Perhaps this should go in the supercard section, but because it is also homebrew, I will put it here. If one pleases
move this topic.
Sirs, my goal is to irritate no one and to simply offer suggestions. I am in no way pressuring anyone to do anything, I am
simply offering thoughts for a sir who is perhaps already hard at work.
I know many things, but I may be incorrect or unsure of certain facts, so please correct me if you know the facts.
Regarding the DS Two, the processor is powerful enough to emulate N64 based on its speed. The PSP has Daedalus, which can
run many games at an acceptable speed. Therefore, based on speed alone, the supercard could have an N64 emulator coded for it.
The amount of RAM available is also helpful, because perhaps most N64 ROMs are small enough to fit inside the RAM of the DS Two.
I have no idea what the largest N64 ROMs clock in at, I am just guessing. This allows for faster read times. Therefore, based on
processor and RAM, the DS Two can have an N64 emulator. I do not know anything about processor architecture, but I have heard it
mentioned before, so perhaps a 360 mHz ARM ( I believe that is what the DS Two uses) is not as powerful as what the PSP uses. But,
on the DS, fellows always worry about the buttons. Even if the DS Two is powerful enough, the DS does not have enough buttons to
emulate N64, right? Sir G has a solution to this problem. N64 games almost never make use of all of the buttons on the controller
due to the difficulty of holding it and using all of the buttons at the same time. Therefore, if a setting could be made to use the buttons
in the three different N64 positions, where you could set it to left, right, or main, all of the buttons could be emulated. On the right
position, either A, B, X, and Y could be used for the C buttons, and start and select could be A and B, or A and B could be A and B and
start and select could be two C buttons. In this arrangement, the N64 has one more button than the DS, but if only start was on the
touchscreen, it would not be much trouble. L could be Z and R would just be R. In main position, this same setup would work, but
the control pad would simply be the control pad. In left position, the control pad could be mapped to the control pad and the control
stick could be mapped to the A, B, X, and Y buttons, or preferences could be set to flip that. R would be Z and L would just be L.
I had to get this thought out here sirs, so if perhaps a genious decides to make an N64 emulator, that genious would not be
discouraged by the buttons.
I hope that I help a sir down the line.
move this topic.
Sirs, my goal is to irritate no one and to simply offer suggestions. I am in no way pressuring anyone to do anything, I am
simply offering thoughts for a sir who is perhaps already hard at work.
I know many things, but I may be incorrect or unsure of certain facts, so please correct me if you know the facts.
Regarding the DS Two, the processor is powerful enough to emulate N64 based on its speed. The PSP has Daedalus, which can
run many games at an acceptable speed. Therefore, based on speed alone, the supercard could have an N64 emulator coded for it.
The amount of RAM available is also helpful, because perhaps most N64 ROMs are small enough to fit inside the RAM of the DS Two.
I have no idea what the largest N64 ROMs clock in at, I am just guessing. This allows for faster read times. Therefore, based on
processor and RAM, the DS Two can have an N64 emulator. I do not know anything about processor architecture, but I have heard it
mentioned before, so perhaps a 360 mHz ARM ( I believe that is what the DS Two uses) is not as powerful as what the PSP uses. But,
on the DS, fellows always worry about the buttons. Even if the DS Two is powerful enough, the DS does not have enough buttons to
emulate N64, right? Sir G has a solution to this problem. N64 games almost never make use of all of the buttons on the controller
due to the difficulty of holding it and using all of the buttons at the same time. Therefore, if a setting could be made to use the buttons
in the three different N64 positions, where you could set it to left, right, or main, all of the buttons could be emulated. On the right
position, either A, B, X, and Y could be used for the C buttons, and start and select could be A and B, or A and B could be A and B and
start and select could be two C buttons. In this arrangement, the N64 has one more button than the DS, but if only start was on the
touchscreen, it would not be much trouble. L could be Z and R would just be R. In main position, this same setup would work, but
the control pad would simply be the control pad. In left position, the control pad could be mapped to the control pad and the control
stick could be mapped to the A, B, X, and Y buttons, or preferences could be set to flip that. R would be Z and L would just be L.
I had to get this thought out here sirs, so if perhaps a genious decides to make an N64 emulator, that genious would not be
discouraged by the buttons.
I hope that I help a sir down the line.