you use ctrtool to extract the files. I can't give a detailed description but there's a short explanation on the braindump thread.Ok, so how do I know what it has dumped from those two files?
Thanks bud. I'll give it a try.you use ctrtool to extract the files. I can't give a detailed description but there's a short explanation on the braindump thread.
Man an I glad to see joy on the thread today. Keep it up, it the best!Aha! It worked! I've just extracted the romfs from my DKC3DR cart and I can see files which are definitely related to this game. That means braindump must be getting the correct title ID now
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Beta 125 now available in the online updater. This update fixes issues with title-based apps (SVDT, HANS, Braindump) not getting the correct title ID. They should be working now
Thanks mate! Me too! I was feeling quite glum about the launcher this morning, but it's great that I've been able to fix these problemsMan an I glad to see joy on the thread today. Keep it up, it the best!
The latest version of the updater should detect the name and path of the gridlauncher executable and replace that. If it's still replacing /boot.3dsx every time then perhaps you're on an older version of the updater. You could try downloading the full launcher package from the first post in this thread and re-copying the updater from there, as it is the current version (2.04).Hey @mashers, great job on this.
Not sure if you have addressed this yet, but one request I have is for the online updater to replace whatever file the HBL boots from....for example, I use BootManager named as boot.3dsx, and I have your launcher as hbl.3dsx; when I update using the online updater, it replaces boot.3dsx, instead of hbl.3dsx.
Ah, thank you! I haven't checked since last week or so.The latest version of the updater should detect the name and path of the gridlauncher executable and replace that. If it's still replacing /boot.3dsx every time then perhaps you're on an older version of the updater. You could try downloading the full launcher package from the first post in this thread and re-copying the updater from there, as it is the current version (2.04).
Thank you! Though the credit for the updates to the launcher go to @ihaveamac, and thanks to him the launcher now updates itself too. So just update to the version on the first post, and then the updater will take care of the rest, even if the launcher itself changes in the futureAh, thank you! I haven't checked since last week or so.
Appreciate all the hard work! Keep it up
I've just pushed beta 115 to the online updater. This includes @smileyhead's excellent suggestion of app banners. Here's how they work:
- Create a 400x222 pixel PNG image to use as the banner. I strongly recommend using transparency in this image so it doesn't cover the wallpaper entirely.
- Put whatever you want on the banner image
- Save it as appname-banner.png (where appname is identical to what comes before .3dsx in the app's 3dsx filename)
- Put the banner image in the same folder as the 3dsx
- Adds banners for folders. Same format as app banners. Put them in the folder and call the file folder-banner.png
- Removed screenshots for now to make space for new features. This might come back later, but for now use the home button to take screenshots using the screenshot feature built in to hax 2.5.
Added banners to HANS shortcuts. They need to be exactly the same format as homebrew app banners. Name them as per the following example:
/gridlauncher/folders/Games/mvdk.xml
/gridlauncher/folders/Games/mvdk-banner.png
Titles can now display banners too. The launcher will automatically create a folder for them (/gridlauncher/titlebanners/). To help with creating the banner for the titles, the boot options screen now shows the title ID. So heres how you create the app banner:
This does not yet work for the cart on the main grid as it does not have the title ID stored.
- Press SELECT on the title to bring up the boot options menu and make a note of the title ID
- Create the banner in the same format as homebrew app banners
- Name the file titleid-banner.png (where titleid is the id shown on the boot options menu)
- Place the file in /gridlauncher/titlebanners/
Actually all of that information will be in the wiki shortly@mashers , I think you could add information referring to banners and how they work on your first post. so people don't have to check all the last pages looking for that info. Btw Great job
I'd love a banner pack from you! (Especially if it's FEif themed! )I'm probably getting a bit greedy here, but can themes use a banner too? Or is that not implemented? :') I'm fine either way, just curious. Also thanks for the updates and good job.
I meant that when looking at a theme in the theme selection menu, can it have it's own banner (kind of how they have their own .SMDHs).I'd love a banner pack from you! (Especially if it's FEif themed! )
Good point. I forgot about that. I'll add it.I'm probably getting a bit greedy here, but can themes use a banner too? Or is that not implemented? :') I'm fine either way, just curious. Also thanks for the updates and good job.
I'm probably getting a bit greedy here, but can themes use a banner too? Or is that not implemented? :') I'm fine either way, just curious. Also thanks for the updates and good job.
Done Beta 127 adds banners for themes. Same image format as the other banner images. Place them in the theme folder and call the file theme-banner.png or theme-banner-fullscreen.pngGood point. I forgot about that. I'll add it.
No, it actually is a simple swap. Just replace your boot.3dsx with the one downloaded in the zip and drag the "gridlauncher" folder into your SD card's root.I downloaded the zip and looked and the files and assume by looking it's not as simple as just swapping out the boot.3dsx file ?