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  1. J

    Homebrew RELEASE sys-clk under/overclocking sysmodule

    Three Houses benefits from CPU overclocking by reduced load times. Loading a saved game went from 32 seconds to about 20 at max CPU clock. And yeah also more stable graphics/framerate when GPU overclocking.
  2. J

    Homebrew RELEASE MM-LINX - Super Mario Maker 2 Level Injector

    The file browsing function which is needed for offline installation is gone with 1.04 and there is no link to to redownload 1.03. :unsure:
  3. J

    Homebrew [Release]JK's SaveManager - Homebrew CIA Save manager.

    I'm also having trouble exporting extData for Fire Emblem Fates. It's the EU eshop version. The jpn and no jpn cia's from the first post just give me: 'Error opening ExtData! Title may not use it.' And the one from github that was linked earlier says: 'error opening ExtData : C8804464'
  4. J

    Homebrew Official [Release] kit-kat 2.0 - Wireless Capture-card

    Would it be possible to implement audio streaming? Basically I want to use wireless headphones, which are connected to my pc when playing with the 3DS.
  5. J

    Tutorial n3DS XL with Integrated Bluetooth Audio (Hardware Mod)

    Is anyone else getting some annoying buzzing noise with this mod when using the bluetooth connection? When I power the bluetooth transmitter with an external battery the noise is gone. So it seems to be some intereference with the 3DS circuit.
  6. J

    Tutorial NAND Dumping 2DS/3DS/3DS XL/N3DS/N3DS XL!

    I've already done the mod on a 2DS with a cheap iron but now I've got myself a temperature adjustable soldering station and have no clue what temp to set for modding a N3DSXL. So what's the recommended temperature for tinning the pads and soldering the wires to it? Also is it ok to use really...
  7. J

    Hacking [Fixed] Xenoblade X on spoofed 5.5.0!

    For USA there is already a v32.
  8. J

    Hacking [Fixed] Xenoblade X on spoofed 5.5.0!

    So that means the game also can not be dumped with tcpgecko if it doesn't work with spoofed 5.5?
  9. J

    Hacking [OLD] Loadiine backup loader for WiiU 5.3.2 ONLY (NO 5.4 NO 5.5!)

    Try this: https://gbatemp.net/threads/help-with-freezing-screen-loading-exploit-black-screen-with-glitches-dots.403683/#post-5819714
  10. J

    Hacking Loadiine not showing games?

    try "wiiu" instead of "wii u".
  11. J

    Hacking "Official" WiiU Loadiine Compatibility list thread

    missing xml's maybe?
  12. J

    Hacking What's the best method to block Wii U updates?

    @delsolo sounds interesting, I've got an old fritzbox 7141. Do you know if it would work with it? Also is there a tutorial on how do do it, I checked the freetz webpage and it sounds very complicated.
  13. J

    Hacking "Official" WiiU Loadiine Compatibility list thread

    Bayonetta 2 has a movie and sound subfolder in content, bayonetta 1 doesn't.
  14. J

    Hacking "Official" WiiU Loadiine Compatibility list thread

    Project Zero has 596 files. That's not alot compared to some other games. edit: Just tested Mario 3D World and there is hardly any difference between 4KB and 64KB align.
  15. J

    Hacking "Official" WiiU Loadiine Compatibility list thread

    Using 64KB allocation size cut my initial loading time on Project Zero from 53 seconds to 30 seconds. Thanks. B-)
  16. J

    Hacking WiiU TCPGecko - how long to dump?

    When you're done could you report back if the game works with loadiine and how the loading times are? B-)
  17. J

    Hacking "Official" WiiU Loadiine Compatibility list thread

    So has anyone tried the EU disc version of Fatal Frame/Project Zero yet? It's been out since a few days now.
  18. J

    Hacking [OLD] Loadiine backup loader for WiiU 5.3.2 ONLY (NO 5.4 NO 5.5!)

    Ok I just tried the new server. Now Hyrule Warriors log it showing like a million lines of "FSGetErrorCodeForViewer()". The log was like 50MB when it finished loading. I guess thats why it's loading slow with the server.
  19. J

    Hacking [OLD] Loadiine backup loader for WiiU 5.3.2 ONLY (NO 5.4 NO 5.5!)

    The server is no longer showing which files are being read. Is it supposed to be that way? Also I noticed Hyrule Warriors loads really really slow when using the server.
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