Hacking loadiine+tcpgecko not stable

FunThomas

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Hi,

i wanted to ask you if its only here or do you have the same problems.

When i'm running tcpgecko (normal kernel) + disc game
tcpgecko runs fine without crashes (if i dont exceed the mem limits :) )

But when i'm using http://gbatemp.net/threads/release-loadiinev4-pygecko.408902/
and try to run a game with loadiine, tcpgecko connects but very soon the game will crash.

I tried "New Super Luigi U EUR" and some other games but without success :(

can you advise a more stable version of getting loadiine + pygecko running ?

thanx in advise,
Thomas
 

FunThomas

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112 views and no reply ?

can someone pls tell me if he has the same problems or if its working for you or do you use another version of pygecko and loadiine ?
 

MiMiCAX

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Lol you should be more patient with gbatemp's reaction speed, especially since you aren't releasing any iosu exploit :P

I had used Onion_Knight's combined loadiine v4 + pygecko exploit briefly with Xenoblade Chronicles X. Although I am grateful for his and other's contributions to the scene, I had experienced regular sound stagger issues, an issue with background music stopped loading altogether, 2 WiiU crashes, and pygecko socket locking on the WiiU side, all within 3 hours of minimal use (I was updating xcxgecko's code With the game mostly idling at the time).

Based on these observations, I would also qualify my experiences with this payload as highly unstable. An alternative route is to use the loadiine (miimaker + pygecko) payload, then load pygecko (custom loadiine) payload, then your game. Even though this loadiine is only v3, I could successfully load xcx and project zero using v4's file structure, and also using the smash bros disc mode (press Y instead of A so that you return to home screen, and will be able to load the pygecko payload afterwards).

For more info, search this forum for CosmoCortney's thread on 'post your cheat codes here', or my thread on xcxgecko.
 
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