ROM Hack Pokemon Sun and Moon GARC files

MegaKyurem

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So my texture edits replace just fine, but when I point SaltySD to the rebuilt garc the game just crashes as soon as I get into a battle or try to view pokemon. So to be clear the game loads fine, it only crashes when SaltySD tries to redirect the file. Is it because the garc is like 1.3GB? I tried rebuilding a RomFS to use with HANS to check it that way but HANS just crashes back to HBL when I select my parameters and run it. So I repacked everything into a CIA and I guess I'm going to see if it takes that way.

So my question is, has anyone else successfully repacked a/0/9/4 with textures edits and had them show up in game? If so, which method did you use and with or without updates?
I've been able to do it successfully, but I haven't been using updates with it.
 

Majickhat55

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Thnx for this but when I drag the folder to repack, the pk3ds repack file by file!! I still waiting (2 hours) to finish repack!!
Funny thing is I did the same thing. I unpacked a/0/9/4 with Sun/Moon Garc Tool first (decompressed) it took forever. Then I tried to rebuild it with PK3DS but it doesn't repack the garc right, it wasn't compressing the files before repacking (it packed them all individually as garcs). So then I re-unpacked it with SuMo Garc unpacker, but neither PK3DS OR SuMO Garc would repack my files. PK3DS just crashes without an error and SuMO garc just doesn't even try to repack it.

--------------------- MERGED ---------------------------

I've been able to do it successfully, but I haven't been using updates with it.
With SaltySD?
 

MegaKyurem

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Funny thing is I did the same thing. I unpacked a/0/9/4 with Sun/Moon Garc Tool first (decompressed) it took forever. Then I tried to rebuild it with PK3DS but it doesn't repack the garc right, it wasn't compressing the files before repacking (it packed them all individually as garcs). So then I re-unpacked it with SuMo Garc unpacker, but neither PK3DS OR SuMO Garc would repack my files. PK3DS just crashes without an error and SuMO garc just doesn't even try to repack it.

--------------------- MERGED ---------------------------


With SaltySD?
Yeah
 

Majickhat55

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Actually, try using the Pk3ds tool to unpack and repack garcs.
This site builds the latest Pk3ds/Pkhex straight from the github. http://teamcity.skyeditor.org/
1. login as guest,
2.select pk3ds
3.Click the dropdown on artifacts and download the zip file.

To get to the garc unpack/repack
1. open pk3ds
2. go to tools
3.Misc tools
4. (un)pack +BCLIM
Capture.png

4.1 unpack by dragging the garc to the block under decompress
4.2 repack by dragging the folder to the block on the right next to the repack drop down menu
5.rename and replace the old garc with the one that you just created.
Note- the new file will have a .garc extension ensure that you delete this extension.
6.profit
The latest build (128) refuses to repack that garc no matter how many times I try. I even tried older builds too, nothing works. You know what DID work though? The old GarcTool. Even when I unpacked and repacked without editing anything, PK3DS refuses to pack it even though it was the program that unpacked it. It gets to 99% and just crashes.

--------------------- MERGED ---------------------------

It's hard to troubleshoot without others trying too Lol. So now I don't know if it was the way the garc was repacked, a problem with my texture OR if it's due to the update with SaltySD (all my other edits work fine; randomized)
 
Last edited by Majickhat55,

NEKpewar

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Hold control when you decompress the garc file into a folder. Makes it a lot quicker.

Edit: You can't edit the compressed .bin files, but you can view them and then once you've found the file you want to edit, you can decompress that using pk3ds

When I repack .bin folder it's very quick but in the end always pk3ds crash!!
 

Meliodas2255

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I have to apologize because the link I provided compiles Pk3ds as an x86 program. 32 bit programs have ram limitations and that's why Pk3ds crashes when trying to compile sun/moon 0/9/4(it's a big file). This is documented in the github. https://github.com/kwsch/pk3DS/issues/95 .
After compiling it as a x64 program, I have been successfully repacking the garc file.
I tested the garc using saltySd. Need proof?
Check out my awesome blue espeon.
IMG_20170118_165006_1.jpg


I'm attaching the pk3ds(x64) exe I used and compiled from the github this morning.
 

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NEKpewar

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I have to apologize because the link I provided compiles Pk3ds as an x86 program. 32 bit programs have ram limitations and that's why Pk3ds crashes when trying to compile sun/moon 0/9/4(it's a big file). This is documented in the github. https://github.com/kwsch/pk3DS/issues/95 .
After compiling it as a x64 program, I have been successfully repacking the garc file.
I tested the garc using saltySd. Need proof?
Check out my awesome blue espeon.
IMG_20170118_165006_1.jpg


I'm attaching the pk3ds(x64) exe I used and compiled from the github this morning.

Can I PM you?? I ask you something!!
 
Last edited by NEKpewar,

chromestalker

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I've got everything unpacked, and saltysd setup. Now I want to swap the player model to the beauty trainer model. Does anyone know where the player models are?
 

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