Homebrew Citra - Unofficial \ Chinese builds discussion

zherot

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Same for me. Is it because of cpu overheating?

I don't think so, maybe?, problem is when a pc overheats it actually just shuts down directly it dosen't go through the whole closing programs process and i checked my cpu temps while using it and i don't think they were high (around 55º to 60º).

Something is clearly wrong but i can't say what, never had this issue with other builds.
 

Emogop

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jroweboy

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For me the most important thing is speed boost. Now I have stable 60 fps at Termina Field in Zelda MM.
As for the controller support, use Xpadder.
Cool to hear that about MM :) I'm a big zelda fan boy myself so i can't wait to play it on the pc haha. (I have to start over anyway since i lost my save on 3ds, long story :P)

Yeah I know about xpadder. Been using the free version for years (I actually play MMOs with a controller & xpadder strangely enough!) I was just bringing it up cause i know people won't read the changelog and will wonder what is new :D
 

drwhojan

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This build is turning my computer off, it dosen't shut down like when it's overheating or something, it is actually turning it off normally, im playing and then suddenly a window pops up asking me if i want to exit Citra and i say no, but it dosen't matter since the computer starts to close everything and then turns off.

I have reverted the branch, so someone can rebuild it and post it here for testing!.

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anyone try a fresh new save with pokemon x/y doing this ?, are remove save and start a fresh game

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Cool to hear that about MM :) I'm a big zelda fan boy myself so i can't wait to play it on the pc haha. (I have to start over anyway since i lost my save on 3ds, long story :P)
Yeah I know about xpadder. Been using the free version for years (I actually play MMOs with a controller & xpadder strangely enough!) I was just bringing it up cause i know people won't read the changelog and will wonder what is new :D

I'm Zelda fan too :) , with help of wwylele is waht got Zelda ALBW fixed by
https://github.com/Jhno591/citra/commit/e67d503a8386039addfd19c6b41a20082f209d86

now fully fixed by
https://github.com/Jhno591/citra/commit/8beef18300507f8866787acc14e95b9263e5e88b

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Oh is it my turn to announce Bleeding edge 81? https://github.com/citra-emu/citra-bleeding-edge/tree/bleeding_edge
Looks like most everything made it! ... Except for controller support :( But cheats is back in for those that love the outline removal cheat in pokemon sun/moon.

try jayfoxrox new inputcore
https://github.com/citra-emu/citra/compare/master...JayFoxRox:inputcore-rebased
or
https://github.com/JayFoxRox/citra/pull/40

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@drwhojan I play Pokemon Sun. I build Citra for myself from your github https://github.com/Jhno591/citra-bleeding-edge-2 , but the citra I built lack of lots of dll except 4 Qt5 dlls and SDL2.dll. I can run and play game, but are they need to make Citra run faster? And, does user folder make Citra run faster?

the dlls need are there you can either search you'r hdd for each dll one by one, are simpler just use the ones from my package.

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my frame rate limiter got merged today. my first ever PR merged!!!
If this is stable, would re-movable of V-sync be good...
also maybe wwyeles sleep hack might do good for your frame limit-er
 

JayFoxRox

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Don't. It's experimental code. The inputcore-rebased branch was a quick-hack, uploaded for temporary storage to move it from one PC to another one. It does not include all changes for input-core and some stuff was modified to have it working better for a very specific setup (at another PC).
#40 is merely a hack which is proposing how stuff *could* be done. Note that I even stated that it doesn't even work for myself. It's a discussion about code with another developer, nothing anyone should just run.

I'm normally assuming people don't run or build any of the code I push unless I explicitly tell them what it does, why it does it etc.
If I have a PR to my local repo you can discuss and review it there (still don't blindly trust it), if I don't have one you should stay away anyway, no review necessary either (as it's WIP / very broken). I sometimes push to move half-finished stuff from one machine to another. I also push possibly broken versions in the evening as some kind of back-up / progress-report. And some changes are just totally random changes / experiments for fun and they never reach a working stage.
You can only ever really trust a branch once I've send a PR upstream (to either citra or citra-bleeding-edge) and it's been partially reviewed. That's when it will be reviewed.
This should be common sense.
 
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LG_

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Turning on the scaled resolution makes my game SLOWER.is it normal?
I have i3 6100k,r9 280x,8gb ram
Scaled resolution makes the rendering resolution higher, so it's normal that you've some performance impact. When a game run fine, you will not notice that much (if you're not monitoring the fps), but other games will suffer from heavy speed loss.
 

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