With AutoRCM this is so unnecessary. Just use some wire. I made a thread about it five years ago
https://gbatemp.net/threads/can-someone-recommend-an-easy-way-to-short-pin-10-without-taking-apart-the-joycon.501933/
Is this the game where you could use a rocket launcher or something to mine through rock and build tunnels? If not, does anyone remember that? It may have been on PSX not PS2. Maybe it was Timesplitters 1.
Same, before I eventually got a modchip. It was damn near impossible. Only worked like 1 out of 20 tries. And if I remember correctly the disc drive was really picky about which CD-R brands it would take. Memorex was always a safe bet.
This is great! Is there a way to input cheats? In the PC version it's full words:
Invisible Cars: anicesetofwheels
Destroy all cars: bangbangbang
Speed up Gameplay: boooooring
Flying vehicle: chittychittybb
Better vehicle handling: cornerslikemad
100% Health: gesundheit
Tank (Rhino)...
I haven't upgraded to Catalina because I've read about a lot of issues. They added new security measures. I still send the payload from Terminal. My lazy one is like:
cd Downloads
cd fusee
sudo ./fusee-launcher.py whatever.bin
Same as it was the day it came out. I think I had to get Brew...
The Dreamcast version or THPS2 is my favorite. It runs well on Reicast (Switch). It's a shame they aren't releasing this new port on the Switch. Just PS4 and Xbox so far.
I'm on OSX. I did the bit fix from the Atmosphere payload and it didn't help. I made a copy of the Switch dir called Switch2 and it allows me to browse and launch apps from that for whatever reason. It's also not reading Retroarch cores, etc. What gives?
I was thinking if USB 3 was faster it would solve the bottleneck problem of running Android/Linux off of the same card you're also reading/writing media to. I guess you could go in reverse and use the USB 3 thumb drive for storage but does anyone know how fast the Switch can utilize USB 3?