D
Okay, so I will try to be clear as possible. (Sorry for my bad english again)
First, you need HxD Hex Editor.
Make a backup of your saves before.
After installing HxD, open the software and load the save you want:
View attachment 25778
You will see this:
View attachment 25779
WTF. This was my first reaction. Do you think it's hard to read ?
This is a little tutorial to understand how to edit hex data
The Op says
What is a Hex offsets ? I think it's the lines who start by 00000000, 00000010...
To find the location of the data to edit, to have the max of Hearts, follow the step:
View attachment 25780
000001E8-000001EA= line 000001E0, column 08 to 0A.
The last number of a line mean the column.
You need to change the values between bloc: 1E8-1EA to increase the amount of Hearts in your save.
Now, for the weapons.
When I tried to find my weapons with the data of the OP, I was unable to do it. I don't understand why but the ID of a weapon change with the bonus, so for exemple a First Blade will not appear as 00 20 FA. But there is an another option to determinate where is your weapon in this list.
The op says:
0x675-677: 00000670 column 05 to 07. This is where you can find the first weapon you have.
0x678: 00000670 column 08, the number who determine the stars for a weapon
0x684: 00000680 column 04, the first bonus for a weapon
0x686: 00000680 column 06, the second bonus for a weapon
0x688: 00000680 column 08, the third bonus
...
0x68E: 00000680 column 0E, the last bonus.
A weapon take two line in the list. This one (
highlighted) is a shitty weapon for sure.
View attachment 25783
Because I can't find a weapon with the op's ID, I need to find for exemple my Phosphora Bow in the game. Make a list of it's bonus in order!
Ok, so I know the Phosphora Bow I want to hex edit has the following bonus:
Shot Homing + 3
Running Speed +4
Evasion +4
Forward-dash ch shot +4
In Peril Auto-Dodge +3
Overall Defense -4
6 stars in range
Now, with the op's bonus list (this one works), you need to determinate each ID for the bonus:
View attachment 25786
View attachment 25790
Ok, this is the bow I made before the tutorial. But like the op's says:
You need to calculate the weapon's value before save your work.
Use this: http://www.gamefaqs.com/3ds/997768-kid-icarus-uprising/faqs/64051 (342 or 350, I don't know the real limit for the value)
View attachment 25789
Last tips:
I don't know why but you I can't create a weapon from scratch, he will not appear in the game.
If someone understand what I say, maybe he can make a clear tutorial from this little one.
Voilà
Thank you ,I will.Ignore the weapon ID's, they don't match up. Just focus on the weapon modifiers like 'Speed +3' or 'Range: 6 Stars', those match up.
So if you have say, Guardian Orbitars with:
Speed +4 (56)
Standing Ch. shot +2 (02)
In-Peril Attack Boost +3 (CE)
Go into a hex editor like HxD and put the values into the search function 56 00 02 00 CE 00, and it should match up. Everything else should be in the same locations, like damage for range and melee being right after the 3 weapon values and what not.
If all else fails, use this tutorial someone on this thread made:
Someone made one, but he removed it because he does not like cheating. But hex editing is the same, just keep doing thatWeapons list says 80 ED 94 = Gaol Blade.
But 80 C5 F7 = Gaol Blade in JProm savedata.
How to convert 80 ED 94 to 80 C5 F7 if possible?
By the way, nobody is going to make weapon editing tool ?
You can't have two negative mods on one weapon, that will kill it. Only oneThanks for the guide!
EDIT: So I made a weapon that's 350 power, will it work? What happens exactly if it's over 342? I originally made it 6 stars in both and that made it show up 422 in game...I tried it on 9.0 and died pretty quickly lol. I'm on the eShop version.
EDIT2: So 350 is the real maximum. I used the 423 weapon and got creamed...then went back in and removed the stars in melee which dropped it down to 350 (game says 349) and it works fine.
My weapon is Rose Staff/6* Ranged/Health +6/Overall Defense +6/Evasion +4/Recovery Effect +4/Dash ch. Shot -2/In-Peril Attack Boost -4
You can't have two negative mods on one weapon, that will kill it. Only one
No, you've messed up somewhereMy weapon has ??? In Value, Melee and Ramge after editing and show no mods, but they actually work as intended, does this happen to everyone?
I exctracted my save file, decompressed, opened HxD went to the "Weapon Slot 1" address 675, typed in Palutena's Blade value, then 6 melee stars, then went to the modifiers address, put 6 mods, still within the value range of 350 according to a value calculator online, then saved, imported my save into the game.No, you've messed up somewhere
Yes, most likelyI exctracted my save file, decompressed, opened HxD went to the "Weapon Slot 1" address 675, typed in Palutena's Blade value, then 6 melee stars, then went to the modifiers address, put 6 mods, still within the value range of 350 according to a value calculator online, then saved, imported my save into the game.
I don't think anything went wrong :/ the weapon's name and picture are there, and the info does go in practicd mode.
Is it because i haven't unlocked Palutena's Blade yet?
Given the fact that C is 12 in decimal:How can I add half-stars D:
Yes, I forgot to edit my message xDGiven the fact that C is 12 in decimal:
Melee:
0.5* = 11
1* = 12
1.5* = 13
2* = 14
2.5* = 15
3* = 16
3.5* = 17
4* = 18
4.5* = 19
5* = 1A
5.5* = 1B
6* = 1C
Range:
0.5* = 01
1* = 02
1.5* = 03
2* = 04
2.5* = 05
3* = 06
3.5* = 07
4* = 08
4.5* = 09
5* = 0A
5.5* = 0B
6* = 0C
Let me know if it works