It's not that easy to implement in the web version since it is based of loadiine_gx2. But it is possible to get the "old" memory layout back by making TCPGecko's buffer smaller.I also need the source (for the website version) please
It's not that easy to implement in the web version since it is based of loadiine_gx2. But it is possible to get the "old" memory layout back by making TCPGecko's buffer smaller.I also need the source (for the website version) please
That would work also, nice. Maybe with a toggle variable in the source? Making extra selections on the screen is not that good since it has to be done every timeIt's not that easy to implement in the web version since it is based of loadiine_gx2. But it is possible to get the "old" memory layout back by making TCPGecko's buffer smaller.
Yeah I will do so.That would work also, nice. Maybe with a toggle variable in the source? Making extra selections on the screen is not that good since it has to be done every time
With this I can't even connect with any client...Yeah I will do so.
A version with the old layout is attached.
Sorry, It should be fixed now.With this I can't even connect with any client...
It freezes on the "Wii U menu" screen when not installing CosmoCortney's codehandlerSorry, It should be fixed now.
This should be fixed now. I forgot to initialize a variable to zero.It freezes on the "Wii U menu" screen when not installing CosmoCortney's codehandler
It continues but in the game it freezes on loading... after the main screenThis should be fixed now. I forgot to initialize a variable to zero.
What Game did you have tried? My Kernel address table patch could make problems. I removed the patch in my new attachment.It continues but in the game it freezes on loading... after the main screen
Ghosts and it's still happening. The game reloads executable data when switching modes which might be the reason but before it worked fine. I currently don't have my Mario Kart 8 anymoreWhat Game did you have tried? My Kernel address table patch could make problems. I removed the patch in my new attachment.
Maybe It has the same problem as Star Fox Zero. Does the Game work with the Version from the cheat code thread?Ghosts and it's still happening. The game reloads executable data when switching modes which might be the reason but before it worked fine. I currently don't have my Mario Kart 8 anymore
Yeah, it also happens with the one from there. With the source (and website version) from here it is not happening and works fine. So maybe just add the patches there?Maybe It has the same problem as Star Fox Zero. Does the Game work with the Version from the cheat code thread?
Yes, do you get problems writing in other memory areas? The attached version should fix this problem.for some reason i can't write any value to the 01 range with a few games like RUSH where it works fine with wwhd. is there any possibility to fix this?
Yes, sometimes the value becomes poked when i change from the memory viewer to somewhere else. Poking also doesn't work in the menu of WWHD, but in the rest of the game.Yes, do you get problems writing in other memory areas? The attached version should fix this problem.
Could you try again? A new zip is attachednow the system freezes every time i try to write to the 01-range. tried both versions
Sorry, just noticed that I have attached the wrong zip. Edited my post above.still freezes
It works now, greatSorry, just noticed that I have attached the wrong zip. Edited my post above.