40, or 1-10, or own choice, like 32-40 (so it just spawns 9 items in last 9 slots)?
yes, its a file with 40 items inside that you can import in a save editor and it loads them all..I don't even know what an NHI is, is that a save editor thing? Even so, out of of scope, not doing. I made add bulk generation one way or another in the future, but it won't require/utilize another tool.
Ah, it's cool that it has pictures of the items. Are you crediting me because you used my generator to sanity-check the code output? Also, it's pretty slow, you have a lot of JavaScript things happening there. What do you mean by Recipe Editor -- like pictures for DIY Recipe's items?Hi
I made an enhanced inventory editor at the following at https://www.cheatslips.com/editor/acnh/. Here's some pictures
You have an overview of the inventory with quantity and durability of the items
View attachment 208096
Choose the item and the variants
View attachment 208097
It lacks the recipe editor, but as soon as I find a nice way to implement it, it will be online (if you have any ideas...)
Okay, but I'm not sure how it's in-scope (or time-saving?) for a code generator to import save editor files. Why not just import your edited save to your Switch?yes, its a file with 40 items inside that you can import in a save editor and it loads them all..
codes: can be enabled and turned off while in someones town locally, allowing easy item switching if you have multiple and much faster overallAh, it's cool that it has pictures of the items. Are you crediting me because you used my generator to sanity-check the code output? Also, it's pretty slow, you have a lot of JavaScript things happening there. What do you mean by Recipe Editor -- like pictures for DIY Recipe's items?
Okay, but I'm not sure how it's in-scope (or time-saving?) for a code generator to import save editor files. Why not just import your edited save to your Switch?