ROM Hack [Release] Fire Editor - Fire Emblem: Awakening's save editor

Olmectron

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I am loving this editor more and more. Did you manage to make any breakthrough on the "fill support log" and "have two Morgans" editing I requested? No pressure, obviously.

Also, there is still a problem when editing to L+ even if you have it unlocked. I did it before the chapter where you face Lucina and it stripped all opponents of their weapons (except for a single forged one) and duplicated Lucina. It seems that it affects all chapters/paralogues, but Risen encounters happen like normal.
I'm working on adding units, and on the support log filler. That issue about the Lunatic+ mode needs to be fixed, I'm looking at it.

Anyway, I'm updating first features about editing skills and equipment, so it could take me a week or two before getting there. Sorry.

Thank you for commenting!
 

Pokéfan Kieran

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I have a temporary workaround for learning skills.

Reclass them into the class that has the skill. I.E. Gerome into dark flier and level him up to level 15 to permanently learn galeforce. Of course, enemy only skills don't count fot tht...
 

TorchPegasus2089

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@Olmectron Your editor says Priest is a female-exclusive class, whereas Brady's starting class is Priest.
Also, when I load my Lunatic+ file, your editor displays it as "Lunatic" (Without the +) Not sure if helpful, but definitely noteworthy.
 

Olmectron

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@Olmectron Your editor says Priest is a female-exclusive class, whereas Brady's starting class is Priest.
Also, when I load my Lunatic+ file, your editor displays it as "Lunatic" (Without the +) Not sure if helpful, but definitely noteworthy.
Thanks for the info. There are problems with difficulty changing and parsing right now, I'm working on it.

The Priest thing is my wrong. I mixed it up with Cleric, and since I'm not a native English speaker, I really didn't realize my error sooner. Heh. Fixing it for next revision.
 

Olmectron

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I haven't exactly looked at a decompressed save file yet, but the "learned skills" should theoretically be the same format as it is in memory hacking, yes?

As in each "learned" skill is a bit.
I think it is like that. I'm a beginner when it comes to reading hex accurately, so I'm not really sure since I've not looked into it yet. Thanks for the info!
 

Olmectron

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How is the automatic compression / decompression going? I don't want to hurry you, just asking.
I've been working on it, but no luck translating a decompressing code from C to Java. I'm working on it everyday, so I expect to have it ready for the first beta release in some weeks.
 
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Olmectron

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any word on stat editing? ouo
I'm leaving it for later, maybe when in beta. Main reason is because even if you can edit in a higher stat, like 99 for STR for example, when you boot up your game, the stat caps are checked per unit and the 99 value would drop to whatever STR cap the unit has.

And right now, using the full convoy option, you can get many stat increaser items to max out your unit without grinding.
 
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SomeGamer

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I'm leaving it for later, maybe when in beta. Main reason is because even if you can edit in a higher stat, like 99 for STR for example, when you boot up your game, the stat caps are checked per unit and the 99 value would drop to whatever STR cap the unit has.

And right now, using the full convoy option, you can get many stat increaser items to max out your unit without grinding.
Now you got me really waiting for that beta! :P
 

Pokéfan Kieran

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I'm leaving it for later, maybe when in beta. Main reason is because even if you can edit in a higher stat, like 99 for STR for example, when you boot up your game, the stat caps are checked per unit and the 99 value would drop to whatever STR cap the unit has.

And right now, using the full convoy option, you can get many stat increaser items to max out your unit without grinding.
and IIRC the only way stat caps could be editing is editing the rom, which you can't do with just a copy of the save.

EDIT: Ninja'd by olmec
 
Last edited by Pokéfan Kieran,
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