Gaming A Basic Guide on How to Create AR codes

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blaytn

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I was told that I could ask coding questions and request codes. Well, the codes I request are codes for The Sims 2 Castaway. The cheats or the have maximum (about 99 or 999) of all the items. If this is not the place to request codes, then could someone tell me where?. thxs
 
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can anyone tell me where we can post and or request cheat codes for the ds. tnx
 
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cheat 4 naruto shippuden nc4 (U)

game id AENE 80844F57

121451E8 000036B0

it gives kakashi 14000 gold (you can buy everything in kakashi's shop with this code)

it doesn't have an activator yet but i'll repost to update this. u can only use this when the game is calculating ur total money after a mission using kakashi.

hope this helps
smile.gif
 
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put the "Emus" folder inside the "Emucheat" folder and accept to merge the Emus folders
 
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djo_5296 said:
cheat 4 naruto shippuden nc4 (U)

game id AENE 80844F57

121451E8 000036B0

it gives kakashi 14000 gold (you can buy everything in kakashi's shop with this code)

it doesn't have an activator yet but i'll repost to update this. u can only use this when the game is calculating ur total money after a mission using kakashi.

hope this helps
smile.gif

here is the updated code:

94000136 FFFC0000
121451E8 000036B0

press X + Y at the results screen after finishing a mission (when the game is calculating your total money)

i tried it with other characters and it works for ANY person. hope this helps again.
 

elixirdream

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elixirdream said:
CODES FOR NARUTO SHIPPUDEN NINJA COUNCIL 4 (U)

Simply hacked a few codes for the save game slot 1
have fun~!

what happened to health and chakra? i am lazy
CODE
!!!Naruto Shippuden Ninja Council 4 (U)
!!AENE 80844F57

!Save Game Slot 1
:::Enable Codes, Save, Disable Codes and Restart

::Enable All Options After Game End
220AE775 00000001

::Max Rating (Select)
94000130 FFFB0000
120AE73C 0000270F
D2000000 00000000

::All Team Members Max Money (Select)
94000130 FFFB0000
D5000000 0001869F
C0000000 00000004
D6000000 020AE718
D2000000 00000000

::All Skills (Select)
94000130 FFFB0000
C0000000 00000004
220AE747 00000001
220AE748 00000001
DC000000 00000005
D2000000 00000000

::Enable All Stages (Select)
94000130 FFFB0000
D5000000 00000001
C0000000 00000012
D8000000 020AE760
D2000000 00000000

these are my codes
smile.gif

have fun
 

Kuja66613666

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Alright, I guess here is the proper place to ask, maybe my previous post wasn't...
I'm looking for 4 Slot 1 Modifying codes for FFCC:EoT, for each of the following:
Weapons
Head Armor
Body Armor
Accessories.
I get the feeling that these codes are 64-bit total, and all I need is the 1st 32 of them.
Please, I've been trying to hunt down these codes for far, far too long already...Can someone please help me?
 

mbruno

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Ok, I have two requests for GTA: Chinatown Wars (U):
1. Have all weapons available on Ammu-Nation.
2. Infinite health for the people you have to protect/save in various missions.
 

iii

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About Some Useful Info on Code Types..

0XXXXXXX YYYYYYYY
32bit write of YYYYYYYY to location:
(xxxxxxx + ‘offset’)

1XXXXXXX ????YYYY
16bit write of YYYY to location:
(XXXXXX + ‘offset’)

2XXXXXXX ??????YY
8bit write of YY to location:
(XXXXXXX + ‘offset’)

3XXXXXXX YYYYYYYY
32bit ‘If less-than’ instruction.
If the value at (XXXXXXX or ‘offset’ when address is 0) < YYYYYYYY then execute the following block of instructions.
Conditional instructions can be nested.

4XXXXXXX YYYYYYYY
32bit ‘If greater-than’ instruction.
If the value at (XXXXXXX or ‘offset’ when address is 0) > YYYYYYYY then execute the following block of instructions.
Conditional instructions can be nested.

5XXXXXXX YYYYYYYY
32bit ‘If equal’ instruction.
If the value at (XXXXXXX or ‘offset’ when address is 0) == YYYYYYYY then execute the following block of instructions.
Conditional instructions can be nested.

6XXXXXXX YYYYYYYY
32bit ‘If not equal’ instruction.
If the value at (XXXXXXX or ‘offset’ when address is 0) != YYYYYYYY then execute the following block of instructions.
Conditional instructions can be nested.

7XXXXXXX ZZZZYYYY
16bit ‘If less-than’ instruction.
If the value at (XXXXXXX or ‘offset’ when address is 0) masked by ZZZZ < YYYY then execute the following block of instructions.
Conditional instructions can be nested.

8XXXXXXX ZZZZYYYY
16bit ‘If greater-than’ instruction.
If the value at (XXXXXXX or ‘offset’ when address is 0) masked by ZZZZ > YYYY then execute the following block of instructions.
Conditional instructions can be nested.

9XXXXXXX ZZZZYYYY
16bit ‘If equal’ instruction.
If the value at (XXXXXXX or ‘offset’ when address is 0) masked by ZZZZ == YYYY then execute the following block of instructions.
Conditional instructions can be nested.

AXXXXXXX ZZZZYYYY
16bit ‘If not equal’ instruction.
If the value at (XXXXXXX or ‘offset’ when address is 0) masked by ZZZZ != YYYY then execute the following block of instructions.
Conditional instructions can be nested.

BXXXXXXX ????????
Load offset register.
Loads the offset register with the data at address (XXXXXXX + ‘offset’)
Used to perform pointer relative operations.

C??????? NNNNNNNN
Repeat operation.
Repeats a block of codes for NNNNNNNN times. The block can include conditional instructions.
Repeats blocks cannot contain further repeats.

D0?????? ????????
End-if instruction.
Ends the most recent conditional block.

D1?????? ????????
End-repeat instruction.
Ends the current repeat block. Also implicitly ends any conditional instructions inside the repeat block.

D2?????? ????????
End-code instruction.
Ends the current repeat block (if any), then End-if's any further outstanding conditional statements.
Also sets ‘offset’ and ‘stored’ to zero.

D3?????? YYYYYYYY
Set offset register.
Loads the offset register with the value YYYYYYYY.

D4?????? YYYYYYYY
Add to ‘stored’.
Adds YYYYYYYY to the ‘stored’ register.

D5?????? YYYYYYYY
Set ‘stored’.
Loads the value YYYYYYYY into the ‘stored’ register.

D6?????? XXXXXXXX
32bit store and increment.
Saves all 32 bits of ‘stored’ register to address (XXXXXXXX + ‘offset’). Post-increments ‘offset’ by 4.

D7?????? XXXXXXXX
16bit store and increment.
Saves bottom 16 bits of ‘stored’ register to address (XXXXXXXX + ‘offset’). Post-increments ‘offset’ by 2.

D8?????? XXXXXXXX
8bit store and increment.
Saves bottom 8 bits of ‘stored’ register to address (XXXXXXXX + ‘offset’). Post-increments ‘offset’ by 1.

D9?????? XXXXXXXX
32bit load "stored" from address.
Loads ‘stored’ with the 32bit value at address (XXXXXXXX + ‘offset’)

DA?????? XXXXXXXX
16bit load ‘stored’ from address.
Loads ‘stored’ with the 16bit value at address (XXXXXXXX + ‘offset’)

DB?????? XXXXXXXX
8bit load "stored" from address.
Loads ‘stored’ with the 8bit value at address (XXXXXXXX + ‘offset’)

EXXXXXXX NNNNNNNN VVVVVVVV VVVVVVVV * ((NNNNNNNN+7)/8)
Direct memory write.
Writes NNNNNNNN bytes from the list of values VVVVVVVV to the addresses starting at (XXXXXXX + ‘offset’)

FXXXXXXX NNNNNNNN
Memory copy.
Copies NNNNNNNN bytes from addresses starting at the ‘offset’ register to addresses starting at XXXXXXXX.

DC000000: //dcxxxxxx : Add a value onto offset register

C4000000: //Load offset register with address of the current position in the codelist (can self modify)

C5000000: //Every x frames code.. c5000000 mmmmnnnn //If ((frame_count & nnnn)==mmmm) then..

C6000000: //c6000000 : Store offset register to address

What can DD000000, DE000000, DF000000 do???

Is "C??????? NNNNNNNN" (Repeat operation) meant "CW?????? NNNNNNNN, where W != 4 and W != 5 and W != 6"???

What does a bunch of "?"s mean???
 

liamash3

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I would like to make a request for a code.
Could you guys please attempt to make a money,no random battles and an exp code for Black Sigil: Blade of the Exiled?
thank you in advance.
Liamash3.

EDIT:
I will be trying to make a money code for it today.i do not know how to make exp codes though,so a guide would be helpful(no offence Curly,but yours does not say how to do it).
 

elixirdream

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i will rephrase things in such manner, curley's guide is good and clear enough~!
if someone doesn't even understand such simple guide!
then just leave this to others or just REQUEST
 

Tempus35

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I would like to make a request,

So I was wondering if this .sav would be useful for cracking "No random battles" from Black Sigil. I would find it myself, and I have tried. The .sav was made with ideas, from an imported save. It is at a point in which there is an area where you can't be attacked, and two areas where you can be. Though once you get into battle it freezes, when magic is used.

http://www.megaupload.com/?d=83UFBXT0

P.S. I am giving this save, since it is hard to get anywhere in the game due to freezing.
 

Tempus35

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Nevermind about the above, I believe I have found the no random battles code.

Look in the pre-cheat thread for it.
 

Spiritofpower

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I would like to request a code for Chou soujuu mecha MG (it's a japanese game)
i would like either a infinite HP code or an all mecha code.
(note: i tried to make one, but not only do i not understand it, no$gba refuses to load the game
mad.gif
(if i broke any rules, i don't know them all, so don't please don't flame me))
 

liamash3

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sorry, but i did not look closely enough.i did not see Curly had links to other guides for making codes( exp ones, and no random battles ones, etc).sorry!thanks for the link.i did not know that thread even existed!im gonna add itto my favourites.
thanks again!
 

iii

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elixirdream said:
i will rephrase things in such manner, curley's guide is good and clear enough~!
if someone doesn't even understand such simple guide!
then just leave this to others or just REQUEST

I am sure that I understand such simple guide!!!!!
BUT I just want some clarification about some AR instructions.....
 
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