the n64 and the 3ds are two different consoles. dont think that a feature that works with the n64 would work with the 3ds even if it was reimplemented..a JIT has already been planned, with @MerryMage doing some work on it till recently.<snip>
the n64 and the 3ds are two different consoles. dont think that a feature that works with the n64 would work with the 3ds even if it was reimplemented..
PS: what one of these files give the pokemon x/y view visable able logo screen on loading up ?, sandy and other build shows it, main build shows black screen until loading the save
Whenever I try to build with cmake it always say project files invalid?
Some of those PRs / branches were already merged.. the status is outdated for some of them.
Also we are not your personal army. The branches are also sufficiently documented.
Hopefully he can fix it since it would help him out a lot with the license issue.thats why i recommended to @drwhojan to use github to track and release his builds. he could just state the git commit version and be done with all these troubles. but he has been having a few problems with it.
thats why i recommended to @drwhojan to use github to track and release his builds. he could just state the git commit version and be done with all these troubles. but he has been having a few problems with it.
Hopefully he can fix it since it would help him out a lot with the license issue.
Links removed as there were multiple violations because of missing license.txts.
Sigh, I think you should take some Open-Source Licensing classes or something before retrying this.It's an huge waste of time to check your links every time just to find that there's something out of place. Again.
if(processor_id == THREADPROCESSORID_1 || processor_id == THREADPROCESSORID_ALL ||(processor_id == THREADPROCESSORID_DEFAULT &&Kernel::g_current_process->ideal_processor == THREADPROCESSORID_1)){
LOG_WARNING(Kernel_SVC,"Newly created thread is allowed to be run in the SysCore, unimplemented.");
priority -=1;// boost the priority a little if it is on SysCore}
The reason of the dead lock is the game creates SysCore thread, which is still put to AppCore in citra due to unimplemented SysCore, and which has the same priority as the main thread. Thus the thread can't wake up at the point when it should run, while the main thread, with the same priority, and on the same core, is blocking it.
The hack boost the priority of the SysCore thread, making it able to run in time, and resolving the deadlock. This hack will affect all games using SysCore. Since the behavior of all games using SysCore is not correct anyway, this hack won't regress anything already good.
A full solution would be to implement SysCore. This isn't fully RE-d yet, so a full solution is not expected any time soon.
That's it.
Small help with many thanks to "wwylele!", Now maybe the chinese can add into there build's! any off.
Helps zelda a link between worlds saving and loading game, also if you pump up priority -=1;// "to =2;// are 5" It will help Fix Minor pause/freeze issue, the one that happens for a few seconds in Pokmeon x/y .
Minor pause/freeze issues including the hang/Frozen problem in receiving starter or items in Pkmn X & Y or not?
All I know the hang/frozen for now, but not really played though the game to know the other issues, I hope the chinese can get it added into there build.
I was using a main build, but veryyy slow to test this game fully.
But I would Note them to put it to priority -=2 at lest , I know bypasses/skips it on show test officle build.
NP dude, if you get the Mingw compiler working can you PM me your newest build using it mate?.Na thanks lads but I'll leave it out.
As for compiling in Mingw , 95% there just 7 files casing errors, are many commands it don't agree with, but will keep cracking at it
--------------------- MERGED ---------------------------
Thanks any, just forgetting one to many rules clogging up the pipe line lols, most likely why not many help out either, gotta cut some slack at times all can't think of every think in the book.
NP dude, if you get the Mingw compiler working can you PM me your newest build using it mate?.