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SKuRGe911

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Maiden of Black Water downloaded version. you have to install the demo version then the full game is available as DLC.

Project Zeroâ„¢: Maiden of Black Water - Trial version [AL5Z]

99 Herbal Medicin
00000000 115DC1B7
00000063 00000000
Couldnt find a pointer. needs more looking into
 

skoolzout1

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-----------------

BOTW - NTSC - US

Cold Resistant/Heat Resistant/Flame Guard [skoolzout1]
30000000 43AB8C30
10000000 50000000
31000000 000006FC
00120000 00000003
0012001C 00000003
0012006C 461C3C00
00120070 C61C3C00
D0000000 DEADCAFE
*Protects against weather based extreme Cold and Heat, as well as protects
against Death mountain setting you on Fire.


Hastiness Modifier [skoolzout1]
30000000 43AB8C30
10000000 50000000
31000000 000006D8
00120000 00000003
00120004 00000003
00120008 00000003
D0000000 DEADCAFE
*Equivalent to a permanent Hasty x3 Elixir.
*Raising the Amount above 3 doesnt do anything sadly.

One Shot Kills [skoolzout1]
30000000 43AB8C30
10000000 50000000
31000000 00000770
00120000 461C4000
D0000000 DEADCAFE

Pointer used for all of these was this in case anyone needs it, this points to the address used in the Last code. which was the damage multiplier
[0x43AB8C30] + 0x770


Ive Been Working on Trying to make link Lightning Proof just as the Thunder Helm does, and also trying to find a way to allow Link into Gerudo town without the garb, but no luck so far.
 
Last edited by skoolzout1,

skoolzout1

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I haven't had it crash on me ever.. Well, I only teleported it once, and it was from the other side of Hyrule to the Temple of Time. I wonder if all the items on the map actually have a teleport option that is hidden. You know, how debug menus used to be hidden in games.

BTW, Thanks a bunch for looking into this for me. It will be nice not having to manually enter X / Y / Z .


BOTW - NTSC - US

Teleport to Map Pins [skoolzout1]
-This doesnt work, see updated version


Yes... its a long code because i have to manage 6 sets of coordinates at once.. and this was after optimising it as best as i could


******************
READ BEFORE USING
******************
To use:

First Select which pin you'd like to teleport to:

ZL+L = First Pin
ZL+L+DpadUp = Second Pin
ZL+L+DpadLeft = Third Pin
ZL+L+DpadRight = Fourth Pin
ZL+L+DpadDown = Fifth

** The Pins are NOT in order of colour**
The pins are ordered in RAM by the consecutive order of placing. Meaning that the first pin you place is Pin 1 regardless of what colour it is, the next pin placed is Pin 2 and so on.

Once youre holding down the pin you want to warp to, press R3 to warp to it.



if a pin is removed, all the pins below it in terms of placing order, get moved up.

EXAMPLE:
pretend the order you placed your pins was like this,

Purple
Red
Green
Blue
Yellow

purple = pin 1, red = pin 2, Green = Pin 3, Blue = Pin 4, and Yellow = Pin 5.

Now, if you teleported to the Green Pin and it dissapears from the map, everything moves up in order.

Purple
Red
Blue
Yellow
*Does Not Exist*

So now Pin 1 and 2 are still the same, still purple and red. but now Blue is pin 3 and yellow is pin 4.


EDIT: i Just learned that any stamp you place will also be added to the queue. so you may up accidentally warping to a pin by accident sometimes if you forget

if you try to teleport to Pin 5 or any other pin that isnt placed, you will warp off the map, but you can pause and fast travel back onto the map, or warp to another pin.

if you do not know the order of your pins, i recommend just replacing them in order of colour, or whatever you want to help you remember. or you could get clever and warp to whatever Pin1 is, learn what colour it is and replace it with the same colour, now press to warp to pin1 again, you will warp to another pin since the one you were on is no longer pin1, then learn the pins colour and replace it on the map, repeat this until youve gone around to all of your pins and when youre done, theyll be in the same order but youll know what the order is.

As a rule of thumb, if you only have 2 pins active, one will be ZL+L and the other will be ZL+L+DpadUp.
For however many pins you have out, you can guarantee that they'll occupy the first few Pins.

BASICALLY im saying that if you only have 2 or three pins, you can Rule out the Dpad Right combination and the Dpad Down combination as potential activators for your pins.



Ultimately, just try it out and practise with this before using it extensively. Try placing the pins in a random order, and calling out which pin youre going to try and warp to until you get the hang of it.


Also warping really far away can sometimes cause crashes but not always




Pointers used - for reference.
=============
[0x3FE640D0] + 0x2C = First Pins X Coord.
[439BF794] + 0x140 = Links X Coord
=============
 
Last edited by skoolzout1,

0100100001001001

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Ive Been Working on Trying to make link Lightning Proof just as the Thunder Helm does, and also trying to find a way to allow Link into Gerudo town without the garb, but no luck so far.

I am sure you realize this, and I feel kind dumb saying it but I'm willing to bet that the garb just has an equipment set bonus that lets you get into Gerudo town. Kind of like the freezeproof, and fireproof bonuses to those sets of armor. I haven't been able to play the game in so long, but firing up the trainer would be an easy way to see what values the garb has in the bonus slots. You could apply those to different armor sets to see if that works.
 

Ailuros27

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Codes like the one that spawns lightning which end in "DEADCAFE" won't go in JGecko U. It complains of non-hexadecimal characters. I haven't been using JGecko U for a while, so why are codes suddenly including this "DEADCAFE" and why won't JGecko U let me add codes with it if they are valid?

Edit:
I just forgot to put the values in for the XXs.
 
Last edited by Ailuros27,

Shikkichu

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Codes like the one that spawns lightning which end in "DEADCAFE" won't go in JGecko U. It complains of non-hexadecimal characters. I haven't been using JGecko U for a while, so why are codes suddenly including this "DEADCAFE" and why won't JGecko U let me add codes with it if they are valid?

Edit:
I just forgot to put the values in for the XXs.
I was gonna say, because DEAFCAFE is made of letters usable by hexadecimal which is A through F, and 0 through 9
 

BullyWiiPlaza

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Codes like the one that spawns lightning which end in "DEADCAFE" won't go in JGecko U. It complains of non-hexadecimal characters. I haven't been using JGecko U for a while, so why are codes suddenly including this "DEADCAFE" and why won't JGecko U let me add codes with it if they are valid?

Edit:
I just forgot to put the values in for the XXs.
Lol, because of posts like this I'll have to make the message more precise again...
at first it was just invalid code but of course users won't figure out what's wrong with as little hints as that :P
 
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skoolzout1

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Lol, really its my fault i should have written REMEMBER TO REPLACE THE X's with flashy arrows and lights and stuff so this never would have happened

--------------------- MERGED ---------------------------

I am sure you realize this, and I feel kind dumb saying it but I'm willing to bet that the garb just has an equipment set bonus that lets you get into Gerudo town. Kind of like the freezeproof, and fireproof bonuses to those sets of armor. I haven't been able to play the game in so long, but firing up the trainer would be an easy way to see what values the garb has in the bonus slots. You could apply those to different armor sets to see if that works.

Also i dont believe its merely this simple with the Gerudo Garb's and Thunder Helm. i have found addresses that display what appear to the set bonuses, but freezing those values doesnt grant link immunity from thunder/ let him in gerudo town.. so im not sure. unless we're thinking of different things.

Ive also found addresses that appear to be the gerudo garb, because if you write to them, save and reload the game, you'll be wearing the full garb, but it doesnt let you into the town with just that address alone.
 
Last edited by skoolzout1,
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skoolzout1

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know what i would love? if there is a code that freezes durability values for the current equiped weapon, bow, or shield.
maybe even freezing all arrow types at max.

Freezing the Arrows values is possible right now but probably not freezing the durability of weapons. Not with the current abilities of TCPgecko. If we had the ability to set breakpoints, we could trace the code that damages your items when using them and change so it does not damage your weapons at all. but we dont have a way to set breakpoints yet sadly.
 

0100100001001001

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Freezing the Arrows values is possible right now but probably not freezing the durability of weapons. Not with the current abilities of TCPgecko. If we had the ability to set breakpoints, we could trace the code that damages your items when using them and change so it does not damage your weapons at all. but we dont have a way to set breakpoints yet sadly.

We need less breakpoints, not more breakpoints. The weapons break too much already. JK :rofl2:
 

PandaOnSmack

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In the 45000000 range are a few dynamic addresses which match the durability of your current equipped weapon. It appears to be have an immediate effect but you have to actually hit something valid (an enemy) for it to work.

I think what happens is the value held in the address is used in the durability calculation so it takes this value, minuses the damage from hitting the enemy and stores that in the common item address we are currently using. By freezing the value your durability will always be whatever you set it to with the code below minus the damage taken

e.g. I freeze the value at 9999. I use my sword to chop a tree, the value in my trainer shows 9899 because it must take 100 damage to chop it down. I chop more tress but the value stays at 9899

Inf Current Held Weapon Durability
30000000 439B6730
40000000 48000000
31000000 00000040
30100000 00000000
40000000 48000000
00120980 0000270F
D0000000 DEADCAFE

This freezes the durability to 9999 when you hit something so the durability will always be 9999 minus last object damage

Does it work for you?
 
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PandaOnSmack

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So the pointers for bow and shield are next to the weapon

Inf Current Shield Durability
30000000 439B6740
40000000 48000000
31000000 00000040
30100000 00000000
40000000 48000000
00120980 0000270F
D0000000 DEADCAFE

Inf Current Bow Durability
30000000 439B6750
40000000 48000000
31000000 00000040
30100000 00000000
40000000 48000000
00120980 0000270F
D0000000 DEADCAFE
 

skoolzout1

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In the 45000000 range are a few dynamic addresses which match the durability of your current equipped weapon. It appears to be have an immediate effect but you have to actually hit something valid (an enemy) for it to work.

I think what happens is the value held in the address is used in the durability calculation so it takes this value, minuses the damage from hitting the enemy and stores that in the common item address we are currently using. By freezing the value your durability will always be whatever you set it to with the code below minus the damage taken

e.g. I freeze the value at 9999. I use my sword to chop a tree, the value in my trainer shows 9899 because it must take 100 damage to chop it down. I chop more tress but the value stays at 9899

Inf Current Held Weapon Durability
30000000 439B6730
40000000 48000000
31000000 00000040
30100000 00000000
40000000 48000000
00120980 0000270F
D0000000 DEADCAFE

This freezes the durability to 9999 when you hit something so the durability will always be 9999 minus last object damage

Does it work for you?

Wow nice find. I can't believe I never really thought to look above 44000000. Is there an address for rupees similar to this in that area? Or was there another address found already that effects the true value of the rupees that I don't know about? One that doesn't require a save and reload
 
Last edited by skoolzout1,

PandaOnSmack

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Messing with the values next to the 3 pointers does something to your weapons

I somehow managed to make all of my weapons have an ancient master sword hybrid forged into them
 

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smashbro596

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Freezing the Arrows values is possible right now but probably not freezing the durability of weapons. Not with the current abilities of TCPgecko. If we had the ability to set breakpoints, we could trace the code that damages your items when using them and change so it does not damage your weapons at all. but we dont have a way to set breakpoints yet sadly.
well the game's barely a month old and we have already some amazing codes. owo
 

wiiztec

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So the pointers for bow and shield are next to the weapon

Inf Current Shield Durability
30000000 439B6740
40000000 48000000
31000000 00000040
30100000 00000000
40000000 48000000
00120980 0000270F
D0000000 DEADCAFE

Inf Current Bow Durability
30000000 439B6750
40000000 48000000
31000000 00000040
30100000 00000000
40000000 48000000
00120980 0000270F
D0000000 DEADCAFE

Can you make a code that makes shieldboarding not damage your shield? you can try to search for the difference between on snow or sand which doesn't damage it and on grass or rock which do. I've been trying to do this but apparently I don't have enough RAM to search any significant chunk of memory with JGecko U
 

ShadowOne333

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Can you make a code that makes shieldboarding not damage your shield? you can try to search for the difference between on snow or sand which doesn't damage it and on grass or rock which do. I've been trying to do this but apparently I don't have enough RAM to search any significant chunk of memory with JGecko U
That's tied directly to Durability as well.
Doing this hack for infinite durability will also make you not damage the shield while shieldboarding
 

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