For my own personal amusement, I had been playing around with 7th Dragon 2020 in between as a break from other personal projects. Things are still new from the PSP side but have been doing romhacking for about 14 years. After discovering that you don't need an eboot hack to run the game with a re-packed cpk file I took more interest in it since there is no way to create a PGD file that I have found. On to my question.
The game uses UTF-8 for the dialogs and has support for the full width ascii/latin characters. You can input the half width and it won't crash the game but does not show up on screen. When doing tests on emulators (PPSSPP), since it changes the way you input names you have the option to use the half width characters. There is 2 font files, GIM format with I believe either 11 or 13 maps with the characters. Does anybody know how to add the half width characters in or if just editing the gim files to add them would work? GIM files aren't the easiest things to change around (though it can be done). Thanks in advance for any info or help.
font.gtb \ font.texb - GIM font maps (seems minor differences between two as far as header stuff - GIM are the same though)
init.tpk - contains a table of the font characters as well as the items
01000010.tpk - contains the opening dialog [#SCL(223 207 82 255) - just a font color change - nothing special]
My experience with translation goes up to the era with cartridges and editing internal stuff like fonts and creating massive tables. So all this is reasonably new in some aspect. Though I have worked on disc based stuff.
The game uses UTF-8 for the dialogs and has support for the full width ascii/latin characters. You can input the half width and it won't crash the game but does not show up on screen. When doing tests on emulators (PPSSPP), since it changes the way you input names you have the option to use the half width characters. There is 2 font files, GIM format with I believe either 11 or 13 maps with the characters. Does anybody know how to add the half width characters in or if just editing the gim files to add them would work? GIM files aren't the easiest things to change around (though it can be done). Thanks in advance for any info or help.
font.gtb \ font.texb - GIM font maps (seems minor differences between two as far as header stuff - GIM are the same though)
init.tpk - contains a table of the font characters as well as the items
01000010.tpk - contains the opening dialog [#SCL(223 207 82 255) - just a font color change - nothing special]
My experience with translation goes up to the era with cartridges and editing internal stuff like fonts and creating massive tables. So all this is reasonably new in some aspect. Though I have worked on disc based stuff.