nice!October 5th, 2015: Ninth revision released 0.4-11-alpha
- Added units' CheckBoxes (for selecting units in the list), so you can select which ones to apply customize to.
nice!October 5th, 2015: Ninth revision released 0.4-11-alpha
- Added units' CheckBoxes (for selecting units in the list), so you can select which ones to apply customize to.
I'm working on adding units, and on the support log filler. That issue about the Lunatic+ mode needs to be fixed, I'm looking at it.I am loving this editor more and more. Did you manage to make any breakthrough on the "fill support log" and "have two Morgans" editing I requested? No pressure, obviously.
Also, there is still a problem when editing to L+ even if you have it unlocked. I did it before the chapter where you face Lucina and it stripped all opponents of their weapons (except for a single forged one) and duplicated Lucina. It seems that it affects all chapters/paralogues, but Risen encounters happen like normal.
Thanks for the info. There are problems with difficulty changing and parsing right now, I'm working on it.@Olmectron Your editor says Priest is a female-exclusive class, whereas Brady's starting class is Priest.
Also, when I load my Lunatic+ file, your editor displays it as "Lunatic" (Without the +) Not sure if helpful, but definitely noteworthy.
I haven't exactly looked at a decompressed save file yet, but the "learned skills" should theoretically be the same format as it is in memory hacking, yes?
As in each "learned" skill is a bit.
I think it is like that. I'm a beginner when it comes to reading hex accurately, so I'm not really sure since I've not looked into it yet. Thanks for the info!I haven't exactly looked at a decompressed save file yet, but the "learned skills" should theoretically be the same format as it is in memory hacking, yes?
As in each "learned" skill is a bit.
Of course! I'm working on it. Wait for an update this weekend.Is there a way to add the ability to edit a unit's personal inventory? And also add new units as well?
Cool! Thanks.Of course! I'm working on it. Wait for an update this weekend.
I've been working on it, but no luck translating a decompressing code from C to Java. I'm working on it everyday, so I expect to have it ready for the first beta release in some weeks.How is the automatic compression / decompression going? I don't want to hurry you, just asking.
I'm leaving it for later, maybe when in beta. Main reason is because even if you can edit in a higher stat, like 99 for STR for example, when you boot up your game, the stat caps are checked per unit and the 99 value would drop to whatever STR cap the unit has.any word on stat editing? ouo
Now you got me really waiting for that beta!I'm leaving it for later, maybe when in beta. Main reason is because even if you can edit in a higher stat, like 99 for STR for example, when you boot up your game, the stat caps are checked per unit and the 99 value would drop to whatever STR cap the unit has.
And right now, using the full convoy option, you can get many stat increaser items to max out your unit without grinding.
For the direct decompress/compress thing, right? Because a higher stat cap isn't possible without ROM editing, unfortunately. Of course I'll add stat editing, but it will be limited by class max stat values.Now you got me really waiting for that beta!
No, everything you have said that will be in the beta! Also, the 3DS app!For the direct decompress/compress thing, right? Because a higher stat cap isn't possible without ROM editing, unfortunately. Of course I'll add stat editing, but it will be limited by class max stat values.
Oh, okay. I thought I didn't explain myself well. Thanks! Still there'll be more revisions of alpha before getting to beta, of course.No, everything you have said that will be in the beta! Also, the 3DS app!
and IIRC the only way stat caps could be editing is editing the rom, which you can't do with just a copy of the save.I'm leaving it for later, maybe when in beta. Main reason is because even if you can edit in a higher stat, like 99 for STR for example, when you boot up your game, the stat caps are checked per unit and the 99 value would drop to whatever STR cap the unit has.
And right now, using the full convoy option, you can get many stat increaser items to max out your unit without grinding.