Review cover Anbernic RG405V (Hardware)
Official GBAtemp Review

Product Information:

A twin-stick Android 12 handheld with a GameBoy form factor, touch screen and it can play PS2 games?! This has to be seen to be believed...

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With handheld retro gaming devices coming thick and fast from all directions, Chinese developers Anbernic seems to have the ability to continually churn out devices hand over fist, with modest hardware paired with eccentric design elements that make you sit up and take note.

The Anbernic RG405V is the latest of such devices, with a full 4" screen, twin analogue sticks and fully loaded with Android 12 for your gaming pleasure, and I have to say that it certainly looks the piece!

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80s Style Game Boy Aesthetic, 2023 Capable Emulation Box


Unboxing the RG405V I was quite surprised by just how lightweight it was given the burly form factor. Weighing in at just 0.28kg it feels like a nicely balanced device to stave off wrist fatigue holding it up for hours on end.

The twin analogue sticks look superb and the buttons on the rear have a nice layout and a clicky quality to them that makes me think they should be pretty nice during use.

With the built-in RG Launcher software on a handy hardware button, the device looks incredibly user-friendly and fully loaded for emulation freaks, like me, to geek out on with very little fuss, just add your games to the SD, hit the launcher button, and hit X to re-scan for games. You can reskin your launcher as you see fit, or change the layout from a swishy-slidey cover-flow-style layout to a more simplistic grid, it's nice and easy to navigate with just the sticks and the buttons, but don't neglect to use the touch screen if you need to!

The Anbernic RG405V is available in three styles, the one I was sent to review comes in this retro-looking grey fit, there is also a gorgeous transparent purple version, or wood grain for those with a penchant for woody console aesthetics!

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Technical Information:
  • Colours Available: Wood grain color/Transparent purple/Grey
  • Screen: 4-inch IPS touch screen (640*480 resolution)
  • CPU: Unisoc Tiger T618 64-bit octa-core 2*[email protected]+6*[email protected]
  • GPU: Mali G52@850Mhz
  • RAM: 4GB LPDDR4X@1866Mhz
  • Storage Options: 128GB eMMC/128GB eMMC + 128GB  Micro SD/128GB eMMC + 256GB Micro SD
  • Expandable Memory: Supports up to 2TB Micro SD
  • WIFI/Bluetooth:2.4/5G WIFI 802.11a/b/g/n/ac,Bluetooth 5.0
  • Operating System: Android 12, with built-in game front-end
  • Games Support: Android games & emulators
  • Battery: Li-polymer battery 5500 mAh, charging 3 hours, battery life 9 hours
  • Built-in Fan: Assists heat dissipation and improves performance
  • Other functions: Built-in Hall joystick, six-axis gyroscope sensor, support OTA wireless upgrade, online matchmaking, streaming, wireless projection screen, vibration motor, support 3.5mm stereo earphones, energy saving setting, display brightness, multilanguage, hi-fi speaker.
  • Accessories: USB charging cable, protective case, user manual, screen protector.
  • Console specification: length 14.5cm; width 10.5cm; height 3.5cm; weight 0.282 kg.

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Packed with Buttons & Functionality


The Device packs in 21 buttons, including a D-Pad and two Analogue sticks. The sticks themselves feel rubbery on your fingertips and tight in their gate, this is mainly because they are Hall Effect sticks that magnetically track your movement and will never drift! This is a fantastic feature that I think mainstream consoles should adopt going forward, it just makes sense!

The left side of the RG405V holds the mSD card slot, and the dedicated button to launch the emulator front end. Inserting the card and booting up the system there is a short period of updating and installation from the card, but then it swiftly takes you into the main menu ready to play.

The right-hand side of the device has the volume buttons and the power button, and with this, you can modify the power of the audio coming out of the handheld, as well as power it on, reboot or take a screenshot depending on whether the button is being tapped or held down.

The bottom edge houses the two "hi-fi" speakers and the 3.5 mm jack socket, but honestly, the speakers are not much to write home about, with very little bass response and quite a tinny inflexion throughout. I personally much preferred to connect a headset, wired or wirelessly through Bluetooth, rather than use the speakers, though I guess they do enough to appease most people's basic need for a little portable sound on the go to accompany the gaming.

The rear of the device has the four "shoulder buttons" as clicky little triggers and a fan that ramps up when the system comes under stress. This venting of heat allows for harder overclocking and less concern about blowing it up by pushing it to its limits. You also have these two built-in grips that keep your hands from cramping, but it would have been nice to see something more grippy in the texture department, for those with a sweaty disposition.

The top edge of the Anbernic only has the main exhaust vent for the fan, the USB-C charging port and the obligatory charging LED.

The front-facing buttons stand out proudly and have a nice tactile click to each one of them. The D-Pad is especially nice to play with as it is not mushy and doesn't slide about, It is really nice under your thumb and reminds me a lot of Nintendo or Sega D-Pads of yore.

The analogue sticks proved themselves in the heat of battle, and the rubbery finish makes them feel superb to play with. The hall effect sticks also felt exceptionally accurate regardless of which emulator you choose, but some sticks need dead zone adjustment to get them acting just right in your chosen platform.

On the front, you also have a menu button that overrides all action on screen and takes you back either to the previous emulators menu, or to the home screen. This feature is a nice safety blanket to being easily able to back out of a system and get back to the main launcher or Android UI easily.

The 4" touch screen is a nice "touch" too if you'll pardon the pun because it allows for input for specific emulators (DS/3DS) and gestures for utilising more features of this device mid-game.

The addition of Android 12 is a fantastic one because it's so entirely flexible, and works so intuitively compared to using purely a bespoke customised OS. This effectively means you can upgrade emulators and cores with ease, pair external controllers, and cast to a TV with minor lag (cannot be docked via USB-C, I tried) The touch screen also lends itself well to letting you type in-game, set up configs easily, take screenshots etc.

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Emulates Most Systems To a Point


Emulation on the RG405V is touted to be anything up to PS2/DC/GC and Wii, though through testing I think that PS2 on the Mali G52 and Tiger T618 is a bit of a stretch, with some games working fine out of the box and others suffering performance and framerate issues. The upshot of using Android 12 is that countless modifications can be made to every emulator on the system, so there is ample room for improvement on each emulator, in terms of optimisation, resolution and even texture replacements.

Don't forget that you can play Android games on this device too, and some games for PS2 also have Android counterparts (GVA series for example) which obviously run better than their emulated versions!

To facilitate this, ease-of-use mentality,  Anbernic has preinstalled various software toggles to enable the built-in fan, "CPU high" mode, and "NS mode" which I believe is for connecting Joy-Cons to the system as a controller.

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I immediately found that the settings for PS2 emulation (AetherSX2) were poorly configured. I assume that Anbernic has cherry-picked settings to show off the fact that PS2 is "playable" but it's questionable at best in my opinion, and with a little tweaking you can get better performance anyway. The default was inexplicably set up with a 50% EE cycle rate selected as default, causing really horrible performance until rectified back to 100% or default settings.

Removing the frame limiter and frame skip settings also yielded better results for most games, bringing less stutter but games like God of War II just play horribly, hovering around the 45-60% speed mark. I would highly advise that PS2 emulation is a bit of a stretch for this handheld, definitely stick to less demanding PS2 titles, such as 2D sidescrollers like Metal Slug Complete or at the very least test the ISOs you want to play beforehand and see if you can eke out more performance through twiddling with the AetherSX2 settings because this is not a one for all solution yet, and will not run the majority of games to an extent that I would deem "playable".

Sadly, I could not eke out enough frames on most high-end games to make the PS2 experience really worth it for me, but perhaps over time, this will improve with better configurations and app updates.

Equally, when testing PPSSPP for example the given Vulkan settings opted for frame skips and un-capped frame rates, however GTA:LCS runs like a slideshow and about 5 times faster than it needed to be, so limiting the frames, removing skips and altering the resolution meant that I managed to get a steady 30fps out of it at 4x PSP resolution, which looked and played fantastically on the 4" screen. Again it's a per-game basis but the majority of PSP games should run just fine after a little tweaking.

N64 on this device is a strong outing! I absolutely loved chucking any and every game on there to relive my favourite console of all time, Conker, Wave Race, Quest 64, and even mods like GoldenEye X 5e and Goldfinger worked superbly with only minor texture issues here and there through M64Plus FZ. Very happy to have a decent N64 portable to hand!

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Wii and GC games use Dolphin or the MMJR2 modded version and play reasonably well, though the majority of games hit the 50-60 fPS mark during cut scenes but drop sharply to high 20s / low 30s during actual gameplay. Not that this renders them unplayable by any stretch, but I definitely noticed some choppy framerates and missing textures in Tatsunoko vs. Capcom: Ultimate All-Stars, and Twilight Princess (GC version) had some hefty pop-up in the cut scenes, but was a steady 31FPS in most areas. Fzero AX also struggled to render and could not maintain a reasonable framerate at around the 21 FPS mark.

While technically still "playable" isn't exactly the experience I desire for replaying these games. Some of these issues come from the emulator itself, others from the middling hardware at the Anbernic RG405v's core, so I would definitely spend more time testing newer nightly builds of Dolphin (or modded builds) as and when they arrive, to get that bit better performance each iteration.

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Yabause via Retroarch and Yaba Sanshiro 2 (standalone) are also included for Saturn enthusiasts, and while the idea is nice, the gameplay and sound quality are far too choppy to be enjoyable in any form on RG Launchers set up of Yabause, but using the standalone launcher for Yaba Sanshiro 2 Pro most games run at full 60 fps!

NDS and even 3DS emulation is technically passable, and while 3D games offered far less stable performance than the 2D titles, sharing two emulated screens across one 4" screen is way too far from ideal, so I moved quickly on to emulators that focussed on one screen alone. Though you can swap between screens by touching the screen and selecting your desired viewport, it just doesn't feel great for me, though the games I tried definitely show promise and some may get better mileage out of this than I did depending on your love for these games.

The GBA/GBC/NES/SNES/SMS/MD/FBA/CPS3/GBA/Wonder Swan and Neo Geo all ran wonderfully during testing and confirmed the actual level of emulation capable on this system. It was an absolute joy to fire up a GBA game on that 4:3 ratio screen, and playing SF3 was phenomenal on the go!

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Interestingly, this device is also bundled with Redreem and Flycast which honestly blew me away with the near-locked 60 FPS of most games I threw at it and with zero messing with configuration. Crazy Taxi 2 plays fantastically though personally, I felt that the sticks were far too sensitive by default, so again a little adjustment in the settings and I was a happy bunny again.

AtomisWave ports to DC also worked flawlessly so Dolphin Blue works perfectly and is one of my guilty-pleasure-all-time-faves!

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Great Features, Decent Price & Highly Recommendable


Thanks to the savvy tech bundled within and the magnificent pairing of Android 12 it is possible to connect controllers to the device, and then cast it to a TV! This brings a whole new level of interactivity but detracts from the portability of the device. It's a bonus feature that you can use if you want, but I highly recommend it because it's also useful for X-Cloud for Xbox, and Remote Play on PlayStation.

The Anbernic RV405s costs $137.99 in its standard form, and $167.99 with a bundled 256GB mSD card, that is *cough* loaded *cough* with content for you to enjoy. Whether that's legal or not is a grey area, however even without the expanded storage at the time of purchase, you have 128GB internally to mess with and a maximum capacity of 2TB to fill with your own totally legally obtained content.

As handhelds go this is definitely up there for those who want to emulate up to DC/PSX games with ease, on the go, with little to no configuration. The built-in launcher is incredibly easy to grasp, and the bundled software is well-rounded to start you off in the right direction, but you can always update the emulators, tweak them or even swap them out to entirely different ones if you wish.

I enjoyed playing on the RG405V, and with its 8+ hour battery life, this is one to pack with you when going on a journey, or even when holidaying.

Verdict

What We Liked ...
  • Three styles to choose
  • Easy to pick up and play
  • Android 12 is brilliant
  • 8-9hr battery life
  • Able to cast to TVs
  • More comfortable than it looks!
What We Didn't Like ...
  • Screen glare
  • 3hr charge time
  • Horrible vibration
  • Horrible speakers
7.9
out of 10

Overall

I'm a big fan of this device, but it could definitely be better on a few fronts. Vibration and speakers while serviceable aren't all that, and the middling power of the SOC and GPU means that it's more "miss" than "hit" with GC/Wii/PS2 which was kind of the draw to this device. However the battery life is fantastic, and the ability to cast and connect controllers is a huge bonus, especially for using other Android apps and for media streaming too!
That's good! I like that. Not so bad hardware. It's in middle range means great for most of games.

I had Samsung - Galaxy Tab A8 10.5" 128 GB same CPU and GPU to this Anbernic RG405V! Was Android operating system 11 and already upgraded to Android 13. Both PS4 and PS5 controllers support ready. I have AetherSX2 (PS2 emulator) is great and very good performance running on my Samsung tablet.


Same CPU: Unisoc Tiger T618 64-bit octa-core 2*A75 @ 2.0 GHz+ 6*A55 @ 2.0 GHz

Same GPU: Mali G52



Samsung Galaxy Tab A8 10.5 (2021) - Full tablet specifications


https://www.gsmarena.com/samsung_galaxy_tab_a8_10_5_(2021)-11265.php


Samsung Galaxy Tab A8 10.5 (2021)​

Samsung Galaxy Tab A8 10.5 (2021)MORE PICTURES
  • Released 2022, January 17
    508g, 6.9mm thickness
    Android 11, up to Android 13, One UI 5
    32GB/64GB/128GB storage, microSDXC
  • 11%2,465,808 HITS
  • 122BECOME A FAN
  • 10.5"
    1200x1920 pixels
  • 8MP
    1080p
  • 2-4GB RAM
    Unisoc Tiger T618
  • 7040mAh
    Li-Po
  • PICTURES
  • COMPARE
  • OPINIONS
Versions: Galaxy Tab А8 10.5 Wi-Fi SM-X200; Galaxy Tab А8 10.5 LTE SM-X205
NETWORKTechnologyGSM / HSPA / LTE

LAUNCHAnnounced2021, December 15
StatusAvailable. Released 2022, January 17

BODYDimensions246.8 x 161.9 x 6.9 mm (9.72 x 6.37 x 0.27 in)
Weight508 g (1.12 lb)
SIMNano-SIM

DISPLAYTypeTFT LCD
Size10.5 inches, 319.7 cm2 (~80.0% screen-to-body ratio)
Resolution1200 x 1920 pixels, 16:10 ratio (~216 ppi density)

PLATFORMOSAndroid 11, upgradable to Android 13, One UI 5
ChipsetUnisoc Tiger T618 (12 nm)
CPUOcta-core (2x2.0 GHz Cortex-A75 & 6x2.0 GHz Cortex-A55)
GPUMali G52 MP2

MEMORYCard slotmicroSDXC (dedicated slot)
Internal32GB 2GB RAM, 32GB 3GB RAM, 64GB 4GB RAM, 128GB 3GB RAM, 128GB 4GB RAM

MAIN CAMERASingle8 MP, AF
Video1080p@30fps

SELFIE CAMERASingle5 MP
Video1080p@30fps

SOUNDLoudspeakerYes, with stereo speakers (4 speakers)
3.5mm jackYes

COMMSWLANWi-Fi 802.11 a/b/g/n/ac, dual-band, Wi-Fi Direct
Bluetooth5.0, A2DP, LE
PositioningGPS, GLONASS, BDS, GALILEO, QZSS
NFCNo
RadioNo
USBUSB Type-C 2.0

FEATURESSensorsAccelerometer, gyro, proximity, compass

BATTERYTypeLi-Po 7040 mAh, non-removable
Charging15W wired

MISCColorsGray, Silver, Pink Gold
ModelsSM-X200, SM-X205
SAR EU0.92 W/kg (body)
PriceAbout 230 EUR



Wow! What a perfect match my CPU and GPU on my Samsung tablet. Awesome!!! B-):toot::yay:


I want to let anyone know that Yuzu app from Google Play store did success installed on my Samung tablet.

It will work if install Yuzu on Anbernic RG405V without problems.

Just use light Nintendo Switch games use less resources. Not heavy games like Zelda, etc need 4 CPU of 4*A75 and 4*A55. I think 3 GHz and above will help more on heavy Nintendo Switch games to load.


Cheers :yay:
 
I didn’t even try yuzu because if it suffers on ArtherSX2, I don’t think it’s worth the trouble to get “light” games to barely run.

Considering AetherSX2, which is already incredibly optimized for Android, barely works.

I don’t think there is even a slim chance of getting anything on the level of Yuzu remotely “usable” on this hardware, it’s limited by its components, and sadly no amount of hacks or frame skip will really make up for that.

Realistically, the average users hellbent on using Emulation don’t want to play “light” games anyway, they will download an emulator to play the AAA titles that pushed the system at the time.
 
IMO playing console titles that use joysticks would be uncomfortable for long periods on this device. I would probably use a controller and monitor instead of trying to play on the unit itself for things like that; even though technically you don't need it and can play such titles on the go, it would be more comfortable to use that setup I described.
 
the performance increase is not enough for me personally, compared to what is possible on the switch. the form factor is attractive, though.
 
Waiting for this in the Mail. Curious as to if it can handle Street Fighter IV-Champion Edition, Bejeweled Classic (if it can Display properly).

Also, the Dingoo A320, and other Devices like it back then had FM Radio capability, and I am curious if Devices made currently have that Functionality these Days.
 
What I'd really like to know, and I can't seem to find on the internet, is whether it's possible to use PS Remote Play on this thing using either PSPlay or Chiaki. That would be wild.
 
What I'd really like to know, and I can't seem to find on the internet, is whether it's possible to use PS Remote Play on this thing using either PSPlay or Chiaki. That would be wild.
Yes it’s possible :)

It’s android, just load, connect and play :)

4” screen is not ideal though 😂
 
Yes it’s possible :)

It’s android, just load, connect and play :)

4” screen is not ideal though 😂
You know if it has a FM Radio Feature? Curious, as I know some Devices have it. Also want to know about Bejeweled Classic (Android Game), if the Screen works with it. It should be Free, so dont have to buy anything to Test it. Same with Street Fighter IV Champion Edition. Want to know how the Device handles it.
 
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Waiting for this in the Mail. Curious as to if it can handle Street Fighter IV-Champion Edition, Bejeweled Classic (if it can Display properly).

Also, the Dingoo A320, and other Devices like it back then had FM Radio capability, and I am curious if Devices made currently have that Functionality these Days.
That's an Android game, right? That runs on my Samsung Tab S2 so it'll certainly play on this more powerful device (unless for incompatibility reasons).
 
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They're churning out these emulation portables as fast as Tiger Electronics churned out crappy LCD games back in the day. Crazy.

Forgot all about those. The kind of crap grandmas who didn't know any better would buy in the tiny toy section at Kohl's for all the grandchildren.
 
That's an Android game, right? That runs on my Samsung Tab S2 so it'll certainly play on this more powerful device (unless for incompatibility reasons).
Yeah, for both Games.
SFIV-Champion Edition - Wanting to know if the Device gets hot, or just warm, but works perfectly. (GPD XD gets hot, but Game runs smoothly)
Bejeweled Classic - Depending on Device, or Android OS Release, might end up with Screen Issues. Note 9+ works perfectly, but Note 10+, it is only showing Half the Screen, on the Lower Right. Will work perfectly and smoothly, but no idea what is causing the Graphics Issue. It was working perfectly on the Note 10+, then next thing you know, it has the Screen Issue.
 
Yeah, for both Games.
SFIV-Champion Edition - Wanting to know if the Device gets hot, or just warm, but works perfectly. (GPD XD gets hot, but Game runs smoothly)
Bejeweled Classic - Depending on Device, or Android OS Release, might end up with Screen Issues. Note 9+ works perfectly, but Note 10+, it is only showing Half the Screen, on the Lower Right. Will work perfectly and smoothly, but no idea what is causing the Graphics Issue. It was working perfectly on the Note 10+, then next thing you know, it has the Screen Issue.
The game really looks and plays great on Android and I remember it having online play, dunno if it does anymore.

FpyV3ns.jpg

(That was a screenshot from my tablet)

Moreover, Ridge Racer Slipstream was a fantastic RR on the go, you know what the problem is? It's incompatible with Android devices beyond 7.0. :( It did play on a Chromebook I had, but I returned it because most apps wouldn't work at all.

 
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The game really looks and plays great on Android and I remember it having online play, dunno if it does anymore.

FpyV3ns.jpg

(That was a screenshot from my tablet)

Moreover, Ridge Racer Slipstream was a fantastic RR on the go, you know what the problem is? It's incompatible with Android devices beyond 7.0. :( It did play on a Chromebook I had, but I returned it because most apps wouldn't work at all.


Yeah, same with Asphalt 7-Heat. 8 and 9 have Controller Functionality in it, but 7 does not. If it did, would be amazing for Anbernic Devices.
 
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Yeah, same with Asphalt 7-Heat. 8 and 9 have Controller Functionality in it, but 7 does not. If it did, would be amazing for Anbernic Devices.
Colin McRae Rally was also remastered on Android... Now delisted. :(



Here's a controversial one: Driver Speedboat Paradise



It's a good boat racing game, problem is it had nothing to do with the Driver series so due to that it got a lot of unnecessary hate.
 
Oh, please tell me Batteries can be Purchased, just in case the Battery starts Swelling? That is one thing that bugs me with GPD Products. After a while, the Battery starts Swelling, and I have to replace it.
 
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