Hacking i wonder if someone could make a sort of "wine" for wii u

Pikachuk

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That is very risky unless you are very good at disguising yourself on the internet away from the reach of Nintendo. I was wondering to myself about this last week, and decided to pull my Stick Magician demo from that ISO site due to morals™ and wanting to build up a good reputation for myself when I decide to actually partner up with the big gaming giants and go into proper commercial game developing!

By all means do it, however your game will practically still be in the hands of Nintendo because you are distributing compiled and copyrighted code made from both the Unity Wii U exporter, and the Wii U SDK, which technically belong to Nintendo and are propietary pieces of software, and you may find yourself being in a bit of legal bother. Unfortunate, but true. :sad:

However, Nintendo never seem to take any action anyway, so... still go for it, I guess?
i see, have you a dev kit ? because if it's impossible i could give to you the game you could use it and i could upload (if i can't you could upload for me if you want)
 
D

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i see, have you a dev kit ? because if it's impossible i could give to you the game you could use it and i could upload (if i can't you could upload for me if you want)
I don't own a dev kit (yet), but I'm just talking from a legal perspective... or maybe it's me just being paranoid again about people getting arrested for sharing stuff they shouldn't. :P I get those moments sometimes. ;)
 
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NexoCube

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I don't own a dev kit (yet), but I'm just talking from a legal perspective... or maybe it's me just being paranoid again about people getting arrested for sharing stuff they shouldn't. :P I get those moments sometimes. ;)

Lolno. No need to be afraid. Why did Nintendo doesn't stop this website or ISO sharing site ?
 

I pwned U!

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If anyone has any tips on how to port existing open source Unity projects to the Wii U, I will attempt this for private use with my copy of Unity for Wii U.

If anything like this does get released for use with Loadiine, it will be released anonymously, and as far as Nintendo and I will know, some other licensed dev will have been responsible for releasing it in violation of the NDA, a release in which I do not (publically) endorse.

In other words, this type of situation may or may not happen. I guess that we will find out Soon™...
 
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GerbilSoft

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It probably could... if someone was willing to spend several months fixing bugs until it actually works for more than three seconds. :P
Wine runs on ARM, and I think it at least has some stubs for PowerPC, since Windows NT ran on PowerPC systems (up through NT 4.0 SP2). However, it still isn't feasible to port to Wii U:
  • NT/PPC is designed for CHRP platforms, like the short-lived ThinkPad 800 series. Wii U has a completely different hardware architecture, even though its CPU uses the same instruction set.
  • NT/PPC doesn't run x86 programs, so even if you somehow managed to get it to run on Wii U, you wouldn't be able to run anything other than programs you compile yourself specifically for PowerPC.
  • Similarly, Wine on ARM only runs programs compiled for ARM.
You need a full-blown CPU emulator in order to run x86 Windows programs on PowerPC, and performance will be terrible. (See Virtual PC on PowerPC Macintoshes.)
 
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Procyon

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Wine runs on ARM, and I think it at least has some stubs for PowerPC, since Windows NT ran on PowerPC systems (up through NT 4.0 SP2). However, it still isn't feasible to port to Wii U:
  • NT/PPC is designed for CHRP platforms, like the short-lived ThinkPad 800 series. Wii U has a completely different hardware architecture, even though its CPU uses the same instruction set.
  • NT/PPC doesn't run x86 programs, so even if you somehow managed to get it to run on Wii U, you wouldn't be able to run anything other than programs you compile yourself specifically for PowerPC.
  • Similarly, Wine on ARM only runs programs compiled for ARM.
You need a full-blown CPU emulator in order to run x86 Windows programs on PowerPC, and performance will be terrible. (See Virtual PC on PowerPC Macintoshes.)

Or see Android ARM emulator on X86(_64)
 
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Times like these I wish the PowerPC was still in use... Very nice to program for.
As for the OP, a Linux port is probably the best course of action since then you can just compile everything with GCC. However, I don't think anyone is even going to think about attempting this without a total control on the IOSU.
Does anyone here know a thing or two about Linux? How awkward would the IOSU be (assuming you had arbitrary kernel code execution, thinking more about separate architectures and IPC)?
 
D

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Really? This is a question a 2nd grade kid would ask. "Can I run Garry's Mod on mai wii u plzzzz".

Not everything can be "converted" (i use that word lightly) to run on Wii U.
 

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