I don't know who these characters are but there was a character named "Kanna" who got put over Kamui recently in the Wii U version. Don't know if it's the same "Kanna" but yea.Who would Rem or Kanna be good over? :3
I am referring to that Kanna and Rem is a maid from the ReZero anime, I may put her over ZeldaI don't know who these characters are but there was a character named "Kanna" who got put over Kamui recently in the Wii U version. Don't know if it's the same "Kanna" but yea.
Well. You're late for the party.I remember someone saying Skull Kid (the trophy) fit perfectly over another character before model imports. Anyone wanna try?
Sick.Well. You're late for the party.
http://gamebanana.com/skins/154240
Maybe. Now I found a request on the Wii U and he wanted Gorons over King Dedede. Would be funny if you try Gorons.so does dedede work because I wanna make a certain fat purple cat
There's a guide on GBATemp on extracting Smash 3DS data(it's the same as Texture Hack dump). Follow these and then you'll get all the data.https://docs.google.com/document/d/1h3r0WAnEwLZgYEa2YbNVR7YKlZeTrl0aHnrUUVes9wc/edit#
I'm following this tutorial, where do I get the mbn files and stuff? Do I have to extract the game to get them? And once I'm done how do I put it in the game
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also, how do I convert a .max file to open in ohana3ds?
There's a guide on GBATemp on extracting Smash 3DS data(it's the same as Texture Hack dump). Follow these and then you'll get all the data.
.max files are project folders. In Ohana 3DS ReBirth, open a specific normal.mbn.
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.max files is for 3DSMax.
Just simply drag the normal.mbn on Ohana 3DS Rebirth and you'll see the model. After that, export it as .dae. Go to Noesis and drag your .dae there and 3xport it as .fbx and check Flip UV. After that, drag the .fbx on to 3DSMax and done. Now there's no texture in 3DSMax so you can do the textures on your own.How can I convert it to make it usable to put on a smash model/in ohana3ds